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CGI 2017 : Computer Graphics InternationalConference Series : Computer Graphics International | |||||||||||||||||
Link: http://fj.ics.keio.ac.jp/cgi17/ | |||||||||||||||||
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Call For Papers | |||||||||||||||||
Computer Graphics International is one of the oldest international annual conferences in Computer Graphics and one of the most important ones worldwide, founded by the Computer Graphics Society (CGS). It is a yearly meeting where academics present their latest algorithms, models and technologies, and explore new trends and ideas on varios computer graphics topics. Since 1983 it has been held in numerous different cities worldwide including Geneva, Tokyo, Sydney, Boston, Singapore and many different countries in Europe, Asia, Australia and North & South America. CGI'17, the 34th annual conference will take place on June 27th – June 30th 2017 in Yokohama, Japan. The conference is organized by the Computer Graphics Society (CGS) and hosted by Faculty of Science and Engineering, Keio University, in cooperation with ACM SIGGRAPH and Eurographics
PUBLICATION The scientific program of the conference will include full papers, short papers and posters. The accepted full papers will be published in the Visual Computer Journal (impact factor 1.06) by Springer-Verlag. The accepted short papers will be included in the conference proceedings to be published as part of ACM International Conference Proceedings Series and will be available online from the ACM Digital Library. Authors of the highest-ranked short papers will be invited to submit an extended version of their work to the Visual Computer; these papers will follow a fast track review process. The accepted posters will be included in the conference USB. IMPORTANT DATES Full Papers Abstract submission February 13, 2017 Paper submission February 20, 2017 Paper notification March 27, 2017 Camera-ready April 10, 2017 Short Papers/Posters Submission deadline April 10, 2017 Paper notification May 8, 2017 Camera-ready May 22, 2017 KEYWORDS We invite original contributions that advance the state-of-the-art in topics related to: 3D Printing 3D Reconstruction Affective Computing Big Data Visualization City Modeling Computational Fabrication Computational Geometry Computational Photography Computer Animation Computer Vision for Computer Graphics and HCI Crowd Simulation Data Compression for Graphics Deep Learning for Graphics Geometric Processing Geometric Modeling Geometric Algebra for Graphics Geometric Algebra Computing Global Illumination Human-Computer Interaction Human Modeling Image Analysis Image and Video Processing Image-based Rendering Information Visualization Interactive Graphics Medical Imaging Meshing and Remeshing Non-photorealistic Rendering Physically Based Modeling Point-based Graphics Rendering Techniques Saliency Methods Scientific Computing Scientific Visualization Shape Analysis and Image Retrieval Shape and Surface Modeling Shape Matching Sketch-based Modeling Social Robotics Solid Modeling Stylized Rendering Textures Virtual and Augmented Reality Visual Analytics Volume Rendering Virtual Geographical Environments Web Graphics |
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