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VR4Exergame 2023 : IEEE VR 2023 Workshop on VR for Exergaming (co-located with IEEE VR 2023) | |||||||||||||||
Link: https://altecresearch.com/vr4exergame/ | |||||||||||||||
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Call For Papers | |||||||||||||||
VR exergames have the potential to enable a broader spectrum of users to participate in fitness and rehabilitation activities in immersive social environments. However, consumer grade VR systems do not yet have the full capabilities needed to realize the adoption of interactive VR exergaming at such scale. Key areas of focus that can enable VR as an engaging, interactive, and social alternative to existing practices for rehabilitation and exercise include – 1) Therapeutic Benefits, across a range of physical and cognitive conditions where the ability to tailor VR exergames to different neurological, physical, and age-related conditions can provide goal-based scenarios for targeted rehabilitative interventions. 2) Human Factors in VR, that include but are not limited to the ability to simulate real-world scenarios, long term usage comfort, and overcoming usability challenges for users with limited mobility or cognitive capacity. 3) Technical capabilities that focus on simplified system setup, low multi-user latency, and realistic whole-body immersion among other milestones that are yet to be crossed for a seamless immersive and social experience in VR. This full-day workshop will bring researchers and industry practitioners together to discuss these new emerging research challenges and technologies. The workshop will consist of keynote speakers, juried paper presentations, and a panel discussion. We invite authors to submit 6-page (plus 1-page for references) research or position papers.
The workshop will be held virtually, co-located with IEEE VR 2023. Workshop website: https://altecresearch.com/vr4exergame/ IEEE VR website: https://ieeevr.org/2023/ Submission Deadline: January 29, 2023 Notification: January 31, 2023 Camera-Ready: February 3, 2023 Workshop: March 25, 2023 |
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