posted by user: suenugus || 4817 views || tracked by 9 users: [display]

ECGBL 2020 : 14th European Conference on Games Based Learning

FacebookTwitterLinkedInGoogle

Link: https://www.academic-conferences.org/conferences/ecgbl/
 
When Sep 24, 2020 - Sep 25, 2020
Where Brighton, UK
Abstract Registration Due Mar 4, 2020
Submission Deadline Apr 23, 2020
Notification Due Jul 2, 2020
Final Version Due Jul 30, 2020
Categories    game based learning   education   games   learning
 

Call For Papers

Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Games-Based Learning (GBL). The Conference offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings.

Papers can cover various issues and aspects of GBL in education and training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, and other related aspects. We are particularly interested in empirical research that addresses whether GBL enhances learning.

This Conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice.

All Papers accepted for ECGBL after the double-blind peer review process will be published in the conference proceedings, subject to author registration and payment. The Proceedings is a published book with an ISBN and ISSN.

Key topics include:
Innovative games-based learning technologies, applications, tools and environments
Use of mobile games for learning
Location-based technology for game-based learning
Learning and instructional theory for games-based learning
Role playing
Evaluation of games-based learning
Use of audio
Future of games-based learning
Social and collaborative aspects of games-based learning
Gender, age, cultural and violence issues

Related Resources

DELbA 2020   Workshop on Designing and Facilitating Educational Location-based Applications
RiE 2021   12th International Conference on Robotics in Education
ITE 2021   2nd International Conference on Integrating Technology in Education
EACL 2021   The 16th Conference of the European Chapter of the Association for Computational Linguistics
WCIE 2021   4th World Congress on Inspired Education
ECIR 2021   European Conference on Information Retrieval
SI-DAMLE 2020   Special Issue on Data Analytics and Machine Learning in Education
CSEDU 2021   13th International Conference on Computer Supported Education
TextGraphs 2020   14th Workshop on Graph-Based Natural Language Processing (TextGraphs-14)
AEIT--JA, Scopus 2021   2021 2nd International Conference on Advances in Education and Information Technology (AEIT 2021)--JA, Scopus