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IEEE VR 2016 : IEEE Virtual Reality | |||||||||||||||||
Link: http://ieeevr.org/2016/ | |||||||||||||||||
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Call For Papers | |||||||||||||||||
The IEEE VR 2016 conference will be held in Greenville, South Carolina March 19-23, 2016. Academics, researchers, industry folks, and VR enthusiasts can participate in a number of ways, including submitting papers, posters, lab/projects presentations, industrial presentations, panels, workshops, tutorials, research demos, videos, or exhibiting products.
We solicit submissions describing advances in: Tracking and sensing Input devices for VR/AR/MR Advanced display technology Immersive projection technology Haptics, audio, and other non‐visual interfaces Modeling and simulation Computer graphics techniques for VR/AR/MR Virtual humans and avatars Multi‐user and distributed VR/AR/MR VR systems and toolkits 3D interaction for VR/AR/MR 3D selection and 3D manipulation Locomotion and navigation in virtual environments User studies and evaluation Perception, presence, virtual embodiment, and cognition Teleoperation and telepresence Applications of VR/AR/MR |
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