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P2P-DVE 2010 : P2P DVE 2010 Second Workshop on P2P Distributed Virtual Environments | |||||||||||||
Link: http://www.icumt.org/index.php/cfp-workshops | |||||||||||||
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Call For Papers | |||||||||||||
P2P DVE 2010
Second Workshop on P2P Distributed Virtual Environments Moscow, Russia, October 19th 2010 technically Sponsored by IEEE colocated with ICUMT 2010 The International Conference on Ultra Modern Communications http://www.icumt.org/ ================================================================================ Aims and Scope: ------------------------------ Distributed Virtual Environments (DVE) like military or civil protection distributed simulations and massively multiplayer online games (MMOG), for instance World of Warcraft or Second Life, are currently gaining increasing attention in the software market. In a DVE users located at geographically distributed hosts interact within a virtual world which is populated by user or computer controlled avatars and by passive objects which may be updated by the avatars. The client server model is currently the reference model for these applications, but several P2P based approaches have recently been proposed. In the client server model a single server manages the shared state of the DVE and is responsible of notifying both the position updates of the avatars and the updates to the shared state. The main drawback of this solution is the low level of robustness and scalability due to the presence of the single server. The definition of a fully P2P distributed architecture for DVE is an actual challenge because of the complexity of these applications which integrate networks, graphics and AI programming. On the other hand, the adoption of a distributed computational model is mandatory to overcome the low scalability of client server architectures. The workshop will focus on fundamental challanges and issues in the fields of P2P Distributed Virtual Environments and it will highlight the newest trends in this emerging area. Topics of Interest: ------------------------------ Topics include but are not limited to: -P2P Overlays -Scalability -Responsiveness -State Consistency -State Persistency -Scalable P2P Information Retrival -Security, Privacy -Content Streaming -Cheating Prevention Techniques -Self Adaptiveness -Hybrid Architectures -Implementation Issues Important dates: ------------------------------ Paper Submission due: July 20th 2010 Notification of Acceptance: August 20th 2010 Camera Ready due: August 30th 2010 Workshop Date: October 19th 2010 Submissions: ------------------------------ All accepted papers will be published in IEEE Explore.All submissions must describe original research, not published or currently under review for another workshop, conference, or journal. The submissions will be refereed by at least two reviewers in terms of correctness, originality, technical strength, significance and quality of presentation. Authors should prepare a PDF file following the IEEE single-spaced, double-column pages using 10 pt size fonts on 8.5X11 inch pages. Papers are restricted to a maximum length of six (6) pages, including text, figures, references, and appendices. Committees: (to be fixed) ------------------------------ Organizer: Laura Ricci, University of Pisa (Italy) Technical Program Committee Members: Fabrizio Baiardi, University of Pisa, Italy Ranieri Baraglia, CNR, Pisa, Italy Matteo Mordacchini, CNR, Pisa, Italy Patrizio Dazzi, CNR, Pisa, Italy Abdennour El Rhalibi, Liverpool John Moores University, UK Stefano Ferretti, University of Bologna,Italy Stephen Krause, University of Karlsruhe, Germany Gregor Schiele, University of Mannheim, Germany Shervin Shirmohammadi, University of Ottawa, Canada Shun Yun Hu, National Central University, Taiwan ================================================================================ For any problem, contact ricci@di.unipi.it |
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