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IDGEI 2014 : IDGEI 2014: 2nd International Workshop on Intelligent Digital Games for Empowerment and Inclusion


When Feb 24, 2014 - Feb 24, 2014
Where Haifa, Israel
Submission Deadline Dec 4, 2013
Notification Due Dec 19, 2013
Final Version Due Jan 10, 2014

Call For Papers

The Workshop
Digital Games for Empowerment and Inclusion possess the potential to change our society in a most positive way by preparing selected groups in a playful and fun way for their everyday life’s social and special situations. Exemplary domains span as far as from children with Autism Spectrum Condition to young adults preparing for their first job interviews or migrants familiarizing with their new environment. The current generation of such games thereby increasingly demands for computational intelligence algorithms to help analyze players’ behavior and monitor their motivation and interest to adapt game progress. The development of such games usually thus requires expertise from the general gaming domain, but in particular also from a game’s target domain, besides technological savoir-faire to provide intelligent analysis and reaction solutions.
Suggested workshop topics include, but are by no means limited to:
• Machine Intelligence in Serious Games
• Mobile and Real-World Serious Gaming
• Emotion & Affect in Serious Games
• Player Behaviour and Attention Modelling
• Player-Adaptation and Motivation
• Security & Privacy Preservation
• Novel Serious Games
• User Studies & Tests of Serious Games
IDGEI 2014 aims at bridging across these communities and disciplines by inviting respective researchers and experts to discuss their latest perspectives and findings in the field of Intelligent Digital Games for Empowerment and Inclusion. Predecessor workshop is the IDGEI 2013, at FDG in Chania, Greece, with open access proceedings.
Lucas Paletta Joanneum Research, Graz, Austria
Björn Schuller TU München, Germany / Imperial College, UK
Peter Robinson University of Cambridge, United Kingdom
Nicolas Sabouret University Paris Sud, France

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