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ECGBL 2020 : 14th European Conference on Games Based Learning | |||||||||||||||||
Link: https://www.academic-conferences.org/conferences/ecgbl/ | |||||||||||||||||
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Call For Papers | |||||||||||||||||
Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Games-Based Learning (GBL). The Conference offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings.
Papers can cover various issues and aspects of GBL in education and training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, and other related aspects. We are particularly interested in empirical research that addresses whether GBL enhances learning. This Conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice. All Papers accepted for ECGBL after the double-blind peer review process will be published in the conference proceedings, subject to author registration and payment. The Proceedings is a published book with an ISBN and ISSN. Key topics include: Innovative games-based learning technologies, applications, tools and environments Use of mobile games for learning Location-based technology for game-based learning Learning and instructional theory for games-based learning Role playing Evaluation of games-based learning Use of audio Future of games-based learning Social and collaborative aspects of games-based learning Gender, age, cultural and violence issues |
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