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TEEM 2017 : International Conference Technological Ecosystems for Enhancing Multiculturality | |||||||||||||||
Link: https://2017.teemconference.eu/ | |||||||||||||||
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Call For Papers | |||||||||||||||
The 5th edition of the Technological Ecosystems for Enhancing Multiculturality (TEEM) conference will be held at Cadiz, Spain, from October 18 to 20, 2017. Jointly organised by the University of Cadiz and the University of Salamanca. This event brings together researchers and postgraduate students interested in combining different aspects of the technology applied to knowledge society development, with a special attention to educational and learning issues regarding, but not limited to, the following broad-scope research areas: Educational Assessment and Orientation, Human-Computer Interaction, eLearning, Computers in Education, Communication Media and Education, Medicine and Education, Learning Analytics, Engineering Education, and Information Society and Education. TEEM is divided in thematic and highly cohesive tracks.
Each track shares the scientific and formal aspects for paper submissions, peer reviews and publication. Nevertheless, the track chairs will organise the proper dynamics to achieve the most important goal: to create a researching community. Therefore, the conference social events are open to all participants, including those registered as students, for strengthening the intercultural and multicultural skills among them, independently of the tracks they are involved. This promotes a low-cost/high-value conference, which reflects the nature of the city hosting TEEM 2017: Cadiz, the most ancient city still standing in Western Europe. List of Tracks Track 1 - Computational thinking in pre-university education Track 2 - 21st Century Challenges in Engineering and Technological Learning Track 3 - Educational Assessment & Evaluation in Digital Society Track 4 - New publishing and scientific communication ways: Electronic edition, digital educational resources Track 5 - Learning analytics: Needs and opportunities Track 6 - Technology, Health Sciences Education and Health Track 7 - A world of digital competences: mobile apps, e-citizenship and computational systems as learning tools Track 8 - Gamification ecosystems Track 9 - Educational innovation Track 10 - New trends in Digital humanities Track 11 - 8th International Workshop on Software Engineering for E-learning (ISELEAR’17) Track 12 - Doctoral Consortium |
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