posted by user: ronanlynch || 25082 views || tracked by 4 users: [display]

iGBL 2015 : 5th Irish Symposium on Game-Based Learning

FacebookTwitterLinkedInGoogle

Link: https://igblconference.wordpress.com/
 
When Jun 4, 2015 - Jun 5, 2015
Where IADT (Dublin, Ireland)
Submission Deadline Apr 10, 2015
Notification Due May 1, 2015
Final Version Due May 8, 2015
Categories    GBL   games   learning   gamification
 

Call For Papers

The Institute of Art, Design & Technology (IADT) in Dun Laoghaire, will host the 5th Irish Symposium on Game-Based-Learning (iGBL) as a two-day event in the IADT on Thursday 4th and Friday 5th June 2015.

Now in its fifth year, iGBL is an international conference that provides a forum for academics, students and practitioners to disseminate research, exchange ideas and best practice on the use of games and gamification for enhancing teaching and learning.

The conference has always aimed to be as inclusive as possible, bringing together teachers, students, industry and researchers who
share a common interest in using games for learning in education and industry.

The conference offers the opportunity to present, discuss and network with other like-minded practitioners, as well as providing a great opportunity to learn more about the different developmental approaches, educational applications and organisational opportunities for games.

iGBL2015 will present an energetic and compelling programme with a focus on new developments in games, Game-Based Learning and Serious Games.

New this year, iGBL2015 is introducing a student presentation and/or demo session with industry sponsored prizes.

The theme for iGBL2015 is “Boosting GBL through Creativity” with a focus on the creative influences that enrich the gamers’ experience.

To complement this wider perspective, this conference is expanding beyond the use of games and gamification to embrace the broader gaming environment. This expanded theme incorporates the creative influences associated with gaming and learning, such as game design elements, narrative, animation, or user interface. These creative aspects of the gamers’ experience contribute significantly to the appeal and effectiveness of Game-Based Learning.


Important Dates:
------------------------
• Abstract Submissions Deadline: 10th April 2015
• Author Notifications: 1st May 2015
• Final Submissions: 8th May 2015
• Conference: Thursday 4th June & Friday 5th June 2015


Submission types:
------------------------
Prospective authors are invited to submit a proposal for one of the following four categories:
- Presentations (20 minutes, 5 minutes questions)
Presentations should be no more than 15-20 minutes in length with 5-10 minutes for questions. These may be present research studies on a relevant theme, work-in-progress, or case studies of GBL in action.

- Student Presentations or Gaming Demonstrations (5 minutes, 5 minute questions)
Undergraduate and postgraduate students are encouraged to share research projects, coursework, case studies and work-in-progress around GBL to gain feedback on their work/ideas-to-date.

- Posters
Posters are a useful way of sharing information visually, such as research findings or innovative case studies of GBL in action.
Submissions are invited for both traditional and electronic posters (for example using PowerPoint or Prezi). We ask that you submit a 300-500 word abstract describing your poster/electronic poster.

- Workshops (0.5 – 1 hour)
Workshops involve active participation and discussion with the focus on participants developing skills and/or practical ideas for
implementing games/gamification in their own settings. Workshops may be computer-based (in a laboratory environment) or may be
classroom-based. However ALL workshops must include a significant practical element, with participation among attendees. When writing your abstract, please give indicative timings to outline the structure of your workshop.


Instructions for Authors:
-------------------------------
Authors are required to submit a 300-500 word abstract by 10th April 2015. Please submit your application using the following link: http://bit.ly/1vtkHrb.

Please ensure that all required fields are completed. Abstracts must include the proposed title for the submission, the full names and affiliations of all authors, and the contact details for at least one author. In the case of multiple authors, please specify the author(s) who will be the presenting at the symposium.

All submissions will be peer-reviewed through a double blind process. This review process will take approximately four weeks and
notifications will be sent to authors by 1st May 2015. After the presenting authors have booked their places at the symposium, the
presentation will be fully accepted for inclusion in the programme and book of abstracts.


Venue:
---------
The symposium will be held at the IADT campus (Dublin, Ireland) in the Carriglea building. The entrance foyer of the Carriglea building will be enhanced with displays of students' work and external exhibitors.


Registration Fee:
----------------------
- Regular registration fees: €50
- Student registration fees: €25

The registration fee covers entry to all events during iGBL2015 (i.e. presentations and workshops on the Thursday and Friday), a conference pack, light refreshments on both days and a light lunch on Thursday. The fee does not include the cost of accommodation or evening meals, please see the conference website.


We look forward to seeing you at iGBL2015!

On Behalf of the organising committee.

Conference website: http://igblconference.wordpress.com/call-for-submissions/
Email the organisers: igblconference@gmail.com


This conference is sponsored by Microsoft.

Related Resources

IARCE 2021-Ei Compendex & Scopus 2021   2021 5th International Conference on Industrial Automation, Robotics and Control Engineering (IARCE 2021)
ICNMC 2021   8th International Conference on New Music Concepts
AICS 2020   AICS 2020: 28th Irish Conference on Artificial Intelligence and Cognitive Science
WCIE 2021   4th World Congress on Inspired Education
TextGraphs 2020   14th Workshop on Graph-Based Natural Language Processing (TextGraphs-14)
ICSLT--Ei, Scopus 2021   2021 7th International Conference on e-Society, e-Learning and e-Technologies (ICSLT 2021)--Ei Compendex, Scopus
SI-DAMLE 2020   Special Issue on Data Analytics and Machine Learning in Education
EDU 2020   5th International Conference on Education
ML_BDA 2021   Special Issue on Machine Learning Technologies for Big Data Analytics
ICIET--IEEE, Ei Compendex and Scopus 2021   IEEE--2021 9th International Conference on Information and Education Technology (ICIET 2021)--Ei Compendex, Scopus