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SPIE--VRIS--EI Compendex, Scopus 2020 : SPIE--2020 2nd International Conference on Virtual Reality and Intelligent System (VRIS 2020)--EI Compendex, Scopus | |||||||||||
Link: http://www.vris.org/ | |||||||||||
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Call For Papers | |||||||||||
SPIE--2020 2nd International Conference on Virtual Reality and Intelligent System (VRIS 2020)--EI Compendex, Scopus
★VRIS 2020 - Virtual Reality and Intelligent System - SPIE | Scopus & Ei Compendex Index ★2020 2nd International Conference on Virtual Reality and Intelligent System (VRIS 2020)★ VRIS 2020 Conference Web.:http://www.vris.org/ November 13-15, 2020 2020 2nd International Conference on Virtual Reality and Intelligent System is the workshop of ICGIP 2020 (2020 12th International Conference on Graphics and Image Processing). The event is hosted by Xi’an University of Technology; organized by The school of Computer Science & Engineering, XAUT; co-sponsored by College of Computer Science, Sichuan University, Ocean University of China, University of Portsmouth; China Society of Image and Graphics(CSIG), China Graphics Society (CGS). ★★Call for Papers: Prospective authors are invited to submit technical papers of their previously unpublished work. Areas of interest for the technical program include but are not limited to: *Cognitive aspects, perception, user behaviour Semantic and cognitive aspects of virtual reality Depth perception, multimodal perception Behaviour and activity generation Representations of self (avatars), embodiment, presence Virtual agents, conversational non-player characters (NPCs) Understanding and modelling human behaviour, emotions *AI technologies Search, planning, reasoning Knowledge representation Natural language processing Robotics and perception Multi-agent systems Statistical learning, deep learning *Interactions / interactive and responsive environments Multimodal interaction and experiences in VR/AR Machine learning for multimodal interaction Human-virtual user/agent interaction Human to human communication in virtual environments, collaboration and communication Dialogue modelling and generation, conversational and natural language interfaces, speech interaction for AR/VR Navigation and spatial orientation in VR Interaction devices, Brain-Computer Interfaces (BCI) AI platforms for VR/AR, cloud-based platforms *Systems, including techniques, performance, and implementation System components, virtual reality platforms AI platforms for VR/AR, cloud-based platforms Data generation, manipulation, analysis, and validation Tracking, physical environment mapping, registration Vision for VR/AR, deep learning for VR/AR Standards and theoretical models for AI and/or VR *Content creation and modelling Generation of immersive environments and virtual worlds Environments for gaming, simulation, training Visualization, optimized and realistic rendering Geometric modelling and design in immersive settings Animations, crowd-simulation, character modelling Customization and personalization (e.g., for training) *Applications and use cases Data and knowledge representation, problem solving Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization) Arts, leisure, and entertainment Gaming and game narratives, immersive storytelling and gameplay Education, training, simulation Business, prototyping, productivity, design and architecture, evaluation Telepresence and collaboration, social interactions Healthcare and therapy Evaluation metrics and methodologies Quality of Experience (QoE) *Methodologies Artificial intelligence Data mining Decision support systems Fuzzy logic Intelligent control Information retrieval Machine learning Neural networks Data Visualisation Probabilistic reasoning Rough sets Intelligent image processing Independent components analysis Intelligent signal processing Ontologies-Organisational Memories Data fusion Evolutionary computation Human-machine interaction *Application areas Automation Educational aspects of intelligent control Robotics Telecommunications Business & Finance Signal Processing Speech Recognition Data processing Process control Transportation Manufacturing Computer Vision Pattern Recognition Health, Medicine and Bioengineering More details, please view:http://www.vris.org/cfp.html ★A. Full Paper (for Presentation and Publication) Accepted full paper will be invited to give the oral presentation at the conference. Please submit your papers by our online submission system: http://confsys.iconf.org/submission/vris2020 ★B. Abstract (Presentation only) Accepted abstract will be invited to give the oral presentation at the conference, the presentation will not be published. If you have any enquiry, contact: vris_conf@outlook.com ★★Paper Publication As the workshop of ICGIP 2020, the accepted papers of VRIS 2020 will be included into ICGIP 2020 Conference Proceedings as a Special Chapter. The paper will be online and will be indexed by Ei Compendex and Scopus. ★★Conference Program Day 1 - November 13, 2020-Sign-in for VRIS 2020 Day 2 - November 14, 2020-Openning Remarks&Keynote Speech (Morning) Day 2 - November 14, 2020-Author Presentation (Afternoon) Day 3 - November 15, 2020-Author Presentation(Oral/Poster) ★★Conference Venue Jianguo Hotel Xi'an Address: 2 Huzhu Road (Huzhu Lu), Xi'an, China ★★Travel to Xi'an★★ Together with Athens, Cairo and Rome, Xian is among the four major ancient civilization capitals of the world. It is on the natural westward land route out of China into Central Asia, the starting point and terminus of the Silk Road, which brought the city material wealth as well as religious and cultural melting for over a thousand years. Known as the leading city of China's Western Development Drive Program since 1990s, Xian is an important economic, cultural, industrial and educational center of the central-northwest region, providing visitors with modern and convenient facilities. ★★Contact Conference Secretary : Ms. Shell Xiao Email : vris_conf@outlook.com Website : http://www.vris.org/ |
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