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CAE 2020 : Content & Activity Engineering 2020 | |||||||||||||||
Link: http://www.ActivityEngineering.org | |||||||||||||||
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Call For Papers | |||||||||||||||
While much of the current research on Artificial Intelligence (AI) is focused on content analysis, the ultimate success of AI also relies on the continuous generation of content. Content & Activity Engineering addresses the ability to retrieve, manage, and create new or new kind of activities as well as content. Example activities include authoring, conversation, gaming, problem solving, e-commerce, virtual and augment reality, social networking, etc. Example content includes structured data, text, image, graphics, video, audio, etc.
Content & Activity Engineering 2020 (CAE 2020), technically sponsored by the IEEE Computer Society, iis an international forum for academia and industries to exchange visions and ideas in the state of the art and practice of Content & Activity Engineering, as well as to identify the emerging topics and define the future of CAE.. TOPICS OF INTEREST include, but are not limited to: + Content retrieval and management + Authoring tools for all types of content including text, video, audio + Computational creativity + Syntactic and semantic aspects of content and activity + Question answering and conversational agents + Context modelling + Activity generation + Incremental problem solving + Collaborative problem solving + Virtual and augmented reality + Automatic and semi-automatic content generation + Gaming and entertainment + Social networking + E-Commerce and recommendation + IoT driven activities and content + New types of activity The conference proceedings will be submitted to the IEEE Xplore® and/or IEEE Computer Society Press digital library. Distinguished quality papers presented at the conference will be selected for the best paper/poster awards and for publication in internationally renowned journals (SCI, EI, and/or Scoups indexed). |
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