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AIVR4Exergame 2025 : 2nd Workshop on AI and AR/VR for Exergaming (AIVR4Exergame) - co-located with IEEE AIxVR 2025: Jan 27-29, 2025 in Lisbon, Portugal | |||||||||||||||
Link: https://tars-home.github.io/aivr4exergaming2025/ | |||||||||||||||
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Call For Papers | |||||||||||||||
The 2nd Workshop on AI and AR/VR for Exergaming (AIVR4Exergame) will be co-located with the IEEE International Conference on Artificial Intelligence & extended and Virtual Reality (IEEE AIxVR) from January 27 to 29.
=========================================== DEADLINES AND WEBSITE: Submission: December 1 Notification: December 8 Camera-Ready: December 15 Submission Link: https://easychair.org/conferences/?conf=ieeeaixvr2025 Website: https://tars-home.github.io/aivr4exergaming2025/ =========================================== =========================================== TOPICS OF INTEREST: Through invited talks, demos, papers, and posters, AIVR4Exergame will bring researchers and industry practitioners together to discuss these new emerging research challenges and technologies. Following topics are of interest. * Design of exergames to facilitate long-term continued usage * Privacy and security and related topics for AI and AR/VR use in exergaming * Ethical considerations for use of AI for AR/VR-based exergaming * Design of AI algorithms that provide closed-loop feedback to enable continued usability * Design of AI algorithms for assessing and correcting virtual interactions for safe usage * Design of AI algorithms to generate novel exercise routines * Simulating the real-world in AR/VR (e.g., weight, friction, resistance) * AI techniques for movement tracking using smartphone sensors for smartphone-based AR/VR exergaming * Incorporating haptics and biofeedback to ensure safe interactions in immersive AR/VR environments * Effectiveness of AI-enabled AR/VR-based exergaming through results from case studies * Emergent hardware platforms to enable broader uptake of AR/VR-based exergames * Long term physical and psychological effects of exergaming in AR/VR * Co-located and remote social environments for AR/VR exergaming * Designing rehabilitative AR/VR exergames for children, older adults, and individuals with disabilities * AR/VR-based tele-rehab server platform to connect participants from remote locations =========================================== =========================================== VENUE: The conference will take place from Jan 27-29, 2025, at the Instituto Superior Técnico, University of Lisbon, Portugal. =========================================== |
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