posted by organizer: ziyu502 || 919 views || tracked by 1 users: [display]

IEEE PIMRC 2021 : Workshop on eXtended Reality (XR) for 5G and Beyond (5G-XR Pro)

FacebookTwitterLinkedInGoogle

Link: https://pimrc2021.ieee-pimrc.org/workshop-on-extended-reality-xr-for-5g-and-beyond-5g-xr-pro/
 
When Sep 13, 2021 - Sep 16, 2021
Where Virtual
Submission Deadline May 25, 2021
Notification Due Jun 7, 2021
Final Version Due Jun 22, 2021
 

Call For Papers

Submission link: https://edas.info/N28429

SCOPE
eXtended Reality (XR) is an umbrella term that brings AR (Augmented Reality), VR (Virtual Reality) and MR (Mixed Reality) under one term. XR is expected to become a new killer application in the 5G era and it is predicted that there will be over 100 million XR users by 2025 and 1 billion by 2030. Within 3GPP, many XR use cases have been identified such as 3D messaging, immersive 6DoF, immersive online gaming, remote assistance, real-time 3D communication, online shopping, and holographic communication. A common feature of these XR applications is the Real-Time Broadband Communication (RTBC). For example, growing resolution and frame rate will increase the downlink rate from 50~100 Mbps to 0.5~1 Gbps, and for strong-interaction applications and cloud rendering, the latency will be lowered from 100 ms to 5~10 ms. Furthermore, holographic communication requires nearly 50~100 Gbps peak rate and ms-level latency.
Obviously, XR poses higher requirements of both capacity and latency on 5G networks and drives the evolution of 5G technologies. This workshop will mainly consider the air interface technologies which may help achieve the requirements for these XR applications. This workshop provides the opportunity for attendees from both academia and industry to exchange views on advanced XR technologies for 5G and beyond.

TOPICS OF INTEREST (including but are not limited to)
XR quality evaluation metric/methodology
Use cases, requirements, and standardization of 5G XR in 3GPP
Coordination and cross-layer design for 5G XR
Unequal error protection (UEP) techniques
QoE or source aware based transmission
Multi-stream transmission with different QoS requirements
Time sensitive scheduling with broadband transmission for 5G
Machine learning based video transmission
Joint source and channel coding
XR including AR/VR/MR mobility
Advanced power saving techniques for XR devices
Low-complexity advanced scalable video coding for XR
Holographic and haptic communication

GENERAL CHAIRS
Dr. Peiying Zhu, Huawei Technologies, Canada
Prof. Eckehard Steinbach, Technical University of Munich, Germany

TPC CHAIRS
Prof. Ning Wang, University of Surrey, UK
Mr. Shaobo Wang, Huawei Technologies, China

INVITED TALKS
On the Challenges of Delivering Next-Generation XR Applications in the Internet, by Dr. Gwendal Simon, Huawei France
Networking for Holographic Teleportation Applications, by Prof. Ning Wang, University of Surrey, UK
Optimal Wireless Streaming for 360 VR Video, by Prof. Ying Cui, Shanghai Jiao Tong University, China

TPC MEMBERS
Hwan-Joon (Eddy) Kwon, Senior Director at Qualcomm
Chi-Hsuan Hsieh, Research Expert at MediaTek
Gwendal Simon, Research Expert at Huawei
Ying Cui, Professor at Shanghai Jiao Tong University
Liang Zhou, Professor at Nanjing University of Posts and Telecommunications
Shengyue Dou, Research Expert at Huawei
Wei Zhang, Professor at Xidian University
Yuejun Wei, Research Expert at Huawei

Related Resources

IEEE AIxVR 2024   IEEE International Conference on Artificial Intelligence & extended and Virtual Reality
IEEE COINS 2024   IEEE COINS 2024 - London, UK - July 29-31 - Hybrid (In-Person & Virtual)
MoMM 2024   The 22nd International Conference on Advances in Mobile Computing & Multimedia Intelligence
WiMob - CWN 2024   Eleventh International Workshop on Cooperative Wireless Networks (WiMob – CWN’24)
XR Salento 2024   International Conference on eXtended Reality
XR for the Metaverse 2024   IEEE MetroXRAINE 2024 - Special Session on Extended Reality as a gateway to the Metaverse
ERSeGEL 2024   Workshop on Extended Reality and Serious Games for Education and Learning
IEEE CoG 2024   IEEE 6th Conference on Games
ICDM 2024   IEEE International Conference on Data Mining
Call for Chapters - CRC Press 2024   Internet of Things: Challenges and Advances