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AEL 2017 : The 4th International Workshop on Advanced E-Learning | |||||||||||||||
Link: http://www.ael2017.org | |||||||||||||||
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Call For Papers | |||||||||||||||
International Workshop on Advanced E-Learning 2017 (AEL 2017)
In conjunction with The 10th International Conference on Ubi-media Computing and Workshops (Ubi-Media 2017) August 1st – 4th, 2017 Pattaya, Thailand http://www.ael2017.org AEL 2017 Theme: “Authentic Edutainment with Advanced Technologies” The 2017 International Workshop on Advanced E-Learning (AEL 2017) will be co-located with The 10th International Conference on Ubi-media Computing and Workshops (Ubi-Media 2017). The Program Committee invites the submissions of unpublished and original work completed or in progress contributing to the workshop. AEL 2017 is an international major forum for researchers and practitioners in various disciplines to share and exchange of experiences in the emerging research area of advanced E-learning. This year, the main theme of AEL 2017 is “Authentic edutainment with advanced technologies”. So AEL 2017 will cover various aspects of pedagogical principles, designs, ergonomics and technological issues. The workshop of this year will especially focus on interactive learning technology that facilitates healthy, happy and fun learning in authentic learning environments or ecosystems with wearable devices, neural sensors or other advanced pedagogical and technological tools. Therefore, AEL 2017 encourages experts to develop novel and imaginative ideas to explore and meet the needs of these above rapidly expanding and exciting fields of research. To this end, AEL 2017 invites high quality submissions targeting, but not limited to, the following topics: Interactive Learning Technology Wearable technology for learning/interaction Smart edutainment technology Affective learning Neural science and technology for learning Healthy and happy learning technology Interaction design and issue for learning Collaboration design for learning/interaction Context-based and ubiquitous learning technology Robots for learning/interaction Social learning technology/service/community Massive Open Online Courses (MOOCs) & Flipped classroom Simulation and animation Neural sensor technology for learning/interaction Cloud based technologies for learning Virtual Reality, Augmented Reality and Mixed Reality in education Technologies for building smart learning environments Big data and Learning analytics Open Educational Resources Ecosystems or platforms for active e-learning system Pedagogy Pedagogical strategies for Happy/Healthy/Fun e-learning Philosophies and epistemologies for Happy/Healthy/Fun e-Learning Design and developments for Happy/Healthy/Fun e-Learning Sustainable and scalable theory for Happy/Healthy/Fun e-Learning Authentic Edutainment theory and design Game-based learning Learning theories and approaches for collaborative e-Learning Pedagogical issue for interaction design Pedagogical models for collaboration E-Learning models E-Learning curriculum development IMPORTANT DATES Paper Submission: April 14th, 2017 Author Notification: April 30th, 2017 Final Manuscript Due: May 15th, 2017 Early Registration Due: June 1st, 2017 |
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