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ICSE GAS 2024 : 8th International ICSE Workshop on Games and Software Engineering


When Apr 14, 2024 - Apr 20, 2024
Where Lisbon, Portugal
Submission Deadline TBD

Call For Papers

Games are a popular form of entertainment and, due to their nature (i.e., interactive, immersive, etc.), strongly lend themselves for use beyond this original intent. Serious games, or games with a purpose, have been introduced to integrate the entertainment value games with domain specific objectives on important topics within education, health, and the environment to mention a few. In addition, gamification has been used to enhance non-entertainment applications with game elements; it aspires to foster behavioral changes, engagement, motivation, and participation in activities. In this context, the actions performed have meaning/value in the game experience in order to improve workplace performance or learn something in real life.

The growing adoption of gameful experiences in all of the previous contexts make their design and development increasingly complex due to, for example, the number and variety of users, and their potential mission criticality. This complexity is nurtured, among the other factors, by a lack of theoretical grounding and adequate frameworks to engineer the intended solutions. GAS 2024 seeks to bring the attention of interdisciplinary researchers and practitioners to the opportunities and challenges involved in new trends and issues related to the development of entertainment games, serious games, and gamified applications. It provides a forum to explore issues that crosscut the software engineering and the games development communities.

The goals of the one day GAS 2024 workshop are to:
Bring together the greater communities of Software Engineering and Game Engineering in an interactive program that encourages discussion and scholarly debate from interdisciplinary perspective.

Identify and explore emerging opportunities, research challenges, costs, and benefits for entertainment games, serious games, and the gamification of traditional (non-games) applications and activities.

Identify and explore emerging research challenges, trends, costs, and benefits on enabling socio-economic change through games or game-based applications, with SE techniques.

Generate a new research agenda, identify topics of interest for this community, and how future workshops and social media groups may explore these topics.

Topics of Interest
GAS 2024 welcomes submissions addressing topics at the intersection of software engineering and entertainment games, serious games, and gamification. Topics include, but are not limited to tailored, interdisciplinary approaches on:

engineering activities (requirements engineering, architecture, design, testing, playtesting).

umbrella activities (adherence to standards (e.g., Code of Ethics), build management, configuration management, lifecycle processes (e.g., Agile, DevOps), traceability).

adaptable game development and game play.

artificial intelligence in game development and game play.

biometrics in game development and game play.

competitions (e.g., game jams).

data analytics and visualisations.

domain specific languages and formal methods for games.

maintenance and evolution of games.

metrics for game development.

model based representations, analyses, and transformations.

monitoring, analysis, and visualization of game play data at scale.

procedural content generation.

QoS properties (e.g., accessibility, privacy, user experience))

re-use in games (e.g., franchises, modding, product lines).

software engineering education and training.

tools, infrastructure, and services.

Submission Guidelines
We will accept three types of submissions:

Long Research Papers: max. 8 pages.
Short Research Papers: 4 - 6 pages.
Extended Abstracts (e.g., demo., position statement): 2 pages.

The submission formatting instructions are available at for both LaTeX and Word users.

All workshop papers should be submitted electronically in PDF format through the EasyChair workshop website at The submissions will be desk checked to ensure they meet the submission requirements (e.g., page limitations, format) and are within the scope of the workshop. A single blind review process will be used.

The accepted papers will become part of the workshop proceedings. The official publication date of the workshop proceedings is the date the proceedings are made available in the ACM Library. This date may be up to two weeks prior to the first day of ICSE 2024. The official publication date affects the deadline for any patent filings related to published work.

If you have any questions or wonder whether your submission is in scope, please do not hesitate to contact the co-organizers by e-mail:

Important Dates
Submission deadline: Dec. 7 2023
Notification of acceptance: Jan. 11 2024
Camera-ready version: Jan. 25 2024

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