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ICVL 2011 : The 6th International Conference on Virtual Learning | |||||||||||||||
Link: http://c3.icvl.eu/ | |||||||||||||||
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Call For Papers | |||||||||||||||
NEW TECHNOLOGIES IN EDUCATION AND RESEARCH
2010 - Towards a Learning and Knowledge Society - 2030 The 6th International Conference on Virtual Learning October 28 - 29, 2011 Cluj-Napoca, ROMANIA - EUROPE Location of Conference: "Babeş-Bolyai" University of Cluj-Napoca, Address: 1 Mihail Kogalniceanu Street, 400084 Cluj-Napoca, ROMÂNIA Organizers: University of Bucharest and "Babeş-Bolyai" University of Cluj-Napoca in cooperation with SIVECO Company Sponsors: National Authority for Scientific Research, SIVECO SA company, Bucharest, Romania Homepage: http://c3.icvl.eu Email (for abstracts and full papers): vlada[at]fmi.unibuc.ro Deadline for abstracts: July 30, 2011 | Deadline for Full Paper: AUGUST 30, 2011 | List of Accepted Papers: September 15, 2011 Description: Phase II - Period 2010-2020: e-Skills for the 21st Century - The development of Research, projects, and software for E-Learning, Software and Educational Management fields; - To promote and develop scientific research for e-Learning, Educational Software and Virtual Reality; - To create a framework for a large scale introduction of the e-Learning approaches in teaching activity; - To assist the teaching staff and ICT professionals in the usage of the modern technologies for teaching both in the initial and adult education POST-CONFERENCE: The Organisation Committee will elaborate until the ICVL opening, the volume with the conference's papers and the CD (with ISSN 1844 - 8933). Extended versions of selected papers presented at ICVL will be offered for publishing in the International Journal of Computers, Communications & Control- http://www.journal.univagora.ro/ AIMS: - The implementation of the Information Society Technologies (IST) according to the European Union Framework-Programme (FP7) - The development of Research, projects, and software for E-Learning, Software and Educational Management fields; - To promote and develop scientific research for e-Learning, Educational Software and Virtual Reality; SECTIONS: MODELS & METHODOLOGIES (M&M); TECHNOLOGIES (TECH); SOFTWARE SOLUTIONS (SOFT) "Intel® Education" - Innovation in education and research (IntelEdu) Research papers - Major Topics The papers describing advances in the theory and practice of Virtual Environments for Education and Training (VEE&T), Virtual Reality (VR), Information and Knowledge Processing (I&KP), as well as practical results and original applications. The education category includes both the use of Web Technologies, Computer Graphics and Virtual Reality Applications, New tools, methods, pedagogy and psychology, Case studies of Web Technologies and Streaming Multimedia Applications in Education, experience in preparation of courseware. |
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