| |||||||||||||||
CSI-SE (Extended) 2017 : The 4th International Workshop on CrowdSourcing in Software Engineering (CSI-SE 2017) | |||||||||||||||
Link: https://csise2017.github.io/ | |||||||||||||||
| |||||||||||||||
Call For Papers | |||||||||||||||
New Submission Deadline: Jan 27, 2017
------------------------------------------------ Buenos Aires, Argentina. May 22, 2017 (In conjunction with ICSE 2017) https://csise2017.github.io === Important Dates === Submissions due: January 27, 2017 (Extended) Notification to authors: February 17, 2017 Camera-ready copies of accepted papers: February 27, 2017 === Workshop Theme === A number of trends under the broad banner of crowdsourcing are beginning to fundamentally disrupt the way in which software is engineered. Programmers increasingly rely on crowdsourced knowledge and code, as they look to Q&A sites for answers or use code from publicly posted snippets. Programmers play, compete, and learn with the crowd, engaging in programming competitions and puzzles with crowds of programmers. Online IDEs make possible radically new forms of collaboration, allowing developers to synchronously program with crowds of distributed programmers. Programmers' reputation is increasingly visible on Q&A sites and public code repositories, opening new possibilities in how developers find jobs and companies identify talent. Crowds of non- programmers increasingly participate in development, usability testing software or even constructing specifications while playing games. Crowdfunding democratizes choices about which software is built, broadening the software which might be feasibly constructed. Approaches for crowd development seek to microtask software development, dramatically increasing participation in open source by enabling software projects to be built through casual, transient work. CSI-SE seeks to understand how crowdsourcing is shaping and disrupting software development, shedding light on the opportunities and challenges. We encourage submissions of studies, systems, and techniques relevant to the application of crowdsourcing (broadly construed) to software engineering. === Topics of Interest === Topics of interest include, but are not limited to: - Topics of interest include, but are not limited to: - Techniques for performing software engineering activities using microtasks - Techniques that integrate crowd knowledge into automated software engineering techniques - Techniques and systems that enable non-programmers to contribute to software projects - Open communities and systems for sharing knowledge such as Q&A sites - Techniques for publicly sharing and collaborating with snippets of code - Web-based development environments - Systems that collect and publish information on reputation - Empirical studies on use of crowdsourcing in software engineering - Crowd funding software development - Programming competitions and gamification of software development - Techniques for motivating contributions and ensuring quality in systems allowing open contribution === Submission === CSI-SE welcomes three types of paper submissions: - Full papers: max. 7 pages. Describing in-depth studies, experience reports, or tools for crowdsourcing including an evaluation; these submissions should describe new work relevant to crowdsourcing for software engineering. - Short Papers: max. 4 pages. Describing early ideas with appropriate justification, preliminary tool support, or short studies that highlight interesting initial findings. - Position Papers: max. 2 pages. These are short contributions that can present more speculative ideas than the other two types of contributions. Sound reasoning is important, but no full justification or evaluation of ideas is necessary. This type of submissions is to encourage novel and visionary contributions that have not been developed in-depth. Review: Each paper will be reviewed by three members of the program committee. Accepted papers will appear in the ICSE Companion Volume proceedings and be presented at the workshop. Format and Submission Site All papers must conform, at time of submission, to the ICSE 2017 Formatting Guidelines. All submissions must be in PDF format and should be submitted electronically through EasyChair: https://easychair.org/conferences/?conf=csise2017 Accepted papers will be published as an ICSE 2017 Workshop Proceedings in the ACM and IEEE Digital Libraries. The official publication date of the workshop proceedings is the date the proceedings are made available in the IEEE Digital Library. This date may be up to two weeks prior to the first day of ICSE 2017. The official publication date affects the deadline for any patent filings related to published work. === Workshop Organizers === Thomas LaToza (George Mason University, USA) Ke Mao (University College London, UK) === Steering Committee === Gordon Fraser (University of Sheffield, UK) Klaas-Jan Stol (University of Limerick, Ireland) Leonardo Mariani (University of Milan Bicocca, Italy) === Program Committee === Raian Ali (Bournemouth University, UK) Alessandro Bozzon (Delft University of Technology, Netherlands) Bora Caglayan (University of Limerick, Ireland) Lydia Chilton (Stanford University, USA) Schahram Dustdar (Vienna University of Technology, Austria) Ethan Fast (Stanford University, USA) Mark Harman (University College London, UK) Fabrizio Pastore (University of Milano-Bicocca, Italy) Rafael Prikladnicki (PUCRS University, Brazil) Kathryn Stolee (North Carolina State University, USA) Patrick Wagstrom (IBM TJ Watson Research Center, USA) Ye Yang (Stevens Institute of Technology, USA) Tao Yue (Simula Research Laboratory, Norway) Andre van der Hoek (University of California, Irvine, USA) |
|