posted by organizer: eliska_eai || 1874 views || tracked by 2 users: [display]

EAI ArtsIT 2020 : (Virtual) 9th EAI International Conference: ArtsIT, Interactivity & Game Creation

FacebookTwitterLinkedInGoogle


Conference Series : Arts and Technology
 
Link: http://artsit.org/
 
When Nov 5, 2020 - Nov 6, 2020
Where N/A, Cyberspace
Submission Deadline Aug 23, 2020
Notification Due Sep 14, 2020
Final Version Due Oct 12, 2020
Categories    digital art   interaction   game development   multimedia
 

Call For Papers

Due to the safety concerns and travel restrictions caused by COVID-19, EAI ArtsIT 2020 will take place online in a live stream.

Non-authors and Co-Authors of already registered papers can register for access to the live stream completely free of charge.

Scope
----------

Welcome to the 2020 ArtsIT, Interactivity & Game Creation International Conference site.

ArtsIT (abbreviated name for ease of writing) takes place from November 5 to 6 in Aalborg, Denmark. The conference brings together people from across various art forms with a keen interest in modern IT technologies. The addition of Interactivity and Game Creation in the title of the event since 2016 reflects the recognition of art in these fields and the growing industries, academic, and public interest. The event also reflects the advances seen in wide adoption of Virtual, Augmented and Mixed reality technologies and authors are encouraged to submit from these fields. Work-in-progress papers are also considered and encouraged.

Game Creation goals include to bring together game researchers, developers and players in order to exchange ideas on ideas, designs, concepts, art, interactivity, programming and programming techniques. The idea is that such convergences of people in the field will be beneficial to the local, national and international gaming industries and academia through what is experienced at ArtsIT international conference. Another aspect is that the event hopes to attract next-generation gamers so as to steer young people into this industry by providing how-to tutorials and giving opportunities to illustrate ideas with demos to the gaming industry whilst also opening up for the associated fields of digital arts and technologies and interactions/interactivity. Companies will also have the opportunity to seek new talent at this unique event and to complement NordikFilm plan to posit a seminar or presentation on investment into game studios in Denmark/Scandinavia.

ArtsIT has been successfully co-located with the international conference on Design, Learning and Innovation (DLI) since 2016. This means that delegates have options of talks to attend in the parallel sessions due to adjoining presentation auditoriums. Authors can decide if their submissions are to be considered under ArtsIT or DLI, but should not submit the same paper to both events.

Topics
----------

• Games, Interactivity,
• Virtual Reality and Augmented Reality,
• Gamification,
• Interactive Art (innovative interactive installations),
• Augmented Performing Arts (innovative performances and shows enhanced by ICT technologies), Augmented Reality applications in art and design,
• Information visualization,
• Big Data,
• Applications and interfaces for Mobile Devices,
• Virtual worlds, Metaverse, Avatars and Presence,
• Multimedia • Image Processing, Digital Photography,
• Audio Art, Sound Design,
• New Media Technologies,
• Corporeal Art/Design Systems (sensors, wearable computing, motion tracking etc.) Generative/Aleatoric Systems,
• Media Archeology,
• Virtual Museums and Curatorial Practices,
• Theoretical Studies and research output that resides at the intersection of the fields of art, design and technology

Publication
---------------

All registered papers will be submitted for publishing by Springer and made available through SpringerLink Digital Library.

Past volumes of ArtsIT Proceedings are indexed in leading indexing services: EI Elsevier, ISI Thomson’s Scientific and Technical Proceedings at Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).

Proceedings are realized as a joint ArtsIT/DLI book publication under the LNICST/Springer series.

All accepted authors are eligible to submit an extended version in a fast track of:

• EAI Endorsed Transactions on Creative Technologies
• EAI Endorsed Transactions on Serious Games

Additional publication opportunities:

• EAI Transactions series (Open Access)
• EAI/Springer Innovations in Communications and Computing Book Series

Instructions for paper submission
------------------------------------

Papers should be in English.
Regular papers should be 10 – 20 pages in length.
Previously published work may not be submitted, nor may the work be concurrently submitted to any other conference or journal. Such papers will be rejected without review.

General Chair
-------------------

Anthony Brooks
Aalborg University, Denmark

About EAI
---------------------
This event is organized by EAI (www.eai.eu).

EAI – European Alliance for Innovation is a non-profit organization and a professional community established in cooperation with the European Commission to empower the global research and innovation, and to promote cooperation between European and International ICT communities

Related Resources

AVC 2020   Advances in Vision Computing: An International Journal
EAI IC4S 2020   (Virtual) EAI International Conference on Cognitive Computing and Cyber Physical Systems
JSE 2020   9th International Conference on Software Engineering and Applications
IoTCare 2021   2nd EAI International Conference on IoT and Big Data Technologies for HealthCare
NLAI 2020   International Conference on NLP & Artificial Intelligence Techniques
EAI IoTaaS 2020   (Virtual) 6th EAI International Conference on IoT as a Service
SIGPRO 2020   6th International Conference on Signal and Image Processing
ICIDM 2021   7th EAI International Conference of Interactive Digital Media
CLSB 2020   International Conference on Cloud Computing, Security and Blockchain
EAI AC3 2021   EAI International Conference on Applied Cryptography in Computer and Communications