SCIFI-IT 2022 : 1st Call for Papers, 6th Annual Science Fiction Prototyping Conference
Call For Papers
1ST CALL FOR PAPERS
6th International Science Fiction Prototyping Conference 2022
Science Fiction designing you Future
University of Leuven/Ghent Research Centre
Ghent - Belgium
April 3-6, 2022
The European Technology Institute
and Sponsored by
Royal Military Academy of Belgium
University of Skovde
University of Zilina
For latest information see:
AIM OF SciFi-It'2022
Living in a world driven by rapidly changing technology, what used to be classified as science fiction is fast becoming science fact. Moreover science fiction has in its own right become a source of inspiration in product development and product design. This process, better known as science fiction prototyping, functions as a vehicle to promote creative thinking and innovation in the business and technology development process using ethnographic field studies, technology research and trend data in order to create a pragmatic vision of the future for consumers and computing called “future casting”.
The sixth edition of the International Science Fiction Prototyping conference covers the transition of ideas and objects from science fiction through developmental research using simulation, modelling and AI into managerial, military, industrial and household objects and tools for our future present daily lives in order for the aforementioned to become an integral part of that future present.
Scientific submissions (see the themes page) are solicited (use the reply page), which reflect this transitional design phase using visions of the future as mapped out in our common science fiction legacy in print and vision. Furthermore the event also aims to feature an exhibition of design objects which embody the essence of the event. For this exhibition, one page accompanying submissions to the exhibited objects can be submitted which will be printed in the adjunct proceedings. Presentations will be as poster or as short paper. Proposals should indicate either preference for table based and/or conference stage demonstration.
Depending on the COVID situation this event will be either be a full onsite, hybrid or completely online event. (we will decide closer to the paper submission date)
All submissions will be peer reviewed by at least three members of the International Program Committee. Accepted papers will be published in the conference Proceedings (both print and electronic format), that will be copyrighted and widely disseminated. All talks and tutorials, must be accompanied by a paper of between three to eight Proceedings pages.
SCIFI-IT® Proceedings are submitted for indexing on SCOPUS/INSPEC-IET/ISI World of Science, and the Belgian Royal Library. Selected papers will appear in journals especially tailored to EUROSIS.
Invited speakers so far:
Towards Customized & Acceptable Foods by 3D Food Printing
Maarten Schutyser, Wageningen University and Research, Wageningen, The Netherlands
Towards the Development of Digital Twins for the Bio-Manufacturing Industry (joint FOODSIM presentation)
Krist Gernaey, DTU Chemical Engineering/Bioscavenge ApS, Zealand, Denmark
Science Fiction versus Reality
Leon Rothkrantz, Czech Technical University, Prague, Czech Republic
A Multi-Agent Model Approach to fill up the Gap between Emotion, Psychological and Brain Computing
Joël Colloc, Université of Le Havre, Le Havre,France
How Advances in Machine Learning Change the Way we grow Food
Pauline Canteneur, Head of Business Development and Partnerships, FarmWise, San Francisco, USA
The Rise of "Artificial Engineers" in the Manufacturing Industry
Alireza Yaghoubi, Chief Technology Officer, AirGo Design, Singapore
title to be announced
Rob Vingerhoeds, ISAE-SUPAERO, Toulouse, France
title to be announced
Louis-Robert Cool, SEAFAR, Antwerp, Belgium
The EU CAPTN project (provisional title)
Prof. Dr. Dirk Nowotka, Christian-Albrechts-Universität zu Kiel, Kiel, Germany
The conference covers the following themes for which papers are solicited:
Using Cliodynamics to map the Future
As we grapple to understand and shape our future, we look at the role cliodynamics might play as a transdisciplinary area of research that integrates cultural evolution, economic history/cliometrics, macrosociology, the mathematical modeling of historical processes during the longue durée, and the construction and analysis of historical databases. In short cliodynamics treats history as science while gaming possible futures based on mathematical modelling of trends of world-systems analysis, co-evolutionary models, Structural-demographic theory and secular cycles for complex systems analysis and problem solving.
Augmented Reality and Pervasive Systems in Simulation
Pervasive systems are likely to become the next programming paradigm for the information society. They will allow us to implement the augmented reality and the ubiquitous computing ideas. Pervasive systems in factories enable operators and machines to interact on a common virtual level which is also capable of simulating the real part. Among other related topics, this track includes: ubiquitous computing, augmented reality, mixed reality, wireless networks, hybrid systems, simulation models, human-computer interaction, artificial intelligence, security, scalability, fault tolerance, smart devices, and pervasive services.
Sci-Fi Product Design Methodology – From Mind to Matter
As with any other design, a Sci-Fi envisaged product has to go through several stages before it can become a true product, they are: Simulation of product design; Planning and control; Reconfigurable responsive computing and process re-engineering; Integrated product and process modelling; Modelling and simulation in virtual global enterprises; Simulation based design; Qualitative and fuzzy modelling and simulation in engineering design; Modal logistics in systems design; Simulation in support of system specification and design.
Modern simulation tools enable understanding, prediction, and improvement of product performance digitally. By performing simulations as early as possible in the engineering process, we can explore and optimize a large number of different concepts. These multiple and very short design loops result in early insight in product behavior. The increased insight reduces downstream cost for expensive physical prototypes, increases the product’s performance and downstream potential cost for delay in market introduction. By keeping the intended manufacturing process in mind from the early start of a project, these concepts can then be translated into feasible, viable and reliable products.
Interfacing the real and digital world
As the barrier between the real world and the digital will be fading the following technologies will come to the forefront in the field of business transactions and contacts: enhanced reality/ mixed reality/ telepresence/ augmented reality/ virtual reality using Digital Walls, Head-up Displays and haptic holograms. Furthermore these tools will help f.ex. in the Real Estate Business to create virtual tours of propertiesor to organize virtual field trips at school, Game Launches, Product Launches, Trade Shows, Product Visualizations and Story Telling. (Lingoland and House of Languages)
As these digital worlds of data become more important to us personally, the next logical step is creating digital doppelgangers who look like us, act like us and
potentially, even have the same legal rights as us, to navigate these virtual data worlds extracting relevant data to enhance or cognitive capacities as a tool to
master future real world challenges.
AR requires advanced, low-latency machine vision in order to convincingly combine real and virtual objectsin the same interactive scene. Augmented Reality is interactive, (Shared) Virtual Reality is immersive while Blended/mixed reality is more Computer Generated (CG) Virtual Reality (CGVR)
In all of the above applications the following hardware is mostly used: Microsoft Hololens, Magic Leap, Leap Motion, Oculus Rift, Microsoft Kinect, Google Glass, DAQRI…..
3D printing the world - From 3D printer to replicator
As 3D printers are becoming more mainstream, powerful and affordable 3D printing is opening up new horizons in applications, such as printing food, medicine, buildings, drones, clothes, shoes, machine parts and machines. In its most extreme form we have off world 3D building and manufacturing. Advancements in 3D printing have made also great leaps in printing artificial organs, bones, and even tissue. On extrapolation the next step will be chemprinting with which objects will be grown in chemical vats.(f.ex.growing drones chemputer BAE)
Augmenting the human – from human to humanoid
Non invasive upgrades: Wearable computing or Data Wearables, Smart Clothes using RFID and embedded processor technology, intelligent fabrics, polytronics, smart contacts, Exoskeletons
Invasive upgrades: Growing Organs, Smart Prosthetics, 3D Printed Prosthetics, 3D printed artificial organs, bones, and even tissue. Nanobots, Electronic Drug dispensers, Electronic Implants, Human-Robo convergence
From home to digital playground
The home of the future will be managed by ambient intelligence using pervasive computing, GPS active RFID electronic tags, wireless sensor networks and haptic interfaces to monitor your house (Amazon’s Echo), your health and the general running of your home environment. Entertainment will be piped into your home through Mediascapes, Interactive posters and digital walls using Augmented and Virtual Reality, while haptic holograms created through Direct Atom Imaging by Chemical-Sensitive Holography might serve as virtual companions.
The ambient intelligence will manage your service robots –Robot Maids (Mahru Z) – Robot Vacuum Cleaners (Roomba) using f.ex the software language GAZEBO (http://www.osrfoundation.org/)
Objects within your house will be either virtual projected decorations, 3D printed furniture and homeware which will be totally tactile enhanced.
From Shopping Mall to Tailored Shopping Experience
The shopping Mall through Face Scanning Marketing Technology and in store activation phone apps will provide each and every shopper with targeted advertising based on socially aware AI, your web preferences, clicks and past purchases. With in-store activation they will contact you by augmented reality, intelligent displays, digital walls and personalized messaging (like Apple’s Ibeacon commercial retail-display advertising tailored to individuals). Your purchase experience will be enhanced through VR Product presentations online and retail simulations based on shopper intelligence, avatar sales assistants (customer tracking tools) creating Fluid Shopping.
From Office to Road Warrior Virtual Battle Station
The office of the future is set to break out of its four walls and open up and connect to the world using the latest in Augmented and VR technology. This will be done using interactive whiteboards, shared screens, synthetic environments, telepresence, head-up displays using Air touch technology through gestural interfaces. (Microsoft Kinect). Digital assistants like the Microsoft Cortana digital assistant, will be on standby to help you function more efficiently.
Designing Future health Care - From hospitals to “Home-spitals” - From Hospital Room to Sickbay
Within the confines of the future hospitals great changes are coming in the form of the introduction of care robots (like MOnarCH Multi-Robot Cognitive Systems Operating in Hospitals), robot surgeons (Verb robot from Google or Stiff-Flop - A Surgical Robot based on an Elephant's Trunk) and robot doctors who will dispense drugs. Microbots will perform surgeries from inside your body and ingestible robotics will diagnose or operate on you before they dissolve. While on the other hand human doctors will be able to analyze patients using “Tricorders” like the Scanadou Scout or by following patients using apps (like Apple ResearchKit an open-source platform that empowers researchers to design and administer app-based health research, which they can assemble quickly via a plug-and-play approach and without the need for a team of coders) on their mobiles, and making diagnoses using expert systems (IBM Watson, Machine learning algorithms or AlphaGO). One day, instead of getting prescriptions from your doctor, brain implants may read your symptoms and beam them directly to the smartphone. It will then print out a custom set of drugs to address the root of your problems. Scanning technology will one day create devices that combine spectroscopy, magnetic resonance, and radiation in an all-in-one scanner. The hospital beds themselves will become patient monitoring facilities, optimizing the workload for hospital personnel.
As to the diagnostic analysis, doctors and students will be confronted with Virtual patients, based on 3D Scene Modelling in Human Anatomy Simulators, Interactive 3D Virtual Autopsy Tables and 3D virtual birth simulators.
From robot worker to robo-buddy
As robots become more common, their successful co-existence with humans will depend on their appearance and behavior. The ability to navigate inert and moving objects autonomously and safely is a huge first step.
The way robots appear is often determined by the application. A roving security robot can look imposing, while an inventory machine needs to be unobtrusive as it shares aisles with shoppers. A delivery robot, whether traveling to your hotel room, home, or place of business, has to be a convenient size for you to retrieve the contents.
This track looks at the transition of the industrial robot to a real robo-buddy who can be the integrated co-worker robot (f.ex. KUKA flexFELLOW, ROBOFOOT – Robofoot website ) or cobot on the factory floor, or household robot (like JIBO) robot carer (like Nao or Pepper- Aldebaran or Twendy One –Waseda University, or the networked MBOT from MonarCH), search and rescue and retrieval robot, shelf picking robot, cleaning robot, inspection and monitoring robot, space explorer, Mission robot. In short a robotic assistant to the human operator.
The future multi-agent robots will use as their operating systems either ROS (www-ros-org, Open Source software), RoboBrain.me, Deepglint or RoboHow (www.robohow.eu)
Of UAV’s, Robot Vehicles, Sentient Drones and Flying Cars
As computing power and computer networking increases simple UAV and UCAV’s will become more sentient intelligent guided vehicles being able to operate as standalone (f.ex. The RADHAR (Robotic ADaptation to Humans Adapting to Robots) self driving wheelchair) or in swarm to perform predestined tasks under the guidance of a human operator using obstacle avoidance software. These will take the form of remotely operated helicopters, planes, trains, ships and space ships.
Examples of robot vehicles are: Savioke’s Relay, also called the Botlr, is designed for service use in hotels; Starship Technologies, six-wheeled urban delivery robots; Knightscope, Inc.‘s K3 and K5. The company refers to them as Autonomous Data Machines and Simbe Robotics’s Tally, described as an automated shelf auditing and analytics solution.
On the other hand as drones become more powerful, they have taken on car-like dimensions which open the way for passenger-carrying drones, i.e flying cars. Which are setting themselves up as one of the future modes of transport.
AI you can drive my Car
In future your care will become your mobile office and personal computing station being able to drive autonomously from a to b constantly communicating its position to the other cars and surroundings in order to improve traffic flow, inter-traffic communication and situational awareness.
This track covers the embedded systems available in self-driving car design: Look-Ahead Radar – LIDAR, Automatic Braking, Blind Spot Detection, Obstacle Avoidance, Autonomous Environment Mapping using Deepglint AI Software, Steer by Wire, LEDS,Lane Departure Warning, Conversational Voice Recognition, Drowsiness Sensors, HMI Cockpit Controllers, Split Displays, In-car Entertainment Systems, Glass Cockpit/HUD Displays, Smart Navigation, Networking, Integrated Sensors, Vehicle-to-Vehicle (V2V) Communication.
Farming in the Sky with Robots
This track looks at vertical farming or robotic vegetable factories in urban areas and robot farming in the fields to increase food production in rural areas, which are depopulating. This by using methods, like those tackled by the MARS project, which stands for Mobile Agricultural Robot Swarm. The idea behind the Mars Projects is that by deploying many simpler and smaller robots, they hope to make their farm-solutions safer, more reliable, and productive, while avoiding soil compaction that comes with larger robots navigating the fields. A swarm could also provide continuous operation, by having robots take turns charging or undergoing maintenance. F.ex. Australian ranchers are turning to farm robots to manage livestock in the Outback
From Minority Report to Robocop
Predictive policing, Analytic Intelligence, Video Intelligence, Dazzlers, Crowd control simulations, Facial Recognition and Face Verification based on 3D Modeling for more accurate Facial Recognition on the move using enhanced glasses, security systems (biometric and other data-processing techniques like Teradeep which is a real-time object classifier (enhanced reality), 3VR VIP License Plate Recognition, Full Body Scanners, Surveillance and Security Robots. All of the aforementioned would help the government as both a live and forensic tool to police airports, train stations and large arenas for public safety, secure offices for access control and for identifying wanted individuals in public areas.
Preparing the Military for the Future Virtual Battle Space
As the future battlefield becomes more lethal and unpredictable than ever, the military are always looking for that advantage in many different areas such as enhancing the soldiers’survivability wearing for example the Tactical Assault Light Operator Suit (TALOS), the Future Warrior Combat Suit, which feature use of technologies such as nanotechnology, powered exoskeletons, and magnetorheological fluid-based body armor. Training him in a Virtual Reality Dome to assess his thinking in a Virtual Combat Environment.
Meanwhile combat vehicles become more electronically integrated, fielding reactive armour, cloaking devices, active denial systems and camouflage systems, laser weapons, electric guns and railguns. Supported by armed and surveillance drones on land, sea and in the air acting alone or as multidomain battle drone swarms, and mobile mule robots and sentry robots thereby creating a force multiplier for than the opposing force.
All of this managed within the confines of the Future Virtual Battle Space using for such technology as the augmented reality sandbox and learning machines; These Learning Machines will enhance human-machine collaboration (converging technology) , by using advanced computers and visualization to help humans make faster, better and more relevant decisions and by using co-bots to alleviate human operators to finish complicated tasks; Assisted human operations, which means plugging every pilot, soldier, sailor and Marine into the battle network; Human-machine combat teaming: new ways in which manned and unmanned teams operate; and Networked-enabled autonomous weapons within a System Information Exploitation environment.
Reach for the Sky
As air travel is set to expand exponentially in future, design of aircraft will have to be drastically changed in order to comply with noise levels, address higher fuel efficiency, faster travel times and low-orbit space flights. This track looks at what might change in future aircraft creation based on innovative scifi-design.
Air Systems Simulation Modelling and Design (Airframe, Wing, Lift Coefficient, Parasitic Drag, Aircraft Stabilization, Aero-Acoustics and Vibration, Impact Dynamics, Flight Controls and Aerodynamics, Avionics, Fit Control, Landing Gear, Electric Steering Systems, Large Eddy Simulation), Control Surface Shaping, Active wing Morphing Control and Self-repair, Structures technology for future aerospace systems, Aerospace Vehicle Systems Technology (AVST), Aviation Safety Analysis Software within the Intelligent Synthesis Environment, Aviation Systems Capacity, Bio-nanotechnology simulation, Aerospace Propulsion and Power Combustion and Energy Conversion, Fluid Flow and Mass Transport behaviour in Engines, Plasma Based Flow Control, Actuators and Plasma Enhanced Combustion, Ultra Efficient Engine Technology, Fuel Cells, Supersonic and Hypersonic Craft Simulation, Ramjet Simulation, Aero-thermoelastic Effects in Hypersonic Vehicles, Micro Air Vehicles Simulation, Small Aircraft Transportation Systems, Quiet Aircraft and Noise Reduction Technology, Green Aviation, CICT Simulation, Vision-Based Autonomous Flight, Aircraft-UAV-UCAV networked flight simulation, Stealth and radar evasion technology, Thrust vectorization simulation. Applications for future flight (f.ex.. Super Jumbos, Air-Taxis, All-electric Aircraft, Scramjets, Flying Wings....), Low Orbit-Space Flight, Decreasing Systems Risk and Improving Reliability. Drone Flight Simulation.
To infinity and beyond
If as a species we wish to survive the only option is to become a space faring society. This track explores the different vehicles and technologies we will need to succeed the colonization of outer space.
Next generation launchers (f.ex future X-Pathfinder), reusable launch vehicles (RLV), Aerospace Vehicle Systems, Technology, Payload Launch Simulation, Aerospace Autonomous Operations, System studies for future space transport architectures, Rocket propulsion simulation, EM Drive, Space materials and structures, Space habitats, Aerothermodynamics, launcher health management systems, avionics and in-flight experimentation. Space Cryo Electronics, Innovative Concepts and Technologies for lunar and planet exploration and asteroid mining (in-situ resource utilization, nuclear propulsion, 3D printed habitation, stretching nano-technology, modular architecture).
Further workshops can be proposed which fall within the scope of the conference by SEPTEMBER 25, 2021
Tutorials can be proposed in the following three categories:
T1- Introductory tutorials
T2- State of the Art Tutorials
T3- Software and Modelware Tutorials
Tutorial proposals should be emailed to Philippe.Geril@eurosis.org before OCTOBER 15, 2021.
The poster session only features work in progress. Next to the actual poster presentation, these submissions also feature as short papers in the Proceedings.
This session is for students who want to present their work in progress or part of their doctoral thesis as a paper. Student papers are denoted by the fact that only the name of the student appears on the paper as an author. They are published as short papers in the Proceedings.
For demonstrations or video sessions, please contact EUROSIS. Special session will be set up for vendor presentations in co-ordination with the scientific program. User Group meetings for simulation languages and tools can be organised the day before the conference. If you would like to arrange a meeting, please contact the Conference Chairs. We will be happy to provide a meeting room and other necessary equipment. Partners for projects session(s) will be organised by EUROSIS to give potential project teams or individuals the opportunity to present their research in order to link up with fellow researchers for future research projects. Those wishing to participate in this session need to send a proposal to EUROSIS. A EUROSIS TC Meeting and an EU Project update meeting
A special exhibition will be held during the conference focused on the themes discussed above. For more information please contact EUROSIS for further details. Email: Philippe.Geril@eurosis.org
EARLY BIRD SUBMISSION DEADLINE: NOVEMBER 5, 2021
SUBMISSION DEADLINE: NOVEMBER 25, 2021
LATE SUBMISSION DEADLINE: DECEMBER 6, 2021
NOTIFICATION OF ACCEPTANCE OR REJECTION: FROM JANUARY 10TH, 2022 ONWARD
Authors provide camera-ready manuscript: FEBRUARY 25, 2022
CONFERENCE at the University of Leuven/Campus Ghent, Ghent, Belgium: APRIL 3-6, 2022
Send all submissions in an ELECTRONIC FORM ONLY in (zipped) Microsoft Word format, or PDF format (preferred submission)indicating the designated track and type of submission (full paper or an extended abstract) to EUROSIS (Philippe.Geril@eurosis.org).
Please provide your name, affiliation, full mailing address, telephone / fax number and Email address on all submissions as well. For submissions please put in the subject of your Email the following indications: SCIFI-IT'2022 and designated track or USE THE ONLINE SUBMISSION FORM.
Only original papers, which have not been published elsewhere, will be accepted for publication
Only accepted and presented extended papers are eligible for journal publication in any of the journals listed here.
In order to ensure the quality of the proceedings, Thomson-Reuters ISI and IET will receive the listing of the actually presented papers, next to the copies of the Proceedings.
EUROSIS Proceedings are indexed by Thomson ISI, IET (INSPEC), and SCOPUS Engineering Village
Belgian VAT is 21% but it can be reclaimed through your university or company
On-Site Author and Non-Author Registration Fees
Author Members Non-members
Before March 15, 2022 € 560 plus VAT (€ 677,60 inc.) € 560 plus VAT (€ 677,60 inc.) € 605 plus VAT (€ 732,05 inc.)
After March 15, 2022 N/A € 605 plus VAT (€ 732,05 inc.) € 645 plus VAT (€ 780,45 inc.)
Non-Authors can also register for a ONE DAY participation of €380 plus VAT (€ 459,8 inc.).
Off-Site Authors and Non-Author ELECTRONIC PARTICIPATION FEES
Author Members Non-members
Before March 15, 2022 € 405 plus VAT (€ 490,05 inc.) € 405 plus VAT (€ 490,05 inc.) € 415 plus VAT (€ 502,15 inc.)
After March 15, 2022 N/A € 415 plus VAT (€ 502,15 inc.) € 435 plus VAT (€ 526,35 inc.)
On-site Student Author and Non-Author Fees
Students who are authors, pay a registration of € 415 plus VAT. To qualify as a student author you need to send in together with your paper a
copy of your student card. Student papers are only accepted as student papers if only the name of the student appears as author of the paper or in the case
of multiple authors, all authors should be students. Students who are not authors can participate in the event for € 440 plus VAT (€ 532,40 inc.).
Author Members Non-members
Before March 15, 2022 € 460 plus VAT (€ 556,60 inc.) € 460 plus VAT (€ 556,60 inc.) € 500 plus VAT (€ 605 inc.)
After March 15, 2022 N/A € 500 plus VAT (€ 605 inc.) € 550 plus VAT (€ 665,50 inc.)
Off-site Student Author and Non-Author Fees
Author Members Non-members
Before March 15, 2022 € 310 plus VAT (€ 375,10 inc.) € 310 plus VAT (€ 375,10 inc.) € 360 plus VAT (€ 435,60 inc.)
After March 15, 2022 N/A € 335 plus VAT (€ 405,35 inc.) € 375 plus VAT (€ 453,75 inc.)
PAPER SUBMISSION TYPES
FULL EXTENDED PAPER (eight pages including abstract, conclusions, diagrams, references. During review, the submitted full papers can be accepted as a regular 5 page paper. If the paper is excellent, full papers can be accepted by the program committee as an extended (8-page) paper. Each submission will be reviewed by at least three members of the SCIFI-IT'2022 International Program Committee.
REGULAR PAPER (at least five pages)
Participants may also submit a 5 page paper for a regular (5 pages) or short (3 pages) paper or poster, which will be reviewed by the International Program Committee. All accepted papers will be published in the SCIFI-IT'2022 Conference Proceedings.
SHORT PAPER (three pages)
Participants may also submit a 3 page paper for a short paper or poster, which will be reviewed by the International Program Committee. All accepted papers will be published in the SCIFI-IT'2022 Conference Proceedings.
PLEASE NOTE: ONE (1) AND TWO (2) PAGE PAPERS ARE NOT ACCEPTED AND ARE NOT EVEN SUBMITTED TO THE REVIEW PROCESS
European Simulation Office
Bluebridge Ostend Science Park
Wetenschapspark 1 - Plassendale 1
B-8400 Ostend Belgium
OUTSTANDING PAPER AWARD
The 2022 SCIFI-IT Conference Committee will select the Outstanding Paper of the Conference. The author of this paper will be awarded a free registration for a EUROSIS conference. Only papers SUBMITTED AS FULL papers will be eligible for the Outstanding Paper Award. VALID FOR 2 YEARS FROM DATE OF RECEIPT AWARD.
The official conference language for all papers and presentations is ENGLISH
The conference will be held at
University of Leuven/Ghent Research Centre
Gebroeders de Smetstraat 1
Occupation and/or Title:
Zip code: City: Country.
Yes, I intend to attend the SCIFI-IT'2022:
[ ] Presenting a paper, by submitting a full paper
[ ] Presenting a short paper (by submitting an extended abstract)
[ ] Participating in the industrial program
[ ] Organizing a vendor session
[ ] Proposing a panel discussion (please mention names of
[ ] Contributing to the exhibition
[ ] Without presenting a paper
The provisional title of my paper / exhibited tool is:
With the following highlights:
The paper belongs to the category (please tick only one):
[ ] Using Cliodynamics to map the Future
[ ] Augmented Reality and Pervasive Systems in Simulation
[ ] Sci-Fi Product Design Methodology – From Mind to Matter
[ ] Interfacing the real and digital world
[ ] 3D printing the world - From 3D printer to replicator
[ ] Augmenting the human – from human to humanoid
[ ] From home to digital playground
[ ] From Shopping Mall to Tailored Shopping Experience
[ ] From Office to Road Warrior Virtual Battle Station
[ ] From hospitals to “Home-spitals” - From Hospital Room to Sickbay
[ ] From robot worker to robo-buddy
[ ] Of UAV’s, Robot Vehicles, Sentient Drones and Flying Cars
[ ] AI you can drive my Car
[ ] Farming in the Sky with Robots
[ ] From Minority Report to Robocop
[ ] Preparing the Military for the Future Virtual Battle Space
[ ] Reach for the Sky
[ ] To infinity and beyond
[ ] Security and Innovation
[ ] Poster Session
[ ] Student Session
[ ] Tutorials
[ ] Exhibition
Other colleague(s) interested in the topics of the conference