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P2P-DVE 2009 : P2P DVE: First Workshop on P2P virtual environments


When Oct 13, 2009 - Oct 13, 2009
Where Saint Petersburg
Submission Deadline Jul 16, 2009
Notification Due Jul 30, 2009
Final Version Due Aug 15, 2009
Categories    networks   P2P   DVE   communication

Call For Papers

Call For Papers
P2P DVE 2009
First Workshop on P2P Distributed Virtual Environments
St.Petersburg, Russia, 12-14- October 2009

technically Sponsored by IEEE
colocated with ICUMT 2009
The International Conference on Ultra Modern Communications


Aims and Scope:

Distributed Virtual Environments (DVE) like military or civil protection distributed simulations
and massively multiplayer online games (MMOG), for instance World of Warcraft or Second Life, are currently gaining
increasing attention in the software market. In a DVE users located at geographically distributed hosts
interact within a virtual world which is populated by user or computer controlled avatars and by

passive objects which may be updated by the avatars. The client server model is currently
the reference model for these applications, but several P2P based approaches have recently been proposed.
In the client server model a single server manages the shared state of the DVE and is responsible of
notifying both the position updates of the avatars and the updates to the shared state.
The main drawback of this solution is the low level of robustness and scalability due to the presence
of the single server. The definition of a fully P2P distributed architecture for DVE
is an actual challenge because of the complexity of these applications which integrate networks,
graphics and AI programming. On the other hand, the adoption of a distributed computational model
is mandatory to overcome the low scalability of client server architectures.

The workshop will focus on fundamental challanges and issues in the fields of P2P Distributed Virtual Environments
and it will highlight the newest trends in this emerging area.

Topics of Interest:
Topics include but are not limited to:

-P2P Overlays



-State Consistency

-State Persistency

-Scalable P2P Information Retrival

-Security, Privacy

-Content Streaming

-Cheating Prevention Techniques

-Self Adaptiveness

-Hybrid Architectures

-Implementation Issues

Important dates:

Paper Submission due: 1 July 2009
Notification of Acceptance: 30 July 2009
Camera Ready due: 5 August 2009
Workshop Date: 13 October 2009

All accepted papers will be published in IEEE Explore.All submissions must describe original research,
not published or currently under review for another workshop, conference, or journal. The submissions will
be refereed by at least two reviewers in terms of correctness, originality, technical strength, significance and quality of presentation.

Authors should prepare a PDF file following the IEEE single-spaced, double-column pages using 10 pt size fonts on 8.5X11 inch pages.
Papers are restricted to a maximum length of six (6) pages, including text, figures, references, and appendices.
Papers must be submitted electronically through the following website:


Laura Ricci, University of Pisa (Italy)

Technical Program Committee Members:

Maha Abdallah,University of Paris VI, France

Fabrizio Baiardi, University of Pisa, Italy

Ranieri Baraglia, CNR, Pisa, Italy

Sonja Buchegger, Deutsche Telekom Laboratories, Germany

Abdennour El Rhalibi, Liverpool John Moores University, UK

Stefano Ferretti, University of Bologna,Italy

Stephen Krause, University of Karlsruhe, Germany

Maich Masuch,Univerity of Duisburg-Essen, Germany

Marco Roccetti, University of Bologna, Italy

Fabrizio Silvestri, CNR, Pisa, Italy

Gregor Schiele, University of Mannheim, Germany

Shervin Shirmohammadi, University of Ottawa, Canada

Arno Wacker, University of Duisburg, Germany

Shun Yun Hu, National Central University, Taiwan


For any problem, contact

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