GAME-ON 2019 : The 20th annual Simulation and AI in Games Conference
Call For Papers
FIRST CALL FOR PAPERS-TUTORIALS-WORKSHOPS
The 20th annual Simulation and AI in Games Conference
Breda University of Applied Sciences
Breda, The Netherlands
September 18-20, 2019
The European Technology Institute
Breda University of Applied Sciences
University of Skovde
University of Žilina
For latest information see:
The aim of the 20th annual European GAME-ON® Conference (GAME-ON®'2019) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.
Companies will also have the opportunity to seek new talent at this unique event.
GAME-ON®'2019 consists of five core tracks, which cover, Gaming Methodology, Game Theory, Gamification, Artificial Intelligence and Simulation, while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications such as Serious games and Gamification in different sectors; Organizational issues when implementing games; Designing games for learning; Technologies, tools and platforms for developing games for learning; Games to teach arts, science, or business; Social and collaborative aspects of game-based learning; Multi-modal aspects of game-based learning (e.g. audio, augmented reality, virtual reality, etc); Motivational aspects of game-based learning.
This year's event features the following new topics Deep Learning, Evolutionary (Genetic) approaches combined with Deep Learning. Procedural Generation, Real-Time Ray-Tracing (RTRT), Real-Time Path-Tracing (RTPT), Hybrid Rendering and Mesh Shaders.
Tutorials can be proposed in the following three categories:
* T1- Introductory Tutorials
* T2- State of the Art Tutorials
* T3- Software and Modelware Tutorials
Tutorial proposals should be emailed to Philippe.Geril@eurosis.org, by indicating the type of tutorial you would like to suggest. (T1, T2 or T3) before MARCH 15, 2019. A confirmation email will be sent to verify that the proposal was received.
All submissions will be peer reviewed by at least three members of the International Program Committee. Accepted papers will be published in the conference Proceedings (both print and electronic format), that will be copyrighted and widely disseminated.
Contributions to the technical program are solicited in the following general areas;
The conference will cover five core tracks and a number of peripheral tracks
- Game Development Methodology
- Game Theory - Multi-Agent Systems
- Gamification and Social Game Mechanics
- Artificial Intelligence and Deep Learning
- Physics and Simulation
- 3-D Scalability
- Facial Animation
- Skeletal Animation and Fully-Scaled Rendering
- 3-D In-Game Animation
- Modelling of virtual worlds
- AI and Simulation Tools
- On-line Gaming and and online-gaming security
- Voice Interaction
- Cognitive Psychology
- Affective Computing and Emotional Gaming
- Artistic Input
- Game Analysis
- Serious games and Gamification in different sectors
Wargaming methodology and techniques applied to strategic game design using Campaign managers, character generators, terrain generators. Multiplayer wargaming and Web Wargaming
Serious Games applications
Aerospace Simulations, Board Games etc...
Games for training
Games Console Design
Gaming with Robots
- Handheld Gaming Devices - Mobile Gaming and VR Gaming
- Perceptual User Interfaces for Games
For more details on the topics please go to:
Workshops on gaming, AI, simulation or software topics can be
proposed by MARCH 15, 2019.
The poster session only features work in progress. Next to the actual poster presentation, these submissions also feature as short papers in the Proceedings.
This session is for students who want to present their work in progress or part of their doctoral thesis as a paper. Student papers are denoted by the fact that only the name of the student appears on the paper as an author. They are published as short papers in the Proceedings.
For demonstrations, tutorials or video sessions, please contact EUROSIS. Partners for projects session(s) will be organised by EUROSIS to give potential project teams or individuals the opportunity to present their research in order to link up with fellow researchers for future research projects. Those wishing to participate in this session need to send a proposal to EUROSIS.
A special exhibition will be held during the conference focused on
gaming applications. For more information please contact EUROSIS for further details. Email: Philippe.Geril@eurosis.org
DEADLINES AND REQUIREMENTS
Send all submissions in an ELECTRONIC FORM ONLY in (zipped)
Microsoft Word format, or PDF format (preferred format) indicating the designated track and type of submission (8 -5 or 3 page paper) to the EUROSIS office (Philippe.Geril@eurosis.org).
Please provide your name, affiliation, full mailing address,
telephone / fax number and Email address on all submissions as well.
For submissions please put in the subject of your Email the
following indications: GAME-ON'2019 and designated track or USE THE ONLINE SUBMISSION FORM by the required deadlines (see below)
Only original papers, which have not been published elsewhere, will be accepted for publication
Journal Publication and indexing
Only accepted and presented extended papers are eligible for journal publication in any of the journals listed here.
All GAME-ON Proceedings are submitted to ISI Web of Knowledge, IET, SCOPUS and
Elsevier Engineering Village for referencing.
In order to ensure the quality of the proceedings, ISI and IET will receive the listing of the actually presented papers, next to the copies of the Proceedings.
Pre-registration before August 5, 2019 € 510 € 510 € 565
Registration after August 5, 2019 Pre-registration required € 565 € 605
STUDENT REGISTRATION FEES
Pre-registration before August 5, 2019 € 405 € 405 € 420
Registration after August 5, 2019 Pre-registration required € 420 € 440
Master Students of Breda Univ.of Applied Sciences can attend the conference sessions for free.(excluding coffee breaks, lunches, dinner, printed copy of the proceedings)
The registration fee includes one copy of the Conference Proceedings, conference materials, coffee and tea during the breaks, all lunches, a conference dinner and possible conference
PAPER SUBMISSION TYPES
8 pages, single spaced, double column, including abstract, conclusions, diagrams, references).
During review, the submitted 8 PAGE EXTENDED papers can be accepted either as a regular 5 page paper or if excellent, full 8 page papers can be accepted by the program committee as an extended (8-page) paper for the conference proceedings.
Each submission will be reviewed by at least three members of the GAME-ON®'2019 International Program Committee.
Accepted extended papers are automatically published in a journal.
At least five pages, single spaced, double column).
Participants may also submit a 5 page paper for a regular (5 pages).
During review, the submitted 5 PAGE FULL papers can be accepted either as regular 5 page papers or if excellent, full 5 page papers can be accepted by the program committee as extended (8-page) papers for the conference proceedings.
Each submission will be reviewed by at least three members of the GAME-ON®'2019 International Program Committee
At least three pages, single space, double column.
Participants may also submit a 3 page short paper. During review, the submitted 3 PAGE papers can be accepted either as a short 3 page paper or poster. or if excellent, 3 page papers can be accepted by the program committee as full five (5-page) paper for the conference proceedings.by the International Program Committee. All accepted papers will be published in the GAME-ON®'2019 Conference Proceedings.
ONE AND TWO PAGE ABSTRACTS ARE NOT ACCEPTED.
European Simulation Office
Ghent University Campus Ostend
B-8400 Ostend Belgium
OUTSTANDING PAPER AWARD
The 2019 GAME-ON Conference Committee will select the Outstanding Paper of the Conference. The author of this paper will be awarded a free registration for a EUROSIS conference. Only papers SUBMITTED AS FULL papers will be eligible for the Outstanding Paper Award.
The free registration is valid for 2 years after the event
The official conference language for all papers and presentations is English
EARLY BIRD SUBMISSION DEADLINE: APRIL 19TH, 2019
SUBMISSION DEADLINE: MAY 15TH, 2019
LATE SUBMISSION DEADLINE: JUNE 3RD, 2019
NOTIFICATION OF ACCEPTANCE OR REJECTION: JULY 1ST, 2019
Authors provide camera-ready manuscript: AUGUST 5TH, 2019
Conference at Breda University of Applied Sciences, Breda, The Netherlands, SEPTEMBER 18-20, 2019
The conference will be held at the
Breda University of Applied Sciences
Breda, the Netherlands
for info on local hotels see:
Occupation and/or Title:
Zip code: City: Country.
Yes, I intend to attend the GAME-ON® 2019:
[ ] Presenting a paper, by submitting a full paper
[ ] Presenting a short paper (by submitting an extended abstract)
[ ] Participating in the industrial program
[ ] Organizing a vendor session
[ ] Proposing a panel discussion (please mention names of
[ ] Contributing to the exhibition
[ ] Without presenting a paper
The provisional title of my paper / exhibited tool is:
With the following highlights:
The paper belongs to the category (please tick only one):
[ ] Games Development Methodology
[ ] Game Theory/Multi-Agent Systems
[ ] Gamification and Social Game Mechanics
[ ] Artificial Intelligence and Deep Learning
[ ] Learning and Adaptation
[ ] Intelligent/Knowledgeable Agents
[ ] Collaboration & Multi-agent Systems
[ ] Opponent Modelling
[ ] Physics and Simulation/Graphical Simulation
[ ] 3D Scalability
[ ] Facial, Avatar, NPC, 3D in Game Animation
[ ] AI and Simulation Tools for games design
[ ] Game Design
[ ] Rendering Techniques
[ ] Voice Interaction
[ ] Cognitive Psychology
[ ] Affective Computing and Emotional Gaming
[ ] Artistic input to game and character design
[ ] Storytelling and Natural Language Processing
[ ] Online Gaming - Security Issues in Online Gaming
[ ] MMOG's
[ ] Serious Games and Gamification in different sectors
[ ] Wargaming Aerospace Simulations, Board Games etc....
[ ] Games for training
[ ] Games Applications in education, Government, health, Corporate...
[ ] Games Consoles
[ ] Games Console Design
[ ] Mobile Gaming and VR Gaming
[ ] Perceptual User Interfaces for Games
[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition
Other colleague(s) interested in the topics of the conference