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SSCIG-CEC 2017 : Special Session on Computational Intelligence and Games

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Link: http://www.liujialin.tech/sscig.html
 
When Jun 5, 2017 - Jun 8, 2017
Where San Sebastián, Spain
Submission Deadline Jan 30, 2017
Notification Due Mar 3, 2017
Final Version Due Apr 12, 2017
Categories    artificial intelligence   games   computational intelligence
 

Call For Papers

CALL FOR PAPERS
Special Session on Computational Intelligence and Games (CIG) at IEEE Congress on Evolutionary Computation (IEEE CEC) 2017

IEEE CEC 2017 - Special Session
Donostia - San Sebastián, Spain
June 5-8, 2017
Special Session Website: http://www.liujialin.tech/sscig.html

SPECIAL SESSION
Games are an ideal domain to study computational intelligence (CI) methods because they provide affordable, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods, or learning concepts. They are also interesting to observe, fun to play, and very attractive to students. Additionally, there is great potential for CI methods to improve the design and development of both computer games and non-digital games such as board games. This special session aims at gathering not only leading researchers, but also young researchers as well as practitioners in this field who research applications of computational intelligence methods to computer games.

TOPICS OF INTEREST
In general, papers are welcome that consider all kinds of applications of CI methods (evolutionary computation, supervised learning, unsupervised learning, fuzzy systems, game-tree search, rolling horizon algorithms, MCTS, etc.) to games (card games, board games, mathematical games, action games, strategy games, role-playing games, arcade games, serious games, etc.). Examples include
Adaptation in games
Automatic game testing
Coevolution in games
Comparative studies (e.g. CI versus human-designed players)
Dynamic difficulty in games
Games as test-beds for CI algorithms
Imitating human players
Learning to play games
Multi-agent and multi-strategy learning
Player/opponent modelling
Procedural content generation
Results of game-based CI competitions
Results of open competitions

IMPORTANT DATES
Paper Submission : January 30, 2017
Notification : February 26, 2017
Final Paper Submission : March 12, 2017
Special Session : June 5-8, 2017

SUBMISSION GUIDELINES

Manuscripts should be prepared according to the standard format and page limit of regular papers specified in CEC'2017.
Special session papers should be uploaded online through the paper submission website of IEEE CEC 2017 by January 30, 2017.
Please select the corresponding special session name ("Computational Intelligence and Games") as the “main research topic” in submission.
Special session papers will be treated in the same way as regular papers and included in the conference proceedings.
For the latest information on important dates, the template and details, please visit http://www.cec2017.org/#submission.

ORGANIZERS

Daniel Ashlock, dashlock@uoguelph.ca
Dept. of Mathematics and Statistics, University of Guelph, Canada

Antonio J. Fernández-Leiva, afdez@lcc.uma.es
School of Computer Studies, University of Málaga, Span

Jialin Liu, jialin.liu@essex.ac.uk
School of Computer Science and Electronic Engineering, University of Essex, UK

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