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PerCol 2012 : Third International Workshop on Pervasive Collaboration and Social Networking | |||||||||||||||
Link: http://www1.inf.tu-dresden.de/~ts2/PerCol | |||||||||||||||
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Call For Papers | |||||||||||||||
WORKSHOP SCOPE
The rapid rise of online social communities has created a new paradigm for personal networking. Web based platforms currently attract large numbers of users. Twitter states to have more than 100 million users with a rate of 300,000 new users signing up per day. Facebook even counts more than 400 million active users these days. In a logical and rapid progression many social communities are now going mobile, using smartphones or other wireless devices in addition to or instead of the PC. A recent comScore study revealed that in 2009 already 30% of smartphone users accessed social networks via their mobile devices. Twitter mobile usage grew by 347% in this year while Facebook mobile usage was up 112% thus showing an almost exponential growth. Another trend is the rise of special mobile location-based and proximity-based social networks like Foursquare where users explore the real world connected to and aided by the social network. As a result, online social communities become pervasively accessible providing a platform for manifold communication and interaction with network contacts both in real-time and non real-time. For instance in Facebook people interact with over 160 million objects like pages, groups and events and there are more than 25 billion pieces of content shared each month. Typical collaboration features include real-time chat, map-based interaction, notifications about friends’ activities, proximity alerts, or even augmented reality games. Thus, collaboration and social networking functionality is more and more tied together and creates a new social interaction experience for the participants. This experience becomes more and more pervasive since social networking platforms and applications are available on a large set of computing devices. The aim of the PerCol workshop is to bring together researchers from the three areas of mobile and pervasive computing, social networking, and collaboration to explore the research challenges, potentials and business perspective of future pervasive interaction based on social networking technology. Our primary goal is to foster communication and collaboration across these disciplines to enable interdisciplinary research. Thus, contributions targeting at least two or even all of the three areas are highly encouraged. Nevertheless we also encourage authors who are specialists in one of the three areas and have a keen interest in broadening their view to present their work and to discuss how it can benefit from the related research areas. Topics of interest to the workshop include (but are not limited to): - Social pervasive content sharing and live media distribution - Pervasive presence, awareness and instant messaging - Shared viewing and shared editing on mobile devices - Novel types of collaboration in social networks - The role of location and proximity for social software - Security aspects of pervasive social networks - Linking the physical and the virtual world - Augmented reality games - Real-life use case experiences (e.g., pervasive health care) - Business relevance and potentials for enterprises - The role of sensors for pervasive collaboration/social networking - Energy efficient and mobile enabled protocols - Software engineering challenges of pervasive social networks PAPER SUBMISSION AND PUBLICATION Submitted papers must be unpublished and not considered elsewhere for publication. Also, they must show a significant relevance to the workshop topics of communication, collaboration and social networking in pervasive computing. All papers should be in IEEE 8.5x11 conference format. Papers will be limited to 6 pages. Submitted papers will undergo a rigorous review process handled by the Technical Program Committee. Accepted papers will appear in the PerCom'11 Workshops proceedings published by IEEE Computer Society Press. Please note that all accepted papers need to have a full registration to the conference (there is no workshop only registration). No-shows of accepted papers at the workshop will result in those papers NOT being included in the IEEE digital libraries. IMPORTANT DATES Papers due by: October 15, 2011 Paper selections due by: December 20, 2011 Final papers due to IEEE: January 27, 2012 WORKSHOP CHAIRS Thomas Springer, TU Dresden, Germany Markus Endler, PUC Rio, Brazil Daniel Schuster, TU Dresden, Germany PROGRAMM COMMITTEE Schahram Dustdar, Technical University of Vienna, Austria Licia Capra, UC London, United Kingdom Luca Foschini, Università di Bologna, Italy Antonio Loureiro, Universidade Federal de MG, Brazil Francisco Silva, Universidade Federal do Maranhão, Brazil Elisa Gonzalez Boix, Vrije Universiteit Brussel, Belgium Dries Harnie, Vrije Universiteit Brussel, Belgium Antila Ville, VTT Technical Research Centre Oulu, Finland Alexander Schill, Technical University of Dresden, Germany Marek Kowalkiewicz, SAP Research, Australia Hyggo Oliveira de Almeida, UF Campina Grande, Brasil Marco Mamei, Universita' di Modena e Reggio Emilia, Italy Alberto Rosi, Universita' di Modena e Reggio Emilia, Italy |
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