posted by organizer: janag || 27395 views || tracked by 1 users: [display]

SMAP 2016 / CDC-SG 2016 : SMAP 2016 - Special session on “Co-design and Co-creation of serious games for distilling adaptation, personalisation and support (CDC-SG)”

FacebookTwitterLinkedInGoogle

Link: http://smap2016.org
 
When Oct 20, 2016 - Oct 21, 2016
Where Thessaloniki
Submission Deadline Jun 24, 2016
Notification Due Jul 29, 2016
Final Version Due Sep 9, 2016
Categories    serious games   learning   personalization   gamification
 

Call For Papers

*In conjunction with the 11th International Workshop on Semantic and Social Media Adaptation and Personalization SMAP 2016
http://www.smap2016.org

*Overview

Serious games have seen an exponential growth as means to help students enhance competences, skills and overall learning experience. In particular, the advent of serious games and games authoring environments that encourage co-design and co-creation of content-driven experiences is perceived as a novel approach for promoting guidance, support, collaboration and creativity. With the parallel advent of data analytics, researchers, teachers, academics, learning and games designers have an unprecedented opportunity to capture, analyse and visualize the learning processes of the students and thereby provide rapid meaningful feedback. This special session aims to explore the use of serious games with special focus on serious games that promote co-authoring and co-design as means to measure deeper and adaptive learning. Papers that explore the use of serious games and games authoring environments that capture, track and visualize userβÄôs learning experience while playing would be of special research interest. Authors are invited to submit their research contributions or practical experience reports. The track provides its attendees with an opportunity to experience state-of-the-art research and development in a variety of topics directly and indirectly related to their own work, as well as, an opportunity to come up-to-date on important issues involved in creating more adaptive, personalized and pervasive games for learning.

Topics:

- Multiplayer location-based serious games for bridging formal and informal learning.
- Game authoring environments and/or serious games with integrated learning / games analytics for measuring deeper learning Mobile Pedagogical models / frameworks for serious games.
- Personalisation and adaptation in serious games
- Teaching / learning analytics frameworks for identifying metrics associated to learning while playing games.
- Game authoring environments and/or serious games with integrated learning / games analytics for measuring deeper learning.
- Serious games evaluation and comparison with non-conventional methods
- Massive open online mobile serious games
- Gamification processes in non-gaming contexts
- Teachers' / Students' experiences and approaches of using serious games
- Conceptions of and approaches to serious games design
- 2D / 3D renderings for serious games
- Scripting processes for serious games
- Procedural content generation in serious games
- Investigations into balancing fun and learning features for serious games
- Augmented reality / mixed reality for mobile serious games
- Brain Computer Interfaces and mobile serious games
- Application of Serious Games (e.g. in health, lifestyle, energy, environment)

*Guidelines
All submissions will be peer-reviewed by at least three reviewers. All accepted papers will be published by IEEE in IEEEXplore. Thus, submission guidelines, paper templates, as well as registration issues follow the same politics with the main SMAP workshop (see related info in http://smap2016.org).

*Important Dates

Paper submission deadline: June 24, 2016
Notification: July 29, 2016
Registration opens: September 1, 2016
Camera-ready submission: September 9, 2016
Early registration deadline: September 22, 2016
SMAP 2016 Workshop: October 20-21, 2016

*Submission

Special session papers are submitted through EasyChair (https://easychair.org/conferences/?conf=smap2016). Remember to select the "Special Session in Serious Games (CDC/SG)" topic.

*Session Chairs

Petros Lameras, The Serious Games Institute, Coventry University, UK
Despina Anastasiadou, The Serious Games Institute, Coventry University, UK

TPC Members

- Dr Ian Dunwell, Coventry University
- Mr Nektarios Moumoutzis, Technical University of Crete.
- Dr Iraklis Paraskakis, South East European Research Centre, Greece
- Dr Aristos Protopsaltis, Friederich-Alexander-University
- Dr Sofoklis Sotiriou, Ellinogermaniki Agogi School
- Dr Thrasyvoulos Tsiatsos, Aristotle University of Thessaloniki
- Professor Pam Kato, Coventry University
- Mr Lee Corrigan, Coventry University
- Dr Craig Stewart, Coventry University
- Dr Panagiotis Petridis, Aston University
- Mr Dimitris Tolis, Grant Thornton, Cyprus.
- Prof Sara de Freitas, Murdoch University

Related Resources

CDC 2020   Conference on Decision and Control
ICNMC 2021   8th International Conference on New Music Concepts
KES 2021   KES2021: Decision support systems, forecasting, classification - invited session IS14
WCIE 2021   4th World Congress on Inspired Education
DMMLACS 2020   1st International Special Session on Data Mining and Machine Learning Applications for Cyber Security
ICSLT--Ei, Scopus 2021   2021 7th International Conference on e-Society, e-Learning and e-Technologies (ICSLT 2021)--Ei Compendex, Scopus
SC4EDS 2021   Special Session on Soft Computing for Evolving Data Streams: Advances in Real-Time Pattern Recognition
EDU 2020   5th International Conference on Education
NIA2NIA CEC 2021   Special Session on CEC 2021: Nature-Inspired Intelligence at the service of Nature-Inspired Intelligence
ICIET--IEEE, Ei Compendex and Scopus 2021   IEEE--2021 9th International Conference on Information and Education Technology (ICIET 2021)--Ei Compendex, Scopus