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HPG 2019 : High-Performance Graphics 2019


When Jul 8, 2019 - Jul 10, 2019
Where Strasbourg, France
Abstract Registration Due Apr 2, 2019
Submission Deadline Apr 4, 2019
Notification Due Jun 3, 2019
Final Version Due Jun 10, 2019
Categories    graphics   computer graphics   machine learning   hardware

Call For Papers

we are pleased to announce High-Performance Graphics 2019. High-Performance Graphics is the leading international forum for performance-oriented graphics and imaging systems research including innovative algorithms, efficient implementations, languages, compilers, parallelism, and hardware architectures for high-performance graphics. The conference brings together researchers, engineers, and architects to discuss the complex interactions of parallel hardware, novel programming models, and efficient algorithms in the design of systems for current and future graphics and visual computing applications.

Conference Info

High-Performance Graphics is co-sponsored by ACM SIGGRAPH and Eurographics. The program features three days of paper and industry presentations, with ample time for discussions during breaks, lunches, and the conference banquet. The conference is co-located with the Eurographics Symposium on Rendering ( in Strasbourg, France and will take place on July 8-10, 2019.

Papers Track

We invite original and innovative performance-oriented contributions to the design of algorithms, programming systems, and hardware architectures, for all areas of graphics in the broadest sense, including rendering, virtual and augmented reality, ray tracing, physics, and animation. We also invite contributions to the emerging areas in visual computing such as high-performance computer vision and machine learning as well as topics on compiler and language technology. Topics include (but are not limited to):
- Hardware and systems for high-performance graphics
- Graphics hardware simulation, optimization, and performance measurement
- Shading architectures
- Novel fixed-function hardware design
- Hardware design for mobile, embedded, integrated, and low-power devices
- Cloud-accelerated graphics systems
- Real-time and interactive ray tracing hardware or software
- Spatial acceleration data structures
- Ray traversal, sorting, and intersection techniques
- Scheduling and shading for ray tracing
- Rendering algorithms
- Surface representations and tessellation algorithms
- Texturing and compression/decompression algorithms
- Interactive rendering algorithms (hardware or software)
- Visibility and illumination algorithms (shadows, rasterization, global illumination, …)
- Image sampling, reconstruction, and filtering techniques
- High-performance machine learning techniques
- High-performance machine learning systems for graphics
- Deep Learning approaches with a focus on real-time graphics and image generation
- Acceleration of training and inference approaches
- High-performance and real-time computer vision
- Real-time computer vision techniques; e.g., image and video processing
- Visual data analysis and scene understanding
- Large-scale computer vision systems (efficient data management/processing)
- Programming models, languages, and compilation techniques
- Programming models and languages for graphics, vision, and image processing
- Compilation techniques for specialized architectures and parallel computing
- Shading language design and implementation
- Programming abstractions for interactive rendering pipelines
- Hardware and software systems for emerging display technologies
- Novel display technologies
- Virtual and augmented reality systems
- Low-latency rendering and high-performance processing of sensor input
- High-resolution and high-dynamic range displays
- Parallel computing for graphics and visual computing applications
- Physics, sound processing, and animation
- Large data visualization
- Novel applications of GPU computing

Paper Length and Format

Published proceedings will be archived in the ACM and Eurographics Digital Libraries, and will be featured in a special issue of the Eurographics Computer Graphics Forum (CGF).

There is no fixed maximum length for a paper. However, the magnitude of the contribution must be proportional to the length of the paper. Papers longer than ten typeset pages in the final format must make a very significant contribution to be accepted. Writing plays an important role in the assessment. Omitting important details or tampering with formatting rules may cause a paper to be graded lower than a longer paper that is clearly written, without being repetitive or verbose. Papers of four or fewer pages are considered under the short paper track.

Short Papers Track

High-Performance Graphics 2019 also invites research contributions in the form of short papers. The goal of the short papers track is to present early, experimental research to the community. Smaller contributions, ongoing work with early results, implementation notes, and proofs of concept are all candidates for submission to this track. A short paper is also a great venue for sharing negative results — promising ideas that did not work out in practice. We will include accepted short papers in our proceedings, but with the intention that their publication at HPG does not preclude future submissions, suitably extended to full papers, to HPG and other conferences or journals. Also, all accepted short papers will receive talk slots at the conference.

Short papers should be no more than six pages including bibliography. The emphasis should be on presenting ideas and their evaluation, and it is acceptable for a manuscript to have a shorter and less rigorous comparison against related work (comparison to the strongest alternative techniques is still important, but an exhaustive review is not necessary). Short papers will be held to a less strict standard of citation. The papers committee will automatically consider all rejected full papers for the short papers track, and all rejected papers may be considered as posters.

Paper Submission Info

Authors are invited to upload papers electronically in Adobe PDF format by visiting the submission area. Submissions must be anonymous (in which the paper contains no identifying information). Video sequences in standard formats may be submitted using the electronic submission system. Dual submission is not allowed; any paper submitted to another venue and under consideration during the HPG review cycle will be rejected. Papers and short papers should be formatted according to the Computer Graphics Forum guidelines ( and use the CGF latex template.

For further information please contact:

Hot 3D Systems Track

We invite vendors in the graphics industry to submit presentations of their latest and greatest graphics chips, high-performance software, and system designs. Presentations should be 20 minutes long, with a focus on technical aspects of real products (marketing-oriented talks will no be accepted). Hot 3D presentations are not considered archival publications for the purposes of future submission to peer-reviewed venues.

For further information please contact:


We also invite the submission of posters describing ongoing or late-breaking work. In addition to traditional posters, this session will be enhanced to provide opportunities for paper authors to present implementation details or hands-on demonstrations.

Posters will be exhibited in the break areas throughout the conference. For each poster, we will attempt to make space available upon request for interactive demonstrations. Poster authors will be responsible for printing the poster, bringing it to the conference, and setting it up. Easels will be provided.

Poster Submission Info

1. Prepare an extended abstract (one page maximum) that summarizes the work using the paper format described above.
2. Prepare a high-quality version of the final poster.
3. Send both items (in PDF format) to

For further information please contact:

Important Dates

All deadlines are at 22:00 UTC/GMT

Full Papers

Thursday, April 2
Deadline for paper registration

Thursday, April 4
Deadline for paper submissions

Thursday, May 16
Notification of conditional acceptance

Thursday, May 30
Revised papers due

Monday, June 3
Notification of final acceptance

Monday, June 10
Camera-ready deadline

Short Papers

Thursday, April 2
Deadline for paper registration

Thursday, April 4
Deadline for paper submissions

Thursday, May 16
Notification of acceptance

Thursday, May 30
Camera-ready deadline


Wednesday, May 22
Deadline for poster submissions

Wednesday, May 29
Notification of poster acceptance


Wednesday, May 22
Deadline for Hot3D proposals

Wednesday, May 29
Notification of acceptance

Monday-Wednesday July 8-10

Wolfgang Strasser Best Paper Award

An award of $750 will be given to the authors of the most outstanding paper presented at the event. The award is based on the accuracy, originality, and importance of the technical concept, the quality and readability of the manuscript, as well as the content and delivery of the verbal presentation. The winner will be chosen by the organizing committee based on audience feedback and will be announced at the end of the conference.


Presenters and participants are invited to bring prototypes and products for demonstration at the event. Demonstrations will be held during breaks, during the poster session, and before and after the sessions. We highly encourage paper authors and industry presenters to demonstrate their systems. Please contact the organizing committee by email at to arrange for space or electrical connections that may be required for your demonstration.


General Chairs
- David McAllister, Samsung
- Richard Membarth, DFKI

Papers Chairs
- Markus Steinberger, TU Graz
- Tim Foley, NVIDIA

Program Chairs
- Anton Kaplanyan, Facebook Reality Labs
- Brandon Lloyd, NVIDIA

Local Chair
- Jean-Michel Dischler, University of Strasbourg

- Steve Molnar, NVIDIA
- Josh Steinhurst, Intel

- Pierre Moreau, Lund University

Publicity Chair
- Christoph Schied, KIT

Posters Chair
- José A. Iglesias Guitián, Autonomous University of Barcelona

Diversity Chair
- Apollo Ellis, University of Illinois at Urbana-Champaign

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