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SVR Main Track 2023 : SVR 2023 - Main Conference Track

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Link: https://svr.sbc.org.br/svr2023/tracks-main.html
 
When Nov 6, 2023 - Nov 9, 2023
Where Rio Grande - RS - Brazil
Submission Deadline Jul 30, 2023
Notification Due Aug 30, 2023
Final Version Due Sep 15, 2023
Categories    virtual reality   mixed reality   3d interaction   immersive gaming
 

Call For Papers

Call for Technical Paper Contributions (Main Track)

SVR 2023 is now an SIGGRAPH/ACM In Cooperation conference!

The SVR 2023 Main Track is the conventional conference submission track. We invite technical paper contributions to this track for works that present original unpublished research in the areas of virtual, augmented and mixed realities and related areas. Manuscripts submitted to this track must be in English, and must be prepared following the template available below. All papers will pass through a confidential and double-blind review process by at least three experts in the topic of the work, and thus all submitted manuscripts must be anonymized.

All accepted papers will be published in the ACM Digital Library. All accepted papers must be presented at the conference and must be associated with a different full paid registration. No-show and no-registration papers will not be included in the program and will not be published in the ACM Digital Library.

The final conference program will only include accepted papers where at least one author registered with full registration rate for the conference. For accepted papers where at least one author is already registered at the full rate, this fulfills the obligation for up to one (1) paper (i.e., each paper must be associated with a different full registration).

Important dates (deadlines):

Submission deadline: July 23rd, 2023
Notification of acceptance: August 25th, 2023
Camera-ready due: September 1st, 2023

Topics include, but are not limited to:

VR/AR/MR systems, frameworks and toolkits
3D interaction
Input devices for VR/AR/MR
Haptics, audio, and other non-visual interfaces
User studies and evaluation
Tracking and sensing
Computer graphics techniques for VR/AR/MR
Immersive gaming / serious games
Virtual humans and avatars
Advanced display technology
Immersive projection technology
Multi-user and distributed VR/AR/MR
Perception, presence, and cognition in VR/AR/MR
Teleoperation and telepresence
Immersive and situated visualization
Social, economic, and technical impacts of VR/AR/MR

Program Chairs

Márcio Sarroglia Pinho
School of Technology, PUCRS, Brazil.

Rosa Maria Esteves Moreira da Costa
Departamento de Informática e Ciência da Computação, UERJ, Brazil.

Alvaro Joffre Uribe Quevedo
Faculty of Business and Information Technology, Ontario Tech, Canada.

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