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IEEE WoWMoM 2022 : IEEE International Symposium on a World of Wireless, Mobile and Multimedia Networks


When Jun 14, 2022 - Jun 17, 2022
Where Belfast, UK
Submission Deadline Dec 15, 2021
Notification Due Feb 20, 2022
Final Version Due Apr 15, 2022
Categories    wireless network   mobile network   multimedia network

Call For Papers

======================= CALL FOR PAPERS ========================

IEEE WoWMoM 2022 ( soliciting original and previously unpublished papers addressing research challenges and advances in the areas of wireless, mobile, and multimedia networking as well as ubiquitous and pervasive systems and applications. Wireless networking technologies are continuously evolving and have become a critical part of modern life, be it for communication services, media distribution, or sensing and actuation services within the Internet of Things (IoT) context. Appropriate resource management, applications design, and architectural networking paradigms are necessary to provide users with high quality experience in multimedia communication and services. Edge computing and data-driven artificial intelligence (AI) techniques are becoming essential tools to cope with the increasing diversity of connected devices and the plethora of new data-intensive and latency-sensitive applications requested by end-users. At the same time, the interoperability among IoT environments (including wearable computing and sensors), the network edge, and the cloud are evolving towards an edge-cloud continuum that is expected to support a wide range of application domains and services in a more smooth and efficient manner. In this context, providing rich sets of measurements for characterizing, detecting, and understanding the behavior of such complex systems is of paramount importance.

IEEE WoWMoM 2022 takes a broad view and seeks papers describing innovative research contributions to the field of mobile and wireless networking and applications. We solicit papers that present original work, validated by experimentation, simulation, or analysis. We also welcome practical experiences and experimental efforts from both industry and academia, duly documenting the lessons learned from testbeds, field trials, or real deployments.

5G/6G networks for mobile and multimedia services
AI-assisted and data-driven networking in wireless, mobile, and multimedia networks
Authentication, authorization, accounting for wireless, mobile, and multimedia networks
Behavior-aware human-centric multimedia networks
Communication technologies and services for MTC
Connected vehicles: networking issues and services
Content-centric architectures for wireless, mobile, and multimedia networks
Context-awareness in wireless, mobile, and multimedia networks
Dependability and survivability issues for wireless, mobile, and multimedia networks
IoT-edge-cloud continuum for wireless, mobile, and multimedia networking and services
Energy efficiency for wireless, mobile, and multimedia networks
Integrated Access and Backhaul (IAB) multimedia networks
Internet/Web of Things
Localization, tracking, and mobility management and services
Middleware services for wireless, mobile and multimedia networks
Mobile big data networking and services
Mobile social networks
Modeling, analysis, and performance evaluation of wireless, mobile, and multimedia networks
Network traffic characterization and measurements
Participatory, mobile, and urban sensing
Reconfigurable Intelligent Surfaces (RIS) enabled multimedia networks
Resource management and QoS/QoE provisioning
Seamless inter-networking and self-organization
Software-Defined Networking, Network Function Virtualization, and slicing for wireless and mobile networks
System prototypes, measurements, real-world deployment, and experiences
Trust and privacy issues for wireless, mobile, and multimedia networks
Virtual mobile infrastructure
Wearable Computing
Wireless multimedia systems, services, and applications
Authors are invited to submit papers describing original, previously unpublished work not currently under review by another conference, workshop, or journal.

Only PDF files will be accepted for the review process, and all submissions must be made electronically through EDAS. Click here to register your paper now!

Authors can submit regular or work-in-progress papers (appropriate category to be selected upon submission).

Regular papers submissions may be up to 10 pages in length (including figures and references), formatted in two-column IEEE conference style with font size 10 points or greater. See IEEE Manuscript Templates for Conference Proceedings.

Work-in-progress papers provide a peer-reviewed forum for late-breaking or preliminary research results, giving an opportunity for researchers and practitioners to present and demonstrate their recent research and obtain feedback from their peers in a poster session. Work-in-progress papers submissions may be up to 4 pages in length (including figures and references) and must have the prefix "WIP:" in the paper's title.

Paper due: December 15, 2021
Acceptance notification: February 20, 2022
Camera-ready version due: April 15, 2022
An author of an accepted paper is required to register for the conference at the full (member or non-member) rate. The paper must be presented by an author of that paper at the conference unless a written request before the conference for a substitute presenter with compelling reasons is sent to the TPC Co-Chairs, and permission is granted. Accepted papers (both regular and WIP) will be included in the proceedings of IEEE WoWMoM 2022 which will be published through the IEEE Xplore digital library.

All conference proceedings must meet IEEE's quality standards, and IEEE reserves the right not to publish any proceedings that do not meet these standards. Furthermore, IEEE reserves the right to remove papers from IEEE Xplore that are not presented at the conference, for unjustified reasons.

Extended versions of selected papers from IEEE WoWMoM 2022 will be invited for possible publication in the Elsevier journals:

Computer Communications (Impact factor 3.167)
Pervasive Mobile Computing (Impact factor 3.453)

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