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ICSE GAS 2023 : 7th International ICSE Workshop on Games and Software Engineering | |||||||||||||||
Link: https://sites.google.com/view/gas-2023/ | |||||||||||||||
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Call For Papers | |||||||||||||||
Call for Papers: ICSE GAS 2023
7th International ICSE Workshop on Games and Software Engineering Website: https://tinyurl.com/ICSE-GAS-2023 E-mail: icse.gas.workshop.2023@gmail.com Co-hosted with ICSE 2023, May 14-20, 2023, Melbourne, Australia (https://conf.researchr.org/home/icse-2023) 1 THEME & GOALS Games are a popular form of entertainment and, due to their nature (i.e., engaging, interactive, immersive, etc.), strongly lend themselves for use beyond this original intent. Serious games, or games with a purpose, have been introduced to integrate the entertainment value of games with domain specific objectives on important topics such as education, environment, and healthcare. In addition, gamification has been used to enhance non-entertainment applications with game elements; it aspires to foster behavioral changes, engagement, motivation, and participation in activities. In this context, the actions performed have meaning/value in the game experience in order to improve workplace performance, learn something in real life, or instigate positive impacts in society by motivating and leading change. The growing adoption of gameful experiences make their design and development increasingly complex due to, for example, the number and variety of users, and their potential mission criticality. This complexity is exasperated, among the other factors, by a lack of theoretical grounding and adequate frameworks to engineer the intended solutions. GAS 2023 seeks to bring the attention of interdisciplinary researchers and practitioners to the opportunities and challenges involved in new trends and issues related to the development of entertainment games, serious games, and gamified applications. It provides a forum to explore issues that crosscut the software engineering (SE) and the game development communities. The goals of GAS 2023 are to: • Bring together the greater communities of Software Engineering and Game Engineering in an interactive program that encourages discussion and scholarly debate from interdisciplinary perspectives. • Identify and explore emerging opportunities, research challenges, costs, and benefits for entertainment games, serious games, and the gamification of traditional (non-game) applications and activities. • Identify and explore emerging research challenges, trends, costs, and benefits to enable socio-economic change through games or game-based applications via SE techniques. • Generate a new research agenda, identify topics of interest for this community, and how future workshops and social media groups may explore these topics. 2 TOPICS OF INTEREST GAS 2023 welcomes submissions addressing topics at the intersection of software engineering and entertainment games, serious games, and gamification. Topics include, but are not limited to tailored, interdisciplinary approaches on: • engineering activities (requirements engineering, architecture, design, testing, playtesting). • umbrella activities (adherence to standards (e.g., Code of Ethics), build management, configuration management, lifecycle processes (e.g., Agile, DevOps), traceability). • adaptable game development and game play. • artificial intelligence in game development and game play. • biometrics in game development and game play. • competitions (e.g., game jams). • data analytics and visualisations. • domain specific languages and formal methods for games. • maintenance and evolution of games. • metrics for game development. • model based representations, analyses, and transformations. • monitoring, analysis, and visualization of game play data at scale. • procedural content generation. • QoS properties (e.g., accessibility, privacy, user experience)) • re-use in games (e.g., franchises, modding, product lines). • software engineering education and training. • tools, infrastructure, and services. 3 SUBMISSION GUIDELINES GAS 2023 is seeking three types of submissions: • Long Research Papers: max. 8 pages. • Short Research Papers: 4 - 6 pages. • Extended Abstracts (e.g., demo, position statement): 2 pages. The submission formatting instructions are available at https: //www.acm.org/publications/proceedings-template for both LaTeX and Word users. All workshop papers should be submitted electronically in PDF format through the EasyChair workshop website at https://easychair.org/my/conference?conf=gas2023. The submissions will be desk checked to ensure they meet the submission requirements (e.g., page limitations, format) and are within the scope of the workshop. A single blind review process will be used. The accepted papers will become part of the workshop proceedings. The official publication date of the workshop proceedings is the date the proceedings are made available in the ACM Library. This date may be up to two weeks prior to the first day of ICSE 2023. The official publication date affects the deadline for any patent filings related to published work. After the workshop, a special section in IEEE Transactions on Games (https://cis.ieee.org/publications/t-games) is planned. 4 IMPORTANT DATES • Submission deadline: 13 January 2023 • Notification of acceptance: 24 February 2023 • Camera-ready version: 17 March 2023 5 ORGANIZATION If you have any questions, please do not hesitate to contact the co-organizers (icse.gas.workshop.2023@gmail.com). 5.1 Organizing Committee • Antonio Bucchiarone, Fondazione Bruno Kessler (FBK), Italy • Kendra M. L. Cooper, Independent Scholar, Canada • Dayi Lin, Centre for Software Excellence, Huawei Canada • Adam Smith, University of California, Santa Cruz, USA • Vanissa Wanick, University of Southampton, Southampton, UK 5.2 Program Committee Leaders in the international community spanning academia, research labs, and industry are being invited to form the program committee. The complete list is available at the GAS 2023 homepage: https: //tinyurl.com/ICSE-GAS-2023. |
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