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GAMOTEC 2024 : 4th International Workshop on Gamification and Motivational Technologies (GAMOTEC) 2024

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Link: https://eventos.unizar.es/63018/detail/4th-international-workshop-on-gamification-and-motivational-technologies-gamotec.html
 
When Nov 26, 2024 - Nov 27, 2024
Where Online
Submission Deadline Oct 31, 2024
Notification Due Nov 10, 2024
 

Call For Papers

The University of Zaragoza (Spain) and the GENERES research group are proud to host the 4th International Workshop on Gamification and Motivational Technologies (GAMOTEC 2024), November 26-27, 2024. This workshop is aimed at academic researchers and practitioners seeking to advance knowledge in the field of gamification.

GAMOTEC 2024 will be held online and participation is free of charge. Contributions can be presented in English and Spanish, with specific sessions for each language.

Researchers interested in participating in the workshop are invited to submit an extended abstract (below 2,000 words) of their academic works in the electronic submission form using the template available on the website.


Important dates:

Submission deadline: 31 October 2024

Notification of acceptance: 10 November 2024

Celebration dates: 26-27 November 2024

GAMOTEC 2024 welcomes submissions related to the gamification phenomenon and motivational technologies. Topics of interest for this workshop include, but are not limited to:

Gamification design (design methods, game mechanics, game dynamics, motivational affordances…).

Gameful experience (motivation, flow, engagement, enjoyment…)

Gamification in specific contexts: marketing (advergaming, gamified loyalty programmes, social media), education (game-based learning, serious games, simulation games), work (gamified recruitment, gamification in leadership, gameful work), health (exergames, fitness apps), tourism, sustainability

Gamification and technology (VR, AR, metaverse, wearables, artificial intelligence, privacy, security…)

Gamification and ethics (side-effects and long-term effects of gamification, the societal impacts and ethical issues of gamification…)

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