posted by organizer: fliarokapis || 9260 views || tracked by 22 users: [display]

VS-Games 2016 : 8th International Conference on Virtual Worlds and Games for Serious Applications

FacebookTwitterLinkedInGoogle


Conference Series : Games and Virtual Worlds for Serious Applications
 
Link: http://vsgames2016.com/
 
When Sep 7, 2016 - Sep 9, 2016
Where Barcelona, Spain
Submission Deadline Mar 25, 2016
Notification Due May 25, 2016
Final Version Due Jun 25, 2016
Categories    serious games   computer graphics   human computer interaction   case studies
 

Call For Papers

VS-Games Vision

That game-based technologies have found a place in the wider world (beyond interactive entertainment) is now beyond question, with topics such as gamification and interactive storytelling becoming accepted in many application fields. VS-Games 2016 aims to continue the series’ overall goals of developing and nurturing theoretical and academic rigour in the discussion of serious games and virtual worlds


New Modalities

As previous conferences in the series have noted, such development is made difficult by the ever-expanding horizons offered by new hardware and technological solutions. The 2016 edition aims to address this challenge head-on by particularly encouraging submissions related to the application and impact of new technologies related to Augmented Reality (AR) and Virtual Reality (VR).

VS-Games 2016 invites submissions on the following subjects, as well the conference's standard topics:

- Alternate reality games
- Virtual environments
- Augmented reality
- Game design
- Animation for serious games and virtual worlds
- AI applications for serious games
- Serious games methodologies
- User-modelling in serious games
- Pervasive gaming
- Interactivity issues
- Visualisation techniques
- Human computer interaction
- Mobile games
- Education and learning
- Multimedia gaming
- Case studies in serious games and virtual worlds
- Gamification

The following are the dates of submission for the different tracks of the VS Games 2016 conference:

Full Papers (8 pages): 25th March 2016
Short Papers (4 pages): 25th March 2016
Poster Papers (2 pages): 25th March 2016
Call for Workshops (2 pages): 25th March 2016

All authors need to follow IEEE standards (A4 template) to format their papers (regardless of category), this can be found here.

All papers must be submitted via our online submission systems.

Related Resources

ELED 2020   3rd IEEE Conference on E-Learning and innovation in EDucation
EI-CGMIP 2020   2020 2nd International Symposium on Computer Graphics, Multimedia and Image Processing (CGMIP 2020)
EAI Intetain 2020   (Virtual) 12th EAI International Conference on Intelligent Technologies for Interactive Entertainment
ICI2ST 2021   II International Conference on Information Systems and Software Technologies
DELbA 2020   Workshop on Designing and Facilitating Educational Location-based Applications
VISIGRAPP 2021   16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
RICH Games 2020   Research, Innovation and Commercialisation in Healthcare (RICH Games)
ICDIPV 2021   10th International Conference on Digital Image Processing and Vision
GandALF 2020   11th International Symposium on Games, Automata, Logics, and Formal Verification
Encyclopedia 2020   Encyclopedia of Computer Graphics and Games