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HPG 2020 : High-Performance Graphics | |||||||||||||||||
Link: https://www.highperformancegraphics.org/2020/ | |||||||||||||||||
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Call For Papers | |||||||||||||||||
We are pleased to announce High-Performance Graphics 2020. High-Performance Graphics is the leading international forum for performance-oriented graphics and imaging systems research including innovative algorithms, efficient implementations, languages, compilers, parallelism, and hardware architectures for high-performance graphics. The conference brings together researchers, engineers, and architects to discuss the complex interactions of parallel hardware, novel programming models, and efficient algorithms in the design of systems for current and future graphics and visual computing applications.
Conference Info High-Performance Graphics is co-sponsored by ACM SIGGRAPH and Eurographics. The program features three days of paper and industry presentations, with ample time for discussions during breaks, lunches, and the conference banquet. The conference is co-located with SIGGRAPH 2020 in Washington, D.C. and will take place on July 16-18, 2020. Papers Track We invite original and innovative performance-oriented contributions to the design of algorithms, programming systems, and hardware architectures, for all areas of graphics in the broadest sense, including rendering, virtual and augmented reality, ray tracing, physics, and animation. We also invite contributions to the emerging areas in visual computing such as high-performance computer vision and machine learning as well as topics on compiler and language technology. Topics include (but are not limited to) Hardware and systems for high-performance graphics Graphics hardware simulation, optimization, and performance measurement Shading architectures Novel fixed-function hardware design Hardware design for mobile, embedded, integrated, and low-power devices Cloud-accelerated graphics systems Real-time and interactive ray tracing hardware or software Spatial acceleration data structures Ray traversal, sorting, and intersection techniques Scheduling and shading for ray tracing Hybrid rendering with rasterization and ray tracing Hardware-acceleration for ray tracing Rendering algorithms Surface representations and tessellation algorithms Texturing and compression/decompression algorithms Interactive rendering algorithms (hardware or software) Visibility and illumination algorithms (shadows, rasterization, global illumination, …) Physically-based rendering algorithms and data structures Image sampling, reconstruction, and filtering techniques Neural rendering Denoising for rendering High-performance machine learning techniques High-performance machine learning systems for graphics Deep Learning approaches with a focus on real-time graphics and image generation Acceleration of training and inference approaches Hardware-acceleration for machine learning High-performance and real-time computer vision Real-time computer vision techniques; e.g., image and video processing Visual data analysis and scene understanding Large-scale computer vision systems (efficient data management/processing) Programming models, languages, and compilation techniques Programming models and languages for graphics, vision, and image processing Compilation techniques for specialized architectures and parallel computing Shading language design and implementation Programming abstractions for interactive rendering pipelines Hardware and software systems for emerging display technologies Novel display technologies Virtual and augmented reality systems Low-latency rendering and high-performance processing of sensor input High-resolution and high-dynamic range displays Parallel computing for graphics and visual computing applications Physics, sound processing, and animation Large data visualization Novel applications of GPU computing Paper Submission Information HPG has a single track for paper submission. The International Program Committee will designate each accepted paper as a “Journal Paper” or “Conference Paper.” This decision will be based on the maturity of the work and its presentation, not necessarily the magnitude of the contribution. Journal Papers will be published in a special issue of the Proceedings of the ACM in Computer Graphics and Interactive Techniques (PACMCGIT) journal. Conference Papers will appear in the HPG 2020 proceedings. Both Journal and Conference papers will be archived in the ACM Digital Library and Eurographics Digital Library. Authors are invited to upload papers electronically in Adobe PDF format by visiting the submission area. Submissions must be anonymous (in which the paper contains no identifying information). Video sequences in standard formats may be submitted using the electronic submission system. Dual submission to other peer-reviewed conferences or journals is not allowed; any paper submitted to another peer-reviewed venue and under consideration during the HPG review cycle will be rejected. Submitted papers will be evaluated by the International Program Committee and external reviewers using double-blind peer review. There is no rebuttal process. Accepted papers will require a second round of peer review to verify that the mandatory changes have been implemented. For further information please contact: papers@highperformancegraphics.org. Paper Length and Format Papers should be formatted according to the ACM SIGGRAPH publication guidelines and use the “sigconf” style. Note that papers accepted as “Journal Papers” may require changing the format while preparing the final camera-ready version. There is no fixed maximum length for a paper. However, the magnitude of the contribution must be proportional to the length of the paper. Papers longer than ten typeset pages must make a very significant contribution to be accepted. Writing plays an important role in the assessment. Omitting important details or tampering with formatting rules may cause a paper to be graded lower than a longer paper that is clearly written, without being repetitive or verbose. Hot 3D Systems Track We invite vendors in the graphics industry to submit presentations of their latest and greatest graphics chips, high-performance software, and system designs. Presentations should be 20 minutes long, with a focus on technical aspects of real products (marketing-oriented talks will no be accepted). Hot 3D presentations are not considered archival publications for the purposes of future submission to peer-reviewed venues. For further information please contact: hot3d@highperformancegraphics.org. Posters We also invite the submission of posters describing ongoing or late-breaking work. In addition to traditional posters, this session will be enhanced to provide opportunities for paper authors to present implementation details or hands-on demonstrations. Posters will be exhibited in the break areas throughout the conference. For each poster, we will attempt to make space available upon request for interactive demonstrations. Poster authors will be responsible for printing the poster, bringing it to the conference, and setting it up. Easels will be provided. Poster Submission Info Prepare an extended abstract (one page maximum) that summarizes the work using the paper format described above. Prepare a high-quality version of the final poster. Send both items (in PDF format) to posters@highperformancegraphics.org. For further information please contact: posters@highperformancegraphics.org. Important Dates All deadlines are at 22:00 UTC/GMT Papers Monday, April 13 Deadline for paper registration Thursday, April 16 Deadline for paper submissions Monday, May 18 Notification of conditional acceptance Monday, June 1 Revised papers due Friday, June 5 Notification of final acceptance Monday, June 8 Camera-ready deadline Posters Monday, May 25 Deadline for poster submissions Monday, June 1 Notification of poster acceptance Hot3D Monday, May 25 Deadline for Hot3D proposals Monday, June 1 Notification of acceptance Conference Thursday-Saturday July 16-18 Conference Wolfgang Strasser Best Paper Award An award of $1000 will be given to the authors of the most outstanding paper presented at the event. The award is based on the accuracy, originality, and importance of the technical concept, the quality and readability of the manuscript, as well as the content and delivery of the verbal presentation. The winner will be chosen by the organizing committee based on audience feedback and will be announced at the end of the conference. Demonstrations Presenters and participants are invited to bring prototypes and products for demonstration at the event. Demonstrations will be held during breaks, during the poster session, and before and after the sessions. We highly encourage paper authors and industry presenters to demonstrate their systems. Please contact the organizing committee by email at general@highperformancegraphics.org to arrange for space or electrical connections that may be required for your demonstration. Student Competition More information coming soon! Diversity Scholarship HPG now extends a diversity scholarship program for funding travel and expenses to attend the conference. The scholarship application will be open to individuals in underrepresented groups working in graphics and related research areas. Our program provides both travel and registration scholarships to HPG. For information on the program and how to apply see Diversity Scholarship page. |
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