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eLmL 2026 : The Eighteenth International Conference on Mobile, Hybrid, and On-line Learning

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Link: https://www.iaria.org/conferences2026/eLmL26.html
 
When May 24, 2026 - May 28, 2026
Where Venice, Italy
Submission Deadline Feb 7, 2026
Notification Due Mar 22, 2026
Final Version Due Apr 19, 2026
Categories    elearning   virtual reality   mobile   learning
 

Call For Papers

CfP: eLmL 2026 || May 24 - 28, 2026 - Venice, Italy

INVITATION:

=================

Please consider to contribute to and/or forward to the appropriate groups the following opportunity to submit and publish original scientific results to:

- eLmL 2026, The Eighteenth International Conference on Mobile, Hybrid, and On-line Learning

eLmL 2026 is scheduled to be May 24 - 28, 2026 in Venice, Italy under the DigitalWorld 2026 umbrella.

The submission deadline is February 7, 2026.

Authors of selected papers will be invited to submit extended article versions to one of the IARIA Journals: https://www.iariajournals.org

All events will be held in a hybrid mode: on site, online, prerecorded videos, voiced presentation slides, pdf slides.

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============== eLmL 2026 | Call for Papers ===============

CALL FOR PAPERS, TUTORIALS, PANELS


eLmL 2026, The Eighteenth International Conference on Mobile, Hybrid, and On-line Learning

General page: https://www.iaria.org/conferences2026/eLmL26.html

Submission page: https://www.iaria.org/conferences2026/SubmiteLmL26.html


Event schedule: May 24 - 28, 2026


Contributions:

- regular papers [in the proceedings, digital library]

- short papers (work in progress) [in the proceedings, digital library]

- ideas: two pages [in the proceedings, digital library]

- extended abstracts: two pages [in the proceedings, digital library]

- posters: two pages [in the proceedings, digital library]

- posters: slide only [slide-deck posted at www.iaria.org]

- presentations: slide only [slide-deck posted at www.iaria.org]

- demos: two pages [posted at www.iaria.org]


Submission deadline: February 7, 2026


Extended versions of selected papers will be published in IARIA Journals: https://www.iariajournals.org

Print proceedings will be available via Curran Associates, Inc.: https://www.proceedings.com/9769.html

Articles will be archived in the free access ThinkMind Digital Library: https://www.thinkmind.org


The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.

All tracks are open to both research and industry contributions.
Before submission, please check and comply with the editorial rules: https://www.iaria.org/editorialrules.html


eLmL 2026 Topics (for topics and submission details: see CfP on the site)

Call for Papers: https://www.iaria.org/conferences2026/CfPeLmL26.html

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eLmL 2026 Tracks (topics and submission details: see CfP on the site)

Learning Analytics and AI-tools Impact

AI in personalized learning, experiences and outcomes; Predictive analytics in education, student performance and learning needs; Ethical considerations in learning analytics - privacy, consent, and ethical use of student data; AI-driven curricula - AI-based tools for designing and updating educational content; Behavioral analytics - student engagement and participation; AI and Adaptive Learning Systems: The role of AI in creating adaptive learning environments for differentiated instruction. Learning analytics for teacher development, training and professional growth; AI on educational equity; Data-driven decision making in education, strategic planning, and administration; Trends in AI and learning analytics.

Trends in eLmL 3.0&4.0 systems

Inference learning; Active learning; Learning through pictures; Collaborative active learning and augmented reality; Project-based learning; Inline learning analytics; Blended learning; the Flipped classroom; Inquiry-based learning; Lecture capture systems; Learning from serious games; Pedagogical design and learning interaction; Interactive multimedia-based systems; 3D interactive applications; Meta-learning (mining, recognition, patterns, etc.); Didactic proof assistants; Annotated learning videos; Multimodal learning environments; Co-learning methodologies; Learning Objects; Digital badge systems; eTextbook; eSchool Bag; Online music education

Adaptive eLearning

Peer-assessment in learning (eLmL) systems; Self-assessment in eLmL; Reflective thinking; Self-regulated learning; Attention training mechanisms; Context-aware collaborative learning; Self-evaluation learning systems; Adaptive tutoring systems; Emotion-driven learning; Assessment of self-learning systems; Adaptive learning systems for adults; Adaptive learning systems for children; Adaptive blended learning systems; Learners feedback in adaptive learning systems; Learners reflection in adaptive systems; Learning with mobile recommender systems; Learning interaction patterns; Perceived learning quality metrics; Personalization of e-Learning courses; Assessing pedagogical satisfaction

(Augmented) Virtual reality and social games

Virtual and augmented learning environments; Spatial augmented reality; Serious games; Entrepreneurship social games; Collaborative visualization; Training via virtual reality-based systems (spatial-orientation, dental anesthesia, etc.); Virtual reality-based therapies (phobias, fear of flying, etc.); Expression recognition; Serious games applications (rehabilitation, surgical education, warfare, etc.)

Learning-oriented devices and networks

Mobility (IEEE 802.11 standards, engineering, smart devices); Mobile communications; Hardware/software systems for mobile communications; Evolution from 3G to 4G and beyond; Mobile networking; Wireless networking; Wireless access (WPAN, WLAN, WLL); Mobile IP, VoIP, IPTV, etc.; Satellite technologies for e-learning; Next generation of mobile technology; User-oriented device interfaces; Adaptable student/device interaction; Wearable devices

Learning-oriented technologies

Architecture of learning technology systems; Informal learning; Formal/informal exploratory and serendipitous learning; Advanced uses of multimedia and hypermedia; Integrated learning and educational environments; Remote and wireless teaching technologies; Anytime/anywhere e-learning and wearable network devices; Adaptive e-learning and intelligent applications/tools; Agents technology; Intelligent tutoring systems; Training e-learning teachers; Practical uses of authoring tools; Application of metadata and virtual reality

Tools and platforms

eLmL learning tools (basic infrastructure, content management, cross-media publishing, social & cooperative learning, lecture recording); Tools and architectures for mobile/ubiquitous e-learning; SOA for e-learning; Web 2.0 and social computing for learning; Ontologies and semantic Web standards for e-learning; Adaptive and personalized educational hypermedia; Peer-to-Peer learning applications; Social software for collaborative learning; Socially intelligent agents; e-Learning platforms, portals and virtual learning environments; Embedded systems education; Wearable computers and education; Multimedia environment for teaching; Web-based learning, including Wikis and Blogs; Learning content management systems

On-line learning

Content engineering (authoring, standards, metadata, process models); Internet based systems; Navigational aspects for on-line learning; Virtual spaces for learning communities; Internet supported ubiquitous learning; Mobile eLearning applications; Pervasive eLearning scenarios; Multi-agent technology applications in Web-based education; Semantic social networks; Community discovering in social learning systems; Social structure exploitation in e-learning

Mobile learning, teaching, and training

Advanced teaching and learning technologies for mobile learners; Advanced software and hardware systems for mobile learning and teaching; Virtual mobile learning environments; Adaptive learning strategies Advanced curriculum and courseware for mobile learning and training; Security issues of mobile learning; Learning management systems for mobile learning; Ontologies and pedagogical models; Testing, assessment and quality issues of mobile learning; Faculty and professional development on mobile teaching and learning Infrastructure, administrative and organizational issue of mobile learning; Applications of mobile technology in open, distance, and corporate education; National and international projects, strategies, and policies on mobile learning

Hybrid learning

Didactics of eLmL (informal learning, ambient and augmented learning, cooperative learning); Teacher-centric and student-centric approaches; Self-learning integrated methodology; Learner autonomy; Interactive hybrid learning; Assessment strategy for hybrid learning; Collaborative learning/groupware; Content management for hybrid learning; Digital libraries for hybrid learning; Effective content development experiences in hybrid; earning; Improved flexibility of learning process; Institutional policies; Instructional design issues; Organizational framework for hybrid learning; Outcome based teaching and learning; Pedagogical issues

Challenging technical aspects

Tutoring eLearning applications and services; Teaching eLearning methodologies and technologies; National and international projects on e-learning; e-Learning industry and universities programs; Application of instructional design theories; Reflection in learning software and hardware; Social impact metrics on distance learning; Methodologies and processes for education; Curriculum projects and experiences; Educating the educators; Simulated communities; Online mentoring; Cultural, social, and gender issues; Personalization; Corporate training

eLearning materials

Cognitive aspects of interactive multimedia learning materials; Challenges of user-activated learning feature (text, still or moving image, sound and music); Empirical studies on usage (perception, interaction and reading patterns); Learning outcome of multimedia materials; Comparative studies of effect of media with variants of similar content; Aesthetics of learning materials; Case-studies on the visuals materials; Studies on design principles and practices; Analyses of the visual aspects of commercial products; Analysis of preferences of users and educators

Assessing eLmL

Organization of eLmL (quality management, learning networks); Cost models for eLearning; E-market place for higher education; Evaluation of eLearning; Social benefits of eLearning; e-Learning effectiveness and outcomes; Global trends in eLearning

Education in developing regions

National/international strategies; Evaluation of learning technology systems; Emerging and best practices; Managing quality in eLearning; Standards related activities


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eLmL 2026 Committee: https://www.iaria.org/conferences2026/ComeLmL26.html


IARIA Ambassadors

Steve Chan, Decision Engineering Analysis Laboratory, USA
Dirceu Cavendish, Kyushu Institute of Technology, Japan
Monika Maria Moehring, Study Centre for Blind and Disabled Students, Technische Hochschule Mittelhessen, Gie en Germany
Carlos Becker Westphall, Federal University of Santa Catarina, Brazil
Lasse Berntzen, University of South-Eastern Norway, Norway
Les Sztandera, Thomas Jefferson University, Philadelphia, USA
Andreas Rausch, TU Clausthal, Clausthal-Zellerfeld, Germany
Timothy Phan, NASA, Jet Propulsion Laboratory, USA
Manuela Vieira, CTS/ISEL/IPL, Portugal
Luigi Lavazza, Universit dell'Insubria - Varese, Italy

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