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ICAPS2010-PG 2010 : ICAPS 2010 Workshop on Planning Games

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Link: http://www.cs.ualberta.ca/~mburo/icaps2010-pg
 
When May 12, 2010 - May 13, 2010
Where Toronto, Canada
Submission Deadline Feb 15, 2010
Notification Due Mar 16, 2010
Final Version Due Mar 31, 2010
Categories    artificial intelligence   planning   ai in games
 

Call For Papers


CALL FOR PAPERS

The ICAPS 2010 Workshop on Planning in Games
Toronto, Canada
May 12 or 13, 2010

http://www.cs.ualberta.ca/~mburo/icaps2010-pg


Workshop Description
====================

Playing games successfully requires players to devise action sequences
that accomplish certain goals. In other words, they are solving
planning problems. With such a tight relationship between action
planning and playing games, it is surprising that planning and AI in
games research have evolved for several decades without much
interaction.

The goal of this second ICAPS workshop on planning in games is to
bring researchers in both fields together to discuss how to plan
actions in large game state spaces, ranging from complex abstract
games such as go and chess to modern video game genres like role
playing and real-time strategy games. These games test the limits of
traditional game-tree search approaches, and also involve many current
topics of interest in planning such as: temporal and spatial
reasoning, resource management, cost-based planning, and imperfect
information.

We therefore think it is a good idea to organize this workshop and
invite submissions on all aspects of planning in the domain of games.
Relevant topics include, but are not limited to:

* planning techniques for abstract games
* planning in video games
* integration of planning and game tree search
* representational issues: languages for planning in games
* opportunities for technology transfer between the communities
* competitions
* planning stories and scenarios
* planning and interactive narrative
* integrating planning and affective systems
* planning for NPCs
* dialogue planning
* reasoning about actions and game playing
* plan recognition
* learning plans


Important Dates
===============

Submission Deadline: Feb. 15, 2010 11:59pm PST (Samoa time UTC-11)
Notifications: Mar. 16. 2010
Camera-Ready Submissions: Mar. 31, 2010
Workshop Date: TBA, either May 12 or 13, 2010


Submission Procedure
====================

We ask authors to submit technical papers in PDF format. Papers should
be formatted in accordance with the AAAI style template and may be at
most 8 pages long, including figures and bibliography. Visit
http://www.aaai.org/Publications/Author/author.php for formatting
instructions. Please submit papers using EasyChair at
http://www.easychair.org/conferences/?conf=icaps2010pg.

Please note that all submitted papers will be carefully peer-reviewed
by multiple reviewers, and that low-quality or off-topic papers will
not be accepted. Also note that all workshop participants must
register for the main ICAPS-10 conference.


Contact Information
===================

Co-organizers:

Michael Buro
337 Athabasca
Department of Computing Science
University of Alberta
Edmonton, Alberta
Canada
michael.buro in domain gmail.com
http://www.cs.ualberta.ca/~mburo

Carlos Linares Lopez
Planning and Learning Group
Computer Science Department
Universidad Carlos III de Madrid
Avda de la Universidad, 30
28911 Leganes
Madrid (Spain)
carlos.linares@uc3m.es
http://galahad.plg.inf.uc3m.es/~clinares


Program Committee
=================
TBA [please check the web page]

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