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AIVR4Exergame 2025 : 2nd Workshop on AI and AR/VR for Exergaming (AIVR4Exergame) - co-located with IEEE AIxVR 2025: Jan 27-29, 2025 in Lisbon, Portugal

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Link: https://tars-home.github.io/aivr4exergaming2025/
 
When Jan 27, 2025 - Jan 29, 2025
Where Lisbon, Portugal
Submission Deadline Dec 1, 2024
Notification Due Dec 8, 2024
Final Version Due Dec 15, 2024
Categories    virtual reality   machine learning   augmented reality   AI
 

Call For Papers

The 2nd Workshop on AI and AR/VR for Exergaming (AIVR4Exergame) will be co-located with the IEEE International Conference on Artificial Intelligence & extended and Virtual Reality (IEEE AIxVR) from January 27 to 29.

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DEADLINES AND WEBSITE:
Submission: December 1
Notification: December 8
Camera-Ready: December 15
Submission Link: https://easychair.org/conferences/?conf=ieeeaixvr2025
Website: https://tars-home.github.io/aivr4exergaming2025/
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TOPICS OF INTEREST:

Through invited talks, demos, papers, and posters, AIVR4Exergame will bring researchers and industry practitioners together to discuss these new emerging research challenges and technologies. Following topics are of interest.

* Design of exergames to facilitate long-term continued usage
* Privacy and security and related topics for AI and AR/VR use in exergaming
* Ethical considerations for use of AI for AR/VR-based exergaming
* Design of AI algorithms that provide closed-loop feedback to enable continued usability
* Design of AI algorithms for assessing and correcting virtual interactions for safe usage
* Design of AI algorithms to generate novel exercise routines
* Simulating the real-world in AR/VR (e.g., weight, friction, resistance)
* AI techniques for movement tracking using smartphone sensors for smartphone-based AR/VR exergaming
* Incorporating haptics and biofeedback to ensure safe interactions in immersive AR/VR environments
* Effectiveness of AI-enabled AR/VR-based exergaming through results from case studies
* Emergent hardware platforms to enable broader uptake of AR/VR-based exergames
* Long term physical and psychological effects of exergaming in AR/VR
* Co-located and remote social environments for AR/VR exergaming
* Designing rehabilitative AR/VR exergames for children, older adults, and individuals with disabilities
* AR/VR-based tele-rehab server platform to connect participants from remote locations
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VENUE:
The conference will take place from Jan 27-29, 2025, at the Instituto Superior Técnico, University of Lisbon, Portugal.
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