posted by organizer: thomas_moser || 3957 views || tracked by 7 users: [display]

ANIVAE 2018 : 1st IEEE VR Internal Workshop on Animation in Virtual and Augmented Environments

FacebookTwitterLinkedInGoogle

Link: https://anivae.fhstp.ac.at
 
When Mar 19, 2018 - Mar 19, 2018
Where Reutlingen, Germany
Submission Deadline Jan 24, 2018
Notification Due Feb 14, 2018
Final Version Due Mar 2, 2018
Categories    virtual reality   augmented reality   animation   mixed reality
 

Call For Papers

Call for Papers
1st IEEE VR Internal Workshop on Animation in Virtual and Augmented Environments (ANIVAE)
19.3.2018 in Reutlingen, Germany
In conjunction with IEEE Virtual Reality 2018
https://anivae.fhstp.ac.at


Description
Animation is a very broad and heterogeneous media form. Often associated with cinema and television, animated images have entered many areas of life, in particular games, installations, or data visualizations, taking on operative, communicative, epistemic, and didactic tasks, among other things. In this context, Suzanne Buchan (2013) speaks of pervasive animation, a media-world in which animated images are omnipresent. Also in the newest and most innovative field of motion picture production, augmented and virtual and reality, animation is an integral part of artistic, scientific and economical applications in animated forms as well as mixed with live-recorded footage.
The overall goal of the workshop is to identify the chances and challenges of animated content in AVR environments. It focuses on application-oriented contexts, such as industry, education, health or architecture, creating direct benefits for end users and/or customers, but is also open to creative and artistic approaches/use cases.
The workshops aims to create an open environment. It connects specialists from various digital humanities research areas, such as animation, games and media studies with experts from both vision oriented computer science areas such as computer graphics or information visualization, and experts from technically-oriented computer science areas such as data integration, internet-of-things or smart automation.
By encouraging synergies of interdisciplinary approaches the workshop maps animation within the AVR context from different angles and creates new knowledge in this research field.

ANIVAE wants to account the state-of-the-art research in digital humanities with (software) design and visualization for AVR systems, to shape a common understanding, to compare systems and approaches and derive common paradigms, to develop useful and necessary methods and techniques, and to foster new ideas.

Topics of interest include (but are not limited to):
• Animated reality vs. mixed reality content
• Animation techniques in AVR environments
• Hardware/Software support for animation in AVR
• Interdisciplinary and intermedia approaches (e.g. games, film, theatre, fine arts etc.)
• Motion and/or performance capture
• Tools/methods/use cases for Interactive dissemination of animated AVR content
• Use Cases and Applications of animated content in AVR environments
• User Acceptance of animated AVR contents

Deadlines & Dates
Paper Submission Deadline: January 24 2018 (extended!)
Notification of acceptance: February 14 2018
Camera-ready Deadline: March 2 2018
Workshop day: March 19 2018

Contribution Formats
Following the last years, contributions are planned to be included and indexed in the IEEE digital library.

1. Research Papers (6-8 pages) Novel results in the field in the above mentioned categories related to VR/AR/MR/HCI development.
2. Short Papers (up to 4 pages) Preliminary results or work in progress.
3. State of the Art Reports (6-8 pages) Surveys on the main results in this field, which will allow us to understand and compare achievements and approaches in tackling issues from the VR/AR/MR/HCI communities.

Papers must be written in English and follow the IEEE Computer Society format for VR Conference Papers described at: http://junctionpublishing.org/vgtc/Tasks/camera.html

All papers and camera-ready versions have to be submitted electronically using the conference management tool found at the website: https://easychair.org/conferences/?conf=anivae2018

Submissions will be reviewed by at least 2 PC members following a single-blind review process. Accepted papers will be given guidelines in preparing and submitting the final manuscript(s) together with the notification of acceptance.


Workshop Format
The ANIVAE workshop will be a half-day event. Accepted authors for state of the art descriptions and discussion essays will present their ideas in a panel-like format. Accepted contributions for research papers will be organized in sessions consisting of presentations and discussions.
During panels we will encourage the active participation of the audience. We expect this structure to provide a more focused discussions and a lively environment. Presenters will be asked to prepare a slide presentation of their accepted contribution. The general audience of this workshop will receive the workshop´s program with a set of questions in advance, which will guide the discussion in each topic´s panel.


Organizers
Franziska Bruckner (St. Pölten University of Applied Sciences), franziska.bruckner@fhstp.ac.at
Thomas Moser (St. Pölten University of Applied Sciences), thomas.moser@fhstp.ac.at

Related Resources

ANIVAE 2024   7th IEEE VR Internal Workshop on Animation in Virtual and Augmented Environments
GRAPP 2025   20th International Conference on Computer Graphics Theory and Applications
ACM ICVARS 2025   ACM--2025 9th International Conference on Virtual and Augmented Reality Simulations (ICVARS 2025)
AIVR4Exergame 2025   2nd Workshop on AI and AR/VR for Exergaming (AIVR4Exergame) - co-located with IEEE AIxVR 2025: Jan 27-29, 2025 in Lisbon, Portugal
ICVARS 2025   ACM--2025 9th International Conference on Virtual and Augmented Reality Simulations (ICVARS 2025)
SPIE ICCGV 2025   SPIE--2025 Eighth International Conference on Computer Graphics and Virtuality (ICCGV 2025)
CASA 2025   Computer Animation and Social Agents
AIVR 2025   2025 9th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2025)
IEEE AIxVR 2024   IEEE International Conference on Artificial Intelligence & extended and Virtual Reality
IEEE-Ei/Scopus-ITCC 2025   2025 5th International Conference on Information Technology and Cloud Computing (ITCC 2025)-EI Compendex