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SBGames 2015 : Simpósio Brasileiro de Jogos e Entretenimento Digital


When Nov 11, 2015 - Nov 13, 2015
Where Teresina, Brazil
Abstract Registration Due Jul 12, 2015
Submission Deadline Jul 19, 2015
Notification Due Aug 24, 2015
Final Version Due Sep 6, 2015
Categories    computer science   game development   game design   digital entertainment

Call For Papers

*** About the Symposium ***

SBGames is the main event on game research and development in Latin
America. Promoted by the Brazilian Computer Society (SBC) with the
support of the Brazilian Electronic Game Development Companies
Association (ABRAGAMES), the symposium brings together students,
professors, artists, designers and professionals from several
universities, research centers and the game industry.

This is the tenth edition of SBGames and in its current format, the
symposium is composed by 3 main tracks: Computing, Art & Design (A&D),
Culture and Industry. The Computing, A&D and Culture tracks present
full papers, posters and tutorials whereas the Industry track offers
panels and seminars. Besides that, the event features the Independent
Game Festival, Art Exhibitions and invited keynote presentations.
Aiming on increasing the international insertion of SBGames, the
Computing Track full papers should be written in English and will be
evaluated by an international program committee. In 2015, the
symposium will be held in Teresina / Piauí , from November 11th to
13th. The event will be organized by Instituto Federal do Piauí
(IFPI) and Universidade Federal do Piauí (UFPI).

*** Papers for the Computing Track ***

You are invited to submit your work to the Computing Track of SBGames
2015. The computing track will feature both full papers and technical
posters (short papers):

- Full Papers must report mature work in the area of games and digital
entertainment (a list of topics of interested is shown below). They
must be written in ENGLISH and must not exceed 10 pages.
- Technical Posters (Short papers) are suitable for short reports on
game research and development and works which are not mature enough
for a complete publication. They may be written in Portuguese or
English and are limited to 4 pages.

All contributions must be original, unpublished work. Any work that
has previously been published or is been simultaneously submitted in
similar form to any other conference or journal will be rejected.
Accepted papers will be published in the Conference Proceedings, and
at least one author must be registered, attend and present the work at
the symposium.

Submissions will be made electronically through

Papers will be subjected to a double blind review system, thus authors
must avoid including information that allow their identification
(names, affiliations, explicit self-references, project names, etc).
Detailed instructions including paper formatting are available at the
conference web site.

The authors of the best papers will be to submit an extended version
of their papers to be published in a computer games journal (The
journal will be defined soon).

Topics of interest include, but are not restricted to:

- Accessibility
- Affective computing
- Architectures, engines, and design patterns
- Artificial Intelligence
- Augmented Reality
- Camera techniques
- Computer Animation
- Computer Graphics
- Console programming
- Convergence of areas in game development
- Crowd Simulation
- Dedicated hardware
- Development process and tools
- Emotional agents
- Facial expressions
- Game audio techniques
- Games in Education
- Human-computer interfaces
- Interactive and 3D sound
- Interactive digital TV
- Massive Multiplayer Games
- Mobile computing
- Models and Infrastructure for networked games
- Parallel Processing CPU-GPU
- Pervasive and crossmedia games
- Physical modeling
- Procedural modeling
- Programming languages and techniques
- Realistic physics
- Sensors and interface hardware
- Serious games systems
- Storytelling
- Virtual reality

(Topics addressing game design (including specific-style games,
graphics and sound), as well as digital art, should be submitted to
Arts & Design track. Papers related to Cultural and Social aspects of
digital games should be submitted to the Culture track).

*** Organization ***

Computing Track Program Committee Chairs
- Erick Passos (IFPI, Brazil)
- Maria Andréia Formico Rodrigues (UNIFOR, Brazil)

Art & Design Track
- André Neves (UFPE)
- Breno Carvalho (UNICAP/PE)

Culture Track
- Luiz Carlos Petry (PUC/SP)
- Pollyana Mustaro (Mackenzie/SP)

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