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AIVR 2025 : The Second International Conference on Artificial Intelligence and Immersive Virtual Reality

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Link: https://www.iaria.org/conferences2025/AIVR25.html
 
When Apr 6, 2025 - Apr 10, 2025
Where Valencia, Spain
Submission Deadline Dec 3, 2024
Notification Due Feb 2, 2025
Final Version Due Mar 2, 2025
Categories    AI   human   education   DIGITAL
 

Call For Papers

INVITATION:

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Please consider to contribute to and/or forward to the appropriate groups the following opportunity to submit and publish original scientific results to:

- AIVR 2025, The Second International Conference on Artificial Intelligence and Immersive Virtual Reality

AIVR 2025 is scheduled to be April 6 - 10, 2025 in Valencia, Spain under the ComputationWorld 2025 umbrella.

The submission deadline is December 3, 2024.

Authors of selected papers will be invited to submit extended article versions to one of the IARIA Journals: https://www.iariajournals.org

All events will be held in a hybrid mode: on site, online, prerecorded videos, voiced presentation slides, pdf slides.

=================


============== AIVR 2025 | Call for Papers ===============

CALL FOR PAPERS, TUTORIALS, PANELS


AIVR 2025, The Second International Conference on Artificial Intelligence and Immersive Virtual Reality

General page: https://www.iaria.org/conferences2025/AIVR25.html

Submission page: https://www.iaria.org/conferences2025/SubmitAIVR25.html


Event schedule: April 6 - 10, 2025


Contributions:

- regular papers [in the proceedings, digital library]

- short papers (work in progress) [in the proceedings, digital library]

- ideas: two pages [in the proceedings, digital library]

- extended abstracts: two pages [in the proceedings, digital library]

- posters: two pages [in the proceedings, digital library]

- posters: slide only [slide-deck posted at www.iaria.org]

- presentations: slide only [slide-deck posted at www.iaria.org]

- demos: two pages [posted at www.iaria.org]


Submission deadline: December 3, 2024


Extended versions of selected papers will be published in IARIA Journals: https://www.iariajournals.org

Print proceedings will be available via Curran Associates, Inc.: https://www.proceedings.com/9769.html

Articles will be archived in the free access ThinkMind Digital Library: https://www.thinkmind.org


The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.

All tracks are open to both research and industry contributions.
Before submission, please check and comply with the editorial rules: https://www.iaria.org/editorialrules.html


AIVR 2025 Topics (for topics and submission details: see CfP on the site)

Call for Papers: https://www.iaria.org/conferences2025/CfPAIVR25.html

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AIVR 2025 Tracks (topics and submission details: see CfP on the site)

Principles and design

- VR (Virtual Reality), AR (Augmented), XR (Extended), MR (Mixed) and IVR (Immersive) Reality

- Real and virtual environments, augmented reality usability, mobile virtual reality

- AR/MR-based co-design, Hybrid 2D/3D user Interface, AR with intelligent tutors

- Digital augmented physical games, AR entertainment

- Trends in AR, Spatial AR cues

Human-Virtual collocation

- Collaborative Immersive Virtual Reality (IVR) analytics

- Active and Passive Haptics, Haptic Feedback, Visual Feedback, Tangible Interaction

- Haptic Human-Machine Teaming

- Robot Teammate

- Human Trust in a Virtual Assistant

- AR teaching materials, Mobile AR Tutorial Systems

- Remote collaboration in VR, Collaborative MR

- Groupware and MR, MR remote collaboration

- Emotion sharing and augmentation in cooperative VR, MR remote collaboration

- Education via IVR

Shared and tracking environments

- 360 Panoramas, 3D Reconstructed Scenes, Omnidirectional cinemographs, Virtual theaters

- Cognitively adaptive training in VR,

- Perception in MR,

- Shared social data in AR

- Digital augmented physical games,

- AR entertainment

- AR tracking

- Authentication in VR

- AI-based neuroimaging for immersive virtual environments

- Education via AI-IVR

- Training via AI-IVR

Human analytics

- Gaze modeling and interpretation,

- Social network loneliness,

- Gesture interaction for AR applications

- Sharing gestures in remote collaboration, AV mirrors

- Eye Gaze and hand gesture sharing

- Physiological sensing in VR

- Individualized VR for mental health

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AIVR 2025 Committee: https://www.iaria.org/conferences2025/ComAIVR25.html


Publicity Chairs

Jose Miguel Jimenez, Universitat Politecnica de Valencia, Spain

Sandra Viciano Tudela, Universitat Politecnica de Valencia, Spain

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