posted by user: bkenwright || 2303 views || tracked by 6 users: [display]

PCG 2014 : Procedural Content Generation in Games (PCG 2014)

FacebookTwitterLinkedInGoogle

Link: http://pcg.fdg2014.org/
 
When Apr 3, 2013 - Apr 7, 2013
Where Sailing from Ft. Lauderdale, FL aboard
Submission Deadline Jan 26, 2014
Notification Due Feb 25, 2014
Final Version Due Mar 1, 2014
Categories    animation   games   procedural
 

Call For Papers

About PCG 2014

The fifth workshop on Procedural Content Generation in Games (PCG 2014) Organized in conjunction with the International Conference on Foundations of Digital Games 2014.

Procedural content generation (PCG) in games, a field of growing popularity, offers hope for substantially reducing the authoring burden in games, improving our theoretical understanding of game design, and enabling entirely new kinds of games and playable experiences. The goal of this workshop is to advance knowledge in PCG by bringing together researchers and fostering discussion about the current state of the field. The workshop will also feature discussion panels and invited speakers.

We invite contributions on all aspects of generating game content, using any method. Both descriptions of new algorithms, theoretical or critical analysis and empirical studies of implementations and applications are welcome.

Important Dates

Full paper submission: January 26
Decision notification: February 25
Camera-ready deadline: March 1

Related Resources

PCG 2022   The 13th Workshop on Procedural Content Generation
IJCGA 2022   International Journal of Computer Graphics & Animation
GAME-ON 2022   GAME-ON'2022, 23rd Annual Simulation & AI in Games Conference, Sept. 14-16, 2022, Universidade Nova de Lisboa, Lisbon, Portugal
GET 2022   15th International Conference on Game and Entertainment Technologies
INLG 2022   15th International Natural Language Generation Conference
CFP IJFMA Vol 8 No 1 2023   CFP IJFMA Vol. 8 No. 1 Interaction, Challenge, and Learning: Innovations in Gaming for Serious Purposes
MTAP Special Issue on CBIR 2022   Special Issue on Content-Based Image Retrieval: where have we been, and where are we going
GAMOTEC 2022   International Workshop on Gamification and Motivational Technologies
IJMA 2022   International Journal of Multimedia & Its Applications -- ERA Indexed
TrainingXR @ IEEE VR 2022   Workshop on 3D Content Creation for Simulated Training in eXtended Reality (TrainingXR) @ IEEE VR 2022