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EICS 2014 : Engineering Interactive Computing System

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Conference Series : Engineering Interactive Computing System
 
Link: http://eics2014.org/
 
When Jun 17, 2014 - Jun 20, 2014
Where Rome, Italy
Submission Deadline Dec 22, 2013
Notification Due Feb 28, 2014
Final Version Due Apr 25, 2014
Categories    HCI   human computer interaction   software engineering
 

Call For Papers

EICS is the sixth international conference devoted to the engineering of usable and effective interactive computing systems. Systems of interest will include traditional workstation-based interactive systems, new and emerging modalities (e.g. gesture), entertaining applications (e.g. mobile and ubiquitous games) and development methods (e.g. extreme programming).

EICS focuses on methods, techniques and tools that support designing and developing interactive systems. The Conference brings together people who study or practice the engineering of interactive systems, drawing from HCI, Software Engineering, Requirements Engineering, CSCW, Ubiquitous / Pervasive Systems and Game Development communities.

The conference proceedings are published by the ACM and appear in the ACM Digital Library.

Topics

Submissions are invited that address some aspect of the engineering of human-computer interactive systems. Topics include but are not limited to:
- modelling interaction and interactive systems
- processes for engineering interactive systems (e.g. design, implementation, prototyping, evaluation, and testing)
- integrating interaction design into the software development process
- requirements engineering for interactive systems
- specification of interactive systems (methods, principles and tools)
- software architectures for interactive systems
frameworks, toolkits, and APIs for interactive systems (e.g. API usability, interaction-driven API design)
- domain-specific languages for interactive systems
- formal methods for HCI
- specifying and modelling users’ activities
- engineering innovative interactive applications (e.g., adaptive, multimodal, collaborative, tangible)
- end-user development of interactive systems
- engineering user experience (e.g., fun, affective)
- engineering complex interactive systems (e.g., large datasets, large communities, enterprise systems)
- models and tools for interacting with semantic data
- user interfaces for big data
- user interface software and technologies for ambient assisted living

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