posted by user: Serious_Games_Society || 33567 views || tracked by 6 users: [display]

GALA 2017 : Games and Learning Alliance 2017

FacebookTwitterLinkedInGoogle

Link: https://conf.seriousgamessociety.org/call-for-papers/
 
When Dec 5, 2017 - Dec 7, 2017
Where Lisbon, Portugal
Submission Deadline Jul 28, 2017
Notification Due Sep 8, 2017
Final Version Due Oct 2, 2017
Categories    serious games   game-based learning   gamification   education technologies
 

Call For Papers

We are seeking original contributions that advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. Experimental studies are strongly encouraged.

Please refer also to the Aims and scope section and also check the workshop pages, that have will have different CFPs.

Potential topics include, but are not limited to:

Technology track:

Advanced Human-Computer Interaction for serious games (hardware, software)
Artificial intelligence for serious games
Neuro-scientific principles, experiments and applications
Hardware devices for user status and performance assessment and estimation
Technological support for collaborative games
User modeling and profiling
Adaptivity
Augmented and virtual reality
Support for learner performance assessment (stealth, formative, summative)
Provision of feedback
Development tools
Support for educators and trainers
Support for gamification
Learning analytics
Modeling and simulation
Interoperability and standards
Pedagogical foundations track:

Pedagogical theories and their applications in the field of serious games
User modeling
Methodologies and principles for serious games user assessment
Support for educators and trainers
Pedagogical principles of gamification
Support higher-order thinking through serious games
Serious Game design track:

Mapping educational outcomes and principles into serious game mechanics
Serious game mechanics joining entertainment and pedagogical goals
Gamification design
Design of score and rewards
How to balance realism, engagement, learning and entertainment
Tools for SG and gamification design
Application track:

User studies applying serious games in formal education
User studies applying serious games in training (professional, corporate and executive training, skill development and other workforce programs)
Case studies on developing/deploying serious games in application domains such as business, management, entrepreneurship, environment, cultural heritage, health, smart buildings, humanities, engineering, manufacturing, security, safety, ethics, etc.
User studies of applying serious games in the above domains, studying effectiveness for learning/training
Understanding how, when, with whom, for what to use serious games
Gamification in various application domains
Verification of learning transfer
Study of the long-term impact
Assessing personal abilities through serious games
Usability studies
Industrial track:

Serious games market studies
Business models for serious games
Pervasive gaming
Mobile gaming
Gamification
Products to support serious games development and deployment
Authors must follow a format accordingly the template that can be dowloaded: WORD LATEX

The accepted articles will be published on Springer LNCS.

A dedicated special issue with an upgraded version of the best papers of the conference will be published on The International Journal of Serious Games.

Related Resources

GALA 2024   Game and Learning Alliance Conference 2024
IEEE CACML 2025   2025 4th Asia Conference on Algorithms, Computing and Machine Learning (CACML 2025)
IEEE-Ei/Scopus-ITCC 2025   2025 5th International Conference on Information Technology and Cloud Computing (ITCC 2025)-EI Compendex
SPIE-Ei/Scopus-DMNLP 2025   2025 2nd International Conference on Data Mining and Natural Language Processing (DMNLP 2025)-EI Compendex&Scopus
IEEE-Ei/Scopus-CNIOT 2025   2025 IEEE 6th International Conference on Computing, Networks and Internet of Things (CNIOT 2025) -EI Compendex
IEEE-Ei/Scopus-CWCBD 2025   2025 6th International Conference on Wireless Communications and Big Data (CWCBD 2025) -EI Compendex
CETA--EI 2025   2025 4th International Conference on Computer Engineering, Technologies and Applications (CETA 2025)
CVAI 2026   2026 International Symposium on Computer Vision and Artificial Intelligence (CVAI 2026)
Philosophical Approaches to Games and Ga 2024   Call For Papers - Philosophical Approaches to Games and Gamification: Ethical, Aesthetic, Technological and Political Perspectives
ICPRS 2025   15th International Conference on Pattern Recognition Systems