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ICAPS2010-PG 2010 : ICAPS 2010 Workshop on Planning Games


When May 12, 2010 - May 13, 2010
Where Toronto, Canada
Submission Deadline Feb 15, 2010
Notification Due Mar 16, 2010
Final Version Due Mar 31, 2010
Categories    artificial intelligence   planning   ai in games

Call For Papers


The ICAPS 2010 Workshop on Planning in Games
Toronto, Canada
May 12 or 13, 2010

Workshop Description

Playing games successfully requires players to devise action sequences
that accomplish certain goals. In other words, they are solving
planning problems. With such a tight relationship between action
planning and playing games, it is surprising that planning and AI in
games research have evolved for several decades without much

The goal of this second ICAPS workshop on planning in games is to
bring researchers in both fields together to discuss how to plan
actions in large game state spaces, ranging from complex abstract
games such as go and chess to modern video game genres like role
playing and real-time strategy games. These games test the limits of
traditional game-tree search approaches, and also involve many current
topics of interest in planning such as: temporal and spatial
reasoning, resource management, cost-based planning, and imperfect

We therefore think it is a good idea to organize this workshop and
invite submissions on all aspects of planning in the domain of games.
Relevant topics include, but are not limited to:

* planning techniques for abstract games
* planning in video games
* integration of planning and game tree search
* representational issues: languages for planning in games
* opportunities for technology transfer between the communities
* competitions
* planning stories and scenarios
* planning and interactive narrative
* integrating planning and affective systems
* planning for NPCs
* dialogue planning
* reasoning about actions and game playing
* plan recognition
* learning plans

Important Dates

Submission Deadline: Feb. 15, 2010 11:59pm PST (Samoa time UTC-11)
Notifications: Mar. 16. 2010
Camera-Ready Submissions: Mar. 31, 2010
Workshop Date: TBA, either May 12 or 13, 2010

Submission Procedure

We ask authors to submit technical papers in PDF format. Papers should
be formatted in accordance with the AAAI style template and may be at
most 8 pages long, including figures and bibliography. Visit for formatting
instructions. Please submit papers using EasyChair at

Please note that all submitted papers will be carefully peer-reviewed
by multiple reviewers, and that low-quality or off-topic papers will
not be accepted. Also note that all workshop participants must
register for the main ICAPS-10 conference.

Contact Information


Michael Buro
337 Athabasca
Department of Computing Science
University of Alberta
Edmonton, Alberta
michael.buro in domain

Carlos Linares Lopez
Planning and Learning Group
Computer Science Department
Universidad Carlos III de Madrid
Avda de la Universidad, 30
28911 Leganes
Madrid (Spain)

Program Committee
TBA [please check the web page]

Related Resources

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IEEE COINS 2023   IEEE COINS 2023 - Berlin, Germany - July 23-25 - Hybrid (In-Person & Virtual)
Highlights 2023   Highlights of Logic, Games and Automata
JCRAI 2023-Ei Compendex & Scopus 2023   2023 International Joint Conference on Robotics and Artificial Intelligence (JCRAI 2023)
GALA 2023   Games and Learning Alliance Conference 2023
JCICE 2023   2023 International Joint Conference on Information and Communication Engineering(JCICE 2023)
ACG 2023   Advances in Computer Games
CFMAI 2023   2023 5th International Conference on Frontiers of Mathematics and Artificial Intelligence (CFMAI 2023)
IJCGA 2023   International Journal of Computer Graphics & Animation
ECGBL 2023   17th European Conference on Games Based Learning