posted by user: wguenter || 6838 views || tracked by 9 users: [display]

ACE 2016 : 13th Advances in Computer Entertainment Technology Conference

FacebookTwitterLinkedInGoogle


Conference Series : Advances in Computer Entertainment Technology
 
Link: http://ace2016.net/
 
When Nov 9, 2016 - Nov 12, 2016
Where Osaka, Japan
Submission Deadline May 27, 2016
Notification Due Jul 27, 2016
Final Version Due Aug 6, 2016
Categories    computing   entertainment   technology   games
 

Call For Papers

=================================================================
CALL FOR RESEARCH CONTRIBUTIONS - ACE2016

13th International Conferences on Advances in
Computer Entertainment Technology

9 - 12 November 2016 @ Osaka, Japan
=================================================================
Welcome to ACE 2016! This year, ACE will be held on 9-12 November in Osaka.

ACE has become one of the leading scientific forums for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2016 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in an exciting, cultural, and stimulating environment. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment.

ACE2016 - running under the theme 'Opening up the world of entertainment computing research' - embraces diversity, challenge, and openness. As such ACE2016 is committed to stimulating cross-disciplinary exchange, to push the frontiers of computer entertainment technology, and to reach out to broader audiences. For the first time, ACE will thus open its Creative Showcase exhibition to the general public which will provide researchers with an exciting opportunity to expose their research to a large and diverse audience. Moreover, ACE2016 will be co-located with Entertainment Computing EC2016, one of the largest annual symposiums in Japan to which ACE2016 attendees will have free access.

ACE2016 is inviting the submission of papers, posters, creative showcases, performances, and workshop proposals to its 13th conference in Osaka, Japan.

*IMPORTANT DATES*

Full/Short Paper Submission: 10 June 2016, 11:59pm (UTC -11)
Full/Short Paper Notification: 27 July 2016
Camera Ready Submission: 6 August 2016
Creative Showcases Submissions: 17 June 2016, 11:59pm (UTC -11)
Performance Submission: 17 June 2016, 11:59pm (UTC -11)
Poster Submission: 17 June 2016, 11:59pm (UTC -11)
Creative Showcase, Performance, Poster Notification: 27 July 2016
Workshop Proposals: 17 June 2016, 11:59pm (UTC -11)
Workshop Notification: 27 July 2016

*TOPICS*

Submissions are invited on a broad range of topics, including, but not limited to:

Technologies and Interactions
Virtual, augmented and mixed reality
Ubiquitous and mobile computing
Tangible, embedded, embodied and robotic interaction
Affective, intuitive and locative media
Smart gadgets and toys
Sensors, actuators and novel input and output technologies
Multimodal and full-body interaction

Theoretical, Social and Cultural Issues
Ethics and values
Aesthetics and poetics
Game, play and media theories
Funology, enjoyment and experience
Cultural, social and psychological studies
Inclusivity and accessibility
Children, adolescents and Seniors

Design and Evaluation
Participatory design
Usability and playability
Player and developer experience
Game and media evaluation techniques
Gamification

Content Creation Environments Processes and Methods
Avatars and character expression
Animation
Game development engines and frameworks
Game production processes
Music and sound
Artificial Intelligence for games and media
Hacking and Tinkering

Application Domains
Urban and location based games and media
Interactive art, dance and performances
Sports, fitness and exertion games
Education, learning and serious games
Broadcasting, podcasting and smart media
Soundscapes and musical expression
Interactive and digital storytelling
Museums and cultural heritage
Advertising and marketing
Pets, livestock and other life forms

*SUBMISSION CATEGORIES*

Full/Short Papers: Full papers should describe original, complete and unpublished work that seeks to advance our current knowledge in any of the conference topics. Full paper should not exceed 10 pages, and short paper should not exceed 6 pages in SIGCHI Paper Format

Posters: Posters provide a venue for authors to present work in progress reports on original yet incomplete work that seeks to advance our current knowledge in any of the topics listed above. Poster submissions should not exceed 6 pages in SIGCHI Extended Abstract Format.

Creative Showcase: The creative showcase is open to a large variety of submissions including, but not limited to, technical demonstrations of prototype technologies of advanced entertainment technology; video and computer games; interactive art, new media art, technology based art; web and mobile-based computer entertainment; audio, visual and other sensory forms of digital interaction. Creative Showcase proposals should not exceed 6 pages in SIGCHI Extended Abstract format.

Performance: Performances are a special format of creative showcases which will be presented during a live performance on a stage. The same submission process as for creative showcases applies. Performance proposals should not exceed 6 pages in SIGCHI Extended Abstract format.

Workshops: Workshops offer an excellent opportunity for researchers and practitioners to share ideas, gain feedback, foster collaborations, co-create and conduct tutorials. Workshops can last a half or full day. Workshop proposals should not exceed 4 pages in SIGCHI Paper format.

More information concerning all tracks of the conference, including information on how to submit, can be found at: http://ace2016.net

*ORGANISATION*

Steering Committee: Adrian Cheok, Masahiko Inami, Teresa Romao
Advisor: Haruhiro Katayose
General Chair: Itaru Kuramoto
Program Co-chairs: Hideyuki Ando, Guenter Wallner
Creative Showcases, Posters and Local Chair: Masataka Imura

Visit our website for more details: http://www.ace2016.net
Contact us at: contact@ace2016.info
Follow us on Facebook and Twitter:
https://www.facebook.com/advances.in.computer.entertainment
https://twitter.com/acedimea

We hope to see you in ACE 2016 Osaka!

Related Resources

ADMIT 2024   2024 3rd International Conference on Algorithms, Data Mining, and Information Technology (ADMIT 2024)
ACM-Ei/Scopus-CCISS 2024   2024 International Conference on Computing, Information Science and System (CCISS 2024)
CTISC 2024   2024 6th International Conference on Advances in Computer Technology, Information Science and Communications (CTISC 2024) -EI Compendex
FCSIT 2024   2024 3rd Eurasian Conference on Frontiers of Computer Science and Information Technology
CCVPR 2024   2024 International Joint Conference on Computer Vision and Pattern Recognition (CCVPR 2024)
DSIT 2024   2024 7th International Conference on Data Science and Information Technology (DSIT 2024)
CVIV 2024   2024 6th International Conference on Advances in Computer Vision, Image and Virtualization (CVIV 2024) -EI Compendex
Applied Sciences (MDPI) SI:Cybersecurity 2024   Applied Sciences (MDPI) Special Issue - Cybersecurity: Advances in Security and Privacy Enhancing Technology
SOICT 2024   The 13th International Symposium on Information and Communication Technology
AIST 2024   6th International Conference on Artificial Intelligence and Speech Technology (AIST2024)