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KOLI CALLING 2022 : KOLI CALLING International Conference on Computing Education Research

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Link: https://www.kolicalling.fi/call-for-papers/
 
When Nov 17, 2022 - Nov 20, 2022
Where Koli, Finland
Abstract Registration Due Jul 22, 2022
Submission Deadline Jul 29, 2022
Notification Due Sep 12, 2022
Final Version Due Oct 10, 2022
Categories    computer science education   computing education
 

Call For Papers

We invite you to submit a paper or poster for the 22nd Koli Calling International Conference on Computing Education Research (Koli Calling 2022) to be hosted in Koli, Finland, 17-20 November 2022. In-person attendance is encouraged, but virtual participation opportunities are being planned.

Koli Calling is one of the leading international conferences dedicated to the scholarship of teaching and learning and to education research in the computing disciplines. Koli Calling is a single-track conference for original and novel work with research, practice and systems presentations as well as a keynote and invited talks. The conference is known for its moderate size, intimate atmosphere, and lively discussions.

After two years of fully online Koli Calling conferences, we are returning this year to the traditional Koli Calling venue, Break Sokos Hotel Koli in the beautiful Koli National Park in Eastern Finland. Due to the continuing pandemic and travel restrictions around the world, we are also preparing to provide an opportunity for virtual participation. We are strongly committed to maintaining the essence of Koli by facilitating interaction and feedback opportunities between on-site and online audiences.

We welcome submissions in the area of computing education: the teaching and learning of computing topics. Within that broad scope, contributions may involve one or more of the following:

Empirical studies of computing education;
Teaching approaches and assessment in computing education;
Development, use, and evaluation of tools to support computing education;
Theory in computing education;
The learning of computing in any context; e.g., higher education, K-12, informal learning, lifelong learning, teachers’ professional development;
Distance, online, and blended learning of computing topics;
Learning analytics and educational data mining in the area of computing education;
Methodological development and instruments for computing education research;
Reviews to support computing education or computing education research;
Any other aspects of the teaching and/or learning computing topics.
Please note that generic educational technology and applications of computing for educational purposes are not in scope, except where they are used for computing education.

Submission Categories
Koli Calling 2022 will accept submissions in four categories. Each category of paper will be reviewed using a reviewer template specific to and appropriate for the submission category by reviewers interested in papers of that type. New this year: all submission categories may submit supplemental material. Please see the submission guide for details.

Research papers (up to 16 pages single-column plus 2 pages of references and, optionally, supplemental material) present high-quality research. These submissions will be evaluated on the quality of the contribution, its contextualization in the literature, and sound application of methods appropriate to the topic of investigation. Most research papers can be described as empirical, theoretical, or review papers.

Empirical papers report on studies that collect and analyse empirical data and employ methods rigorously, whether qualitative, quantitative, or mixed.
Theoretical papers formulate, extend, apply, critically evaluate, or otherwise discuss theory for the purpose of improving computing education or computing education research. The discussion is grounded in the research literature and advances the field.
Review papers survey the literature on a particular topic.
*NEW* System and tool papers (up to 16 pages single-column plus 2 pages of references and, optionally, supplemental material) present a software system or other tool of value in a computing education setting. They will be evaluated based on the potential contribution of the system to the community, the effectiveness of the comparison to and differentiation from existing similar systems, and the quality of the evaluation and/or discussion of the design of the tool. The length of the submission is expected to match the contribution and maturity of the system being presented. Evaluation will typically involve empirical data collection, but other incisive forms of evaluation (e.g., critical argumentation derived from theory) can be considered.

Papers featuring a system or tool can also be submitted to the research paper category, if the evaluation is the emphasis. This track focuses on the contribution of the system/tool, as supported by evidence of its unique contribution (differentiation from other tools), efficacy, and/or quality of design.

Short papers (up to 8 pages single-column plus 1 page for references and, optionally, supplemental material) disseminate and discuss new ideas and promising initiatives in computing education practice or research. They will be reviewed based on the quality of the discussion, their use of appropriate evidence or argumentation, and their potential to be of interest to the community. Examples of short papers include:

Short empirical papers, which are limited in scope or produce tentative results but are nevertheless of interest to the computing education research community and suggest paths for future research.
Discussion papers, which propose an innovation, debate a theoretical issue, or advance a cause. The argumentation must be solidly grounded in the research literature. A discussion paper must provide fresh perspectives or insights and present a compelling case to indicate how it promotes discussion and raises questions for future research to answer.
Poster/demo papers (up to 2 pages single-column plus one page for references and, optionally, supplemental material) are presentations of emerging ideas for research, teaching practice, or tools. These presentations are typically interactive with the participants.

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