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SVR Journal Track 2023 : SVR 2023 - Computer & Graphics Journal Special Section | |||||||||||||||
Link: https://svr.sbc.org.br/svr2023/tracks-journal.html | |||||||||||||||
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Call For Papers | |||||||||||||||
Computer & Graphics Journal Special Section for SVR 2023 – 25th Symposium on Virtual and Augmented Reality
Call for Technical Paper Contributions The Brazilian Symposium on Virtual and Augmented Reality (SVR 2023) will have a Special Section in the Computer & Graphics Journal this year (http://svr.c3.furg.br/tracks-journal.html). All papers for the SVR 2023 C&G Track must be submitted via the Computer & Graphics Journal journal’s submission website (https://www.sciencedirect.com/journal/computers-and-graphics). If you do not already have an Elsevier account, you will be required to create one. Accepted papers in the Special Section will be published in the Computer & Graphics Journal. Authors whose papers are not accepted for the journal publication, may consider proceeding to submit the paper as a Regular Submission in the SVR Conference (http://svr.c3.furg.br/tracks-main.html). All papers that have been accepted for the conference are required to be presented and must be associated with a separate full-paid registration. Additionally, a remote presentation option will be available. When submitting papers to this track, please select "VSI:SVR 2023" as the article type in the Elsevier system. Submissions to this track must adhere to the guidelines outlined in the Computers & Graphics Guide for Authors. Please read carefully All the information in this Guide. Important Dates Jun 05: Submission deadline Jun 30: Notification of first decision Aug 08: First revision submission Aug 20: Notification of acceptance Sep 10: Camera-ready due Topics include, but are not limited to: VR/AR/MR systems, frameworks and toolkits 3D interaction Input devices for VR/AR/MR Haptics, audio, and other non-visual interfaces User studies and evaluation Tracking and sensing Computer graphics techniques for VR/AR/MR Immersive gaming / serious games Virtual humans and avatars Advanced display technology Immersive projection technology Multi-user and distributed VR/AR/MR Perception, presence, and cognition in VR/AR/MR Teleoperation and telepresence Immersive and situated visualization Social, economic, and technical impacts of VR/AR/MR Guest Editors for this Special Section Márcio Sarroglia Pinho (PUCRS - Pontifical Catholic University of Rio Grande do Sul, Brazil) Rosa Maria Costa (UERJ - State Univesity of Rio de Janeiro, Brazil) Alvaro Uribe Quevedo (Ontario Tech, Canada) Editor-in-Chief of Computers & Graphics and Graphics & Visual Computing Joaquim Jorge (University of Lisbon, Portugal) |
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