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ICVL 2016 : The 11th International Conference on Virtual Learning | |||||||||||||||||
Link: http://www.c3.icvl.eu | |||||||||||||||||
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Call For Papers | |||||||||||||||||
NEW TECHNOLOGIES IN EDUCATION AND RESEARCH
2010 - Towards a Learning and Knowledge Society - 2030 The 11th International Conference on Virtual Learning - The Conference has no Fee October 29, 2016 CRAIOVA, ROMANIA - EUROPE Location of Conference: Location of Conference: University of Craiova, Department of Informatics, Address: No 13, Blvd AL. I. CUZA, CRAIOVA, ROMÂNIA Organizers: University of Bucharest, University of Craiova in cooperation with SIVECO Company Sponsors: National Authority for Scientific Research, SIVECO SA company, Bucharest, Romania Homepage: http://c3.icvl.eu; Email (for abstracts and full papers): vlada[at]fmi.unibuc.ro Deadline for abstracts: AUGUST 30, 2016 | Deadline for Full Paper: SEPTEMBER 10, 2016 | List of Accepted Papers: September 15, 2016 Description: Phase II - Period 2010-2020: e-Skills for the 21st Century - The development of Research, projects, and software for E-Learning, Software and Educational Management fields; - To promote and develop scientific research for e-Learning, Educational Software and Virtual Reality; - To create a framework for a large scale introduction of the e-Learning approaches in teaching activity; - To assist the teaching staff and ICT professionals in the usage of the modern technologies for teaching both in the initial and adult education POST-CONFERENCE: The Organisation Committee will elaborate until the ICVL opening, the volume with the conference's papers and the CD (with ISSN 1844 - 8933, Print and online, ISI Proceedings, accessed via Web of Science). AIMS: - The implementation of the Information Society Technologies (IST) according to the European Union Framework-Programme (Horizon 2020) - The development of Research, projects, and software for E-Learning, Software and Educational Management fields; - To promote and develop scientific research for e-Learning, Educational Software and Virtual Reality; SECTIONS: MODELS & METHODOLOGIES (M&M); TECHNOLOGIES & VIRTUAL LABORATORY (TECH); SOFTWARE SOLUTIONS (SOFT) ; "Intel® Education" - Innovation in education and research (IntelEdu) Research papers - Major Topics The papers describing advances in the theory and practice of Virtual Environments for Education and Training (VEE&T), Virtual Reality (VR), Information and Knowledge Processing (I&KP), as well as practical results and original applications. The education category includes both the use of Web Technologies, Computer Graphics and Virtual Reality Applications, New tools, methods, pedagogy and psychology, Case studies of Web Technologies and Streaming Multimedia Applications in Education, experience in preparation of courseware. |
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