CONISOFT 2016 : International Conference in Software Engineering Research and Innovation
Call For Papers
The 4th International Conference on Software Engineering Research and Innovation (CONISOFT’16) will be held in Puebla, Puebla, México on April 27-29, 2016. The aim of the conference is to bring together practitioners and researchers from academia, industry and government to advance the state of the art in Software Engineering, as well as generate synergy between academia and industry to define an agenda for collaboration to support and promote the development of the software industry in Mexico and at the international level. Papers that combine theory and practice in Software Engineering are especially welcome. In this edition the Latin American Engineering Symposium (LASES’16) is collocated with CONISOFT’16, in order to integrate the efforts in Latin American region.
Technically Co-Sponsored by: IEEE Computer Society
CONISOFT’16 Topics (including LASES’16): The topics for this edition are listed below, but are not
limited to these.
1. Core themes:
• Requirements engineering.
• Systems modeling: languages, mechanisms of
• Architecture and software design.
• Models and quality systems.
• Process models.
• Verification mechanisms and testing techniques.
• Software maintenance.
• Quality: metrics and measurements.
• Social Software Engineering.
• Software engineering education and training.
2. Empirical Software Engineering:
• Empirical Methods.
• Statistical Methods and Measurement.
• Simulation Methods.
• Missing Data in Software Engineering.
• Experimentation in Software Engineering.
• Human Factors in Software Engineering.
3. Interaction with other disciplines:
• User-centered design: human-computer
interaction, usability engineering
• Social Issues in software engineering:
4. Trends in Software Engineering:
• Construction of complex systems:
• Modeling and knowledge management.
• Support methodologies: agents-based
methodologies, natural language processing,
5. SEMAT topics (LASES’16):
• Theoretical basis for software engineering.
• Formal methods for software engineering.
• Experimental evaluation and validation.
• Essence in practice.
• The split between industry practice and
Participation modalities (types of works):
• Scientific papers: original research, basic and
• Industry experience papers: situations
experienced in the industry, success stories.
• Student Research Consortium: Bachelor, Master
and Doctorate. With themes listed above.
Papers must be original works, not have been
published before, nor subjected simultaneously to
other events. Works will be presented as long
papers (up to 10 pages) and short papers (up to 6
Submitted papers will be evaluated by an
international technical committee composed of
renowned researchers and professionals, which can
be consulted in the Web site of the conference.
For paper submission please visit the EasyChair
*Please submit a blind paper.
The characteristics of the types of works and their structure can be consulted in the Web site of the
conference. To prepare your paper, please use the“guide for authors” of the IEEE Computer Society
Or download the template from:
Papers will be presented in English or Spanish.
(a) English accepted papers will be published in
the IEEE electronic proceedings, with ISBN, and
published in the IEEE Xplore Digital Library.
(b) Spanish accepted papers will be integrated and
published in the electronic memories (with ISBN) of
the conference, edited by the CONISOFT'16
(c) Based on the quality of the submissions we are
considering publishing best papers in a postworkshop
special issue of a distinguished journal.
Authors will be required to provide expanded
versions of their submissions which will undergo an
additional review process for inclusion in the special
February 5, 2016 (Extended)
Notification of acceptance:
March 4, 2016
Sending final version:
March 20, 2016
February 20, 2016
CONISOFT 2016 is promoted by the Mexican
Thematic Network of Software Engineering (“Red
Temática Mexicana de Ingeniería de Software”, In
Spanish) integrated by the following universities:
Universidad Autónoma de Baja California,
Universidad Nacional Autónoma de México,
Universidad Politécnica de San Luis Potosí,
Universidad Autónoma de Yucatán,
Instituto Tecnológico de Hermosillo,
Universidad Tecnológica de la Mixteca,
Universidad Autónoma Metropolitana,
Universidad Autónoma de Ciudad Juárez,
Universidad Autónoma de Zacatecas.
CONISOFT Standing Committee:
Hanna Oktaba, Universidad Nacional Autónoma de
Reyes Juárez Ramírez, Universidad Autónoma de
Baja California (México)
Alain Abran, École de Technologie Supérieure -
Université du Québec (Canada)
CONISOFT Steering Committee:
Guadalupe Ibargüengoitia, Universidad Nacional
Autónoma de México (México)
Brenda Leticia Flores Ríos, Universidad Autónoma
de Baja California (México)
Omar Salvador Gómez Gómez, E.S. Politécnica de
César Arturo Guerra García, Universidad
Politécnica de San Luis Potosí (México)
Carlos Mario Zapata Jaramillo, Universidad
Nacional de Colombia (Colombia)
General Chair: Reyes Juárez Ramírez (México)
Carlos Mario Zapata Jaramillo, LASES chair
Jorge Aguilar Cisneros, CONISOFT co-chair,
Wiliam A. Arévalo Camacho, LASES co-chair,
In this edition the Technical Committee is integrated
by high qualified researchers in the area of Software
Engineering and close related disciplines.
Please, see this link for more information about
Universidad Popular Autónoma de Puebla
Reyes Juárez Ramírez (General Chair)
Universidad Autónoma de Baja California,
Facultad de Ciencias Químicas e Ingeniería,
Calzada Universidad 14418, Parque Industrial
Internacional Tijuana, Tijuana, B.C.
C.P. 22390, México. Tel.: 664 9797500, ext. 54335
Jorge Aguilar Cisneros (co-Chair )
Universidad Popular Autónoma del Estado de Puebla,
Calle 21 Sur No.1103, Barrio de Santiago, 72410
Heróica Puebla de Zaragoza, Pue.,
Tel.: (222) 2 29 94 00 ext. 7447
The City of Puebla is the municipal seat, as well as
the capital of the State of Puebla. This city is located
about 2 h 15 min from México City, via Autopista
México - Puebla/México 150D.