posted by user: eleyxb || 5457 views || tracked by 10 users: [display]



Conference Series : Virtual Reality Continuum and its Applications in Industry
When Dec 2, 2018 - Dec 3, 2018
Where Tokyo, Japan
Abstract Registration Due Aug 26, 2018
Submission Deadline Aug 31, 2018
Notification Due Sep 29, 2018
Final Version Due Oct 10, 2018
Categories    virtual reality   augmented reality   mixed reality

Call For Papers

Call for Papers
VRCAI 2018: ACM SIGGRAPH International Conference on
(co-located with Siggraph Asia 2018)

Venue: Mita Campus, Keio University, Tokyo, Japan
Date: 2-3 December 2018
The 16th ACM SIGGRAPH International Conference on Virtual-Reality
Continuum and its Applications in Industry (VRCAI2018), on 2-3
December 2018 will take place just before SIGGRAPH Asia 2018(4-7,Dec) in Tokyo, Japan.

An exciting VRCAI 2018 awaits participants from both academia and industry all over the world, where fundamental methods, state-of-the-art technologies and innovative applications in the Virtual Reality Continuum (VRC) will be presented and discussed. Virtual Reality Continuum (VRC) emphasizes the coexistence and consistence of the virtual world and the real world. Spanning across next-generation info-communication environments like Virtual Reality (VR), Augmented Virtuality (AV), Augmented Reality (AR) and Mixed Reality (MR), VRC is key in the way we define and interact, with and within, our virtual worlds and physical worlds. To advance research in the VRC fields, VRCAI 2018 seeks to provide a forum for scientists, researchers, developers, users and industry leaders in the international VRC community to come together to share experiences, exchange ideas and spur one another in the knowledge of this fast-growing field. 

VRCAI 2018 will focus on the following main themes: VRC Fundamental and Related Technology in Computer Graphics, VRC Systems, Interactions, and Industry Applications in the VRC.

Topics of interests include (but not limited to): 

• Ubiquitous VR/AR/MR
• Wearable and Mobile VR/AR/MR 
• Intelligent VR/AR/MR
• Distributed and Collaborative VR/AR/MR 
• Robotics and Tele-Presence
• Aural, Haptic and Olfactory Augmentation 
• Geometrically, Physically and Image Based Modeling 
• Real-time Visual Tracking and Registration 
• 3D Modeling, Interpretation and Reconstruction 
• Multi-resolution and Multi-scale Methods
• Level of Detail, Model Compression and Simplification 
• Real-time Rendering, Image-based Rendering, and 3D Auditory
• Rendering and Visualization of Large-scale Models 
• Procedural, Physically-based or Data-driven Animation
• Avatars and Virtual Community
• Metaverse
• Immersive Virtual Environments

• Collaborative and Interactive Virtual Environment/VR 
• Multimodal Interface 
• Visual Interface 
• Speech Interface 
• Haptic/Tactile Interface 
• Natural Interface 
• 3D Enabled Devices 
• Interaction Design
• Sketch-based interfaces
• Social and Interactive Computing and Media 
• Interactive Graphic Design
• Interactive Sound Design 
• Human Factors and Ergonomics 

• Clustered VR 
• High Performance VRC Computing 
• Large-scale Simulation 
• Immersive and Semi-immersive Systems 
• Projection and Display Systems 
• Active and Passive Stereo Systems
• 3D Scanner, Digital Mock-up and Reverse Engineering

• Aerospace 
• Architecture, Construction and Building 
• Arts 
• Education, Virtual Classroom and Learning, and Training 
• Engineering and Design 
• E-Commerce 
• Game/Entertainment 
• Geology, Geography and GIS 
• Life Science, Medicine and Healthcare 
• Manufacturing 
• Transportation and Logistics 
• Fashion, etc. 

We invite submissions of Full Papers (8 pages) or Short Papers (4 pages). All accepted papers will be published in the VRCAI Conference Proceedings and will be included in ACM digital library (EI-indexed).

Selected papers of high-quality will be recommended for an extended version in (Computer Animation and Virtual Worlds) (John Wiley) (SCI-indexed).

All papers should be submitted via the EasyChair conference system:
Paper Template: all papers should use the ACM SIG Proceedings template (word or latex template) downloaded from here: (use the “sigconf” proceedings template)

Reviewing is double-blind, so please remove author and institution information from the submission files.

Abstracts of Papers Due: 07 Sep. 2018
Papers Submissions Due: 07 Sep. 2018
Acceptance notification: 29 Sep. 2018
Camera-ready papers: 10 Oct. 2018
Conference:   2-3 Dec. 2018

Conference Co-Chairs
Koji Mikami (Tokyo University of Technology)
Zhigeng Pan (Hangzhou Normal University)
Matt Adcock (Australian National University)
Daniel Thalmann (EPFL)

Program Chairs
Xubo Yang (Shanghai Jiao Tong University)
Tomoki Itamiya (Aichi University of Technology)
Enhua Wu (IOS/CAS & University of Macau)

Publicity Chair
Tsukasa Kikuchi (Tokyo University of Technology)

Yuriko Takeshima (Tokyo University of Technology)

An adviser for local organizing committee
Issei Fujishiro (Keio University)

Related Resources

ICVARS--Ei 2023   2023 the 7th International Conference on Virtual and Augmented Reality Simulations (ICVARS 2023)
ACM-Ei/Scopus-CVCM 2022   2022 3rd International Conference on Computer Vision, Communications and Multimedia (CVCM 2022) -EI Compendex
ICACAR 2023   2023 6th International Conference on Advanced Control, Automation and Robotics (ICACAR 2023)
MDPI-SI on DT & FIE in Ed--Scopus,JCI 2023   MDPI Education Sciences Journal - Special Issue on Digital Twins and Future Intelligent Educational Environments
DigitalTwinsXR 2022   Exploring Synergies between the Digital Twin Paradigm and eXtended Reality (Frontiers in Virtual Reality - Research Topic)
SI - User Experience in Extended Reality 2022   Special Issue - User Experience in Extended Reality
EAIT-SI Immersive Learning -- Scopus,JCR 2023   Springer EAIT - Special Issue on Disruption, Innovation and Resiliency in Immersive Learning
IEEE-Ei/Scopus-FSPSE 2022   [IEEE/EI/Scopus]2022 International Conference on Frontiers of Signal Processing and Software Engineering (FSPSE 2022)
ICHVR 2022   2022 International Conference on Haptics and Virtual Reality (ICHVR 2022)
SI_XR for Communication 2022   Special Issue of MIT Presence on 'Extended Reality as a Communication Medium'