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FMT 2016 : 9th Forum Media Technology 2016


When Nov 23, 2016 - Nov 24, 2016
Where St. Pölten, Austria
Submission Deadline Sep 2, 2016
Notification Due Oct 7, 2016
Final Version Due Oct 21, 2016
Categories    computer science   human computer interaction   film   education

Call For Papers

Audiovisual, interactive and mobile media interweave with our everyday life. In almost all our areas of life, they change our behavior and affect our perception, thinking and feeling. The Forum Media Technology (FMT) aims for an intensive dialogue of experts working at agencies, studios and production companies with students, lecturers, researchers and developers. Contributions are sought for the 9th Forum Media Technology, presenting current results of applied research and development, new theoretical and scientific findings or case studies, projects, formats, services and prototypes in digital media technologies.

In order to foster the exchange between various disciplines in the huge field of digital media, the Forum Media Technology intentionally puts its focus on a wide range of content and on interdisciplinary dialogues at the intersection of new technological possibilities, creative design as well as economic, social and cultural framework requirements. We invite submissions which address one of the topics of the conference:

High Dynamic Range Video Production, Postproduction and Technologies
* 360° Video Production, Postproduction and Technologies
* Cloud based Video Productions
* Augmented Reality TV Productions
* Visual Effects for Realtime Rendering Engines
* Postproduction for Film and TV
* 3D-Animation for Film and TV

Innovative Audio – New Applications for Music, Sound Design and Sonic Interaction
* Sound and Music Computing
* Semantic Audio
* Game-Audio and Sound Design
* Auditory Displays and Signification
* Sonic Interaction
* Product Sounddesign
* Sonic Architecture
* Sound Spatialisation

* Web & Native Development
* Frameworks / Cross Platform Development
* Mobile HCI & Design
* Mobile Trust, Privacy & Security
* Mobile Art & Entertainment
* Mobile Learning
* Location Technology / Context Based Services
* Mobile Office (BYOD, Deployment, …)
* Augmented / Mixed Reality

Digital Media Experience
* Game Design
* Social and Serious Games
* Game Based Learning
* Interactive Storytelling
* User Interface Concepts
* Information Design
* Experience Design
* Usability and Gender & Diversity

Interactive Visualization and Data Analysis
* Information Visualization
* Infographics
* Visual Analytics
* Data Journalism
* Data Visualization
* Interactive Visual Interfaces for Data Analysis
* Natural User Interfaces for Visualization
* Cognition and Perception in Visualization
* Visualization of Sensor Data
* Evaluation of Visual Interfaces
* Visualization for Open (Government) Data
* Visualization for IT Security

Multimedia Modelling and Retrieval
* Content-based Retrieval
* Multimedia Signal Processing
* Image, Audio and Video Retrieval
* Social Media Retrieval
* Multimodal Retrieval
* Retrieval in unconventional data

Digital Archives and Cultural Heritage
* Long Term Digital Archives
* Applications and tools for Content Based Audio and Video Retrieval
* 2D/3D Acquisition of Cultural Heritage
* Analysis of 2D/3D Cultural Heritage Data
* Representation of 2D/3D Cultural Heritage Data
* Intelligent tools for digital reconstruction of Cultural Heritage

Ambient Assisted Living and Digital Healthcare
* AAL Case Studies and Platforms
* (Mobile) Interaction Concepts for Elderly People
* Social Network and ICT for Elderly People
* Media Assisted Activity, Training and Feedback for Prevention and Rehabilitation
* Home Monitoring and Tele Care
* Wearables and Body Worn Sensors for Healthcare Applications
* Activity Recognition and Context-Aware Systems for Healthcare

Smart Engineering and Industrial Internet
* Machine-to-Machine Communication
* Production Planning and Control
* Human Machine Interfaces (HMI)

Content Development and Production
* Content Development
* Transmedia Storytelling
* Trimedia Production

Technology-based Business Models
* Crossmedia Management
* Digital Business Management
* Enterprise 2.0
* Semantic Web, Linked Data
* Crowd Funding, Crowd Sourcing
* Data Economics
* Information Systems

New Forms of Media Use and their Analysis
* Second Screen
* Participatory Culture
* Mobile Media Use
* Social Media Monitoring
* Big Data Analytics
* Knowledge Discovery

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