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PCG 2012 : The third workshop on Procedural Content Generation in Games (PCG 2012)


When May 29, 2012 - Jun 1, 2012
Where Raleigh, North Carolina
Submission Deadline Mar 8, 2012
Notification Due Mar 29, 2012
Final Version Due Apr 5, 2012
Categories    graphics   simulation   games   procedural

Call For Papers

About PCG 2012
The Procedural Content Generation in Games workshop is a one-day event held on May 29, 2012, co-located with the Foundations of Digital Games 2012 conference.

Procedural content generation offers hope for substantially reducing the authoring burden in games, improving our theoretical understanding of game design, and enabling entirely new kinds of games and playable experiences. This workshop follows two previous workshops (held in association with FDG 2010 and 2011), which were well attendend and highly appreciated by the participants. It also follows the recent special issue of IEEE TCIAIG devoted to PCG.

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