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SOTICS 2026 : The Sixteenth International Conference on Social Media Technologies, Communication, and Informatics

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Link: https://www.iaria.org/conferences2026/SOTICS26.html
 
When Sep 27, 2026 - Oct 1, 2026
Where Barcelona, Spain
Submission Deadline Jun 8, 2026
Notification Due Jul 26, 2026
Final Version Due Aug 23, 2026
Categories    social media   communication   social technologies   metrics
 

Call For Papers

CfP: SOTICS 2026 || September 27 - October 1, 2026 - Barcelona, Spain

INVITATION:

=================

Please consider to contribute to and/or forward to the appropriate groups the following opportunity to submit and publish original scientific results to:

- SOTICS 2026, The Sixteenth International Conference on Social Media Technologies, Communication, and Informatics

SOTICS 2026 is scheduled to be September 27 - October 1, 2026 in Barcelona, Spain under the SoftNet 2026 umbrella.

The submission deadline is June 8, 2026.

Authors of selected papers will be invited to submit extended article versions to one of the IARIA Journals: https://www.iariajournals.org

All events will be held in a hybrid mode: on site, online, prerecorded videos, voiced presentation slides, pdf slides.

=================


============== SOTICS 2026 | Call for Papers ===============

CALL FOR PAPERS, TUTORIALS, PANELS


SOTICS 2026, The Sixteenth International Conference on Social Media Technologies, Communication, and Informatics

General page: https://www.iaria.org/conferences2026/SOTICS26.html

Submission page: https://www.iaria.org/conferences2026/SubmitSOTICS26.html


Event schedule: September 27 - October 1, 2026


Contributions:

- regular papers [in the proceedings, digital library]

- short papers (work in progress) [in the proceedings, digital library]

- ideas: two pages [in the proceedings, digital library]

- extended abstracts: two pages [in the proceedings, digital library]

- posters: two pages [in the proceedings, digital library]

- posters: slide only [slide-deck posted at www.iaria.org]

- presentations: slide only [slide-deck posted at www.iaria.org]

- demos: two pages [posted at www.iaria.org]


Submission deadline: June 8, 2026


Extended versions of selected papers will be published in IARIA Journals: https://www.iariajournals.org

Print proceedings will be available via Curran Associates, Inc.: https://www.proceedings.com/9769.html

Articles will be archived in the free access ThinkMind Digital Library: https://www.thinkmind.org


The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.

All tracks are open to both research and industry contributions.
Before submission, please check and comply with the editorial rules: https://www.iaria.org/editorialrules.html


SOTICS 2026 Topics (for topics and submission details: see CfP on the site)

Call for Papers: https://www.iaria.org/conferences2026/CfPSOTICS26.html

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SOTICS 2026 Tracks (topics and submission details: see CfP on the site)

Social applications

On-line entertainment; Games and citizens; Social networking and social software; Tagging and micro-blogging; Collaborative filtering and tagging; Social simulation (mobility, groupware, etc.); Very large social networks; Deep web social information; Blogs and mini-blogs; E-books

Social media use and experiences

Social media platforms, tools, and applications; Collaboration tools; Multi-user media-sharing platforms (ideo, images, audio, and text); Integrated multi-brand networking platforms (for friend/follow, organic groups, calendars/events, direct messaging, tagging, and activity feed); Agile social media platforms; Sharing tools (Facebook, Twitter, Yammer, YouTube, instant messaging, video conferencing, web meetings); Social media work flow tools; Collaborative culture; Learning experiences; Knowledge sharing

Affective computing and emotional intelligence

Frameworks for affective computing; Principles in emotional intelligence; Concepts in affective robotics; Social aspects of affective computing; Ambient systems embedding emotional intelligence; Empathy in artificial agents; Human-centric obedience towards virtual agents; Affective gaming; Deep multitask learning; Apps for body perceptions and emotions; Multi-sensing and human behavior; Active sensing system for distress detection; Recognition of facial emotions; Automatic prediction of depression and anxiety; Mitigate public speaking anxiety; Prediction of emotion from heartbeat; Conveying emotional awareness; Emotional intelligence; Happiness entailment; Cooperative machine learning; Emotion prediction; Emotion recognition; Emotion in ambiguous speech

Social robots and cognition

Human-robot interaction; Robot-robot interaction; Perception of a humanoid robots; Humanoid robots mediating social Interaction; Socially assistive robots; Conversational robots; Verbal Interaction; Human-robot touch interaction; Expressive interactions; Social emotions; Arts by humanoid robots; Collaborative social robots; Game approaches; Human-robot interactive games; Robots co-worker partners; Healthcare companion robots; Socially assistive robots; Robot-assisted rehabilitation therapy; Child-robot interaction; Mobile assistive robots; Robots in public spaces; Shopping mall robots; Home utility robots; Robot-assisted cognitive training; Robot-based multimodal emotion recognition; Advertizign robots; Telepresence robots; Robot teleoperation; Robots' social credibility

Community services

Technologies for building the social media channels; Blogs (private and corporate); Ratings and reviews; Referrals and sharing; Forums; User-created content management; Member profile management (photos, information preferences, linked channels, and privacy settings); Social networking via integrated multi-brand networking platforms; Cross-channel synchronization ( integration of the user experience across all in-house social media channels); API backbones; Spiders; Connectors

Special services and technologies

Mobile social media; Kids-oriented social media; youth-oriented social media; elderly-oriented social media; dedicated games; accessibility-oriented social media; Multi-sensor user interfaces (e.g., tactile, haptic, olfactory)

Digital resource domains

Enterprise social networks; Geo-social networks; Social networks; Digital computing; Digital health care; Digital mapping; Digital human faces; Digital libraries; Informatics environments; Micro-contribution by masses

Social evaluation and metrics

Social media analytics; Text analytics; Metric on quality of experience and satisfaction; Social mobility; Social interactions; Social learning; Social media; Social models; Mutual social credentials; Sentiment analysis

Social mobility

Social mobile networks with the Web 2.0; Mobile social architecture and services; Open service capabilities; Open exposure of telco capabilities; Open Web APIs, SOA and SDP; Interworking strategies; Mobile terminals as sources for User-generated content; Architecture and services for user-generated content; Auto-description and metadata synthesis for telecom-generated for user-generated content; Social mobile networks; User behavior profiling; Social connections (social graphs, contacts, etc); Services and architectures/solutions for social mobile services

Mechanisms for social services

Social media advertising and marketing; eSociety; Network growth and dynamics; Accessibility; Social education; Social opinion; Digital eco-systems; Ecology and social justice; eGovernments; Digital economy; eCommerce; Digital cities; Tourism; Democracy and social groups; Patent laws; Social tools; Web enterprises and services

Challenges in social environments

Computational thinking; Natural language processing; eImpact on children knowledge and abilities; Opinion and sentiment analysis; Computing and philosophy; Threats in social networks; Trusted computing; Reputation systems; Pervasive social computing; Real-time ubiquitous social semantic; Social creativity; Privacy preservation in social media; Social trust; Ethics; Legal aspects


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SOTICS 2026 Committee: https://www.iaria.org/conferences2026/ComSOTICS26.html


IARIA Ambassadors

Steve Chan, Decision Engineering Analysis Laboratory, USA
Dirceu Cavendish, Kyushu Institute of Technology, Japan
Monika Maria Moehring, Study Centre for Blind and Disabled Students, Technische Hochschule Mittelhessen, Gie en Germany
Carlos Becker Westphall, Federal University of Santa Catarina, Brazil
Lasse Berntzen, University of South-Eastern Norway, Norway
Les Sztandera, Thomas Jefferson University, Philadelphia, USA
Andreas Rausch, TU Clausthal, Clausthal-Zellerfeld, Germany
Timothy Phan, NASA, Jet Propulsion Laboratory, USA
Manuela Vieira, CTS/ISEL/IPL, Portugal
Luigi Lavazza, Universit dell'Insubria - Varese, Italy

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