posted by user: GWC15 || 27404 views || tracked by 7 users: [display]

gEducation 2015 : gEducation 2015: 2nd International Workshop on Gamification in Education

FacebookTwitterLinkedInGoogle

Link: https://gamification.world/congress/gwc-2015/geducation
 
When Nov 13, 2015 - Nov 13, 2015
Where Barcelona (Spain)
Submission Deadline Jul 14, 2015
Notification Due Sep 14, 2015
Final Version Due Nov 1, 2015
Categories    gamification   education   innovation   learning
 

Call For Papers

Gamification has become a powerful tool to engage students to learn in a different and funnier way. gEducation, the educational Workshop from Gamification World Congress aims to become a forum for educators, researchers and practitioners in the area of Education Innovation that are interested in how gamification is changing the future of education and how gamification can be used to improve the learning process, engage students, etc. Further of cases studies, gEducation believe that Gamification is a line of research that is becoming more important and essential to improve techniques of creation, monitoring, measuring, and improvement of gamified systems.

Call for Papers

The Scientific Board is pleased to announce the Call For Papers for the Second edition of “gEducation: Gamification in Education” workshop, co-located within the 4th edition of the Gamification World Congress, that will be held on 10th – 13th November 2015 in Barcelona, Spain.

Submissions

The event is open to contributions from experts, researchers and practitioners in the intersection between gamification and education. Each submission must explain the research, innovation, good practices, results, the development process, and any other information necessary so as to understand the main questions about each experience.

Authors must send the paper through the online submission system. All papers will be evaluated by the program committee, formed by leading experts and scientist on gamification and education.

Each accepted paper will be presented in the workshop. The official language of the workshop is English, so if your paper is accepted, you should prepare a presentation in English and will have 10 minutes for your exposition, plus 5 minutes for questions from attendants.

Each accepted paper will be presented in the workshop. If your paper is accepted as a oral, you should prepare a presentation in English and will have 10 minutes for your exposition, plus 5 minutes for questions from attendants. If your paper is accepted as a poster, you should prepare a DIN A0 poster: 1189mm height x 841mm width. Posters must be in English and will be located in the coffee area, so you can answer questions about your poster in the coffee breaks. Please check conference agenda

All accepted papers and posters will be published in CEUR Workshop Proceedings.

Submit your contribution!

Submission

Each contribution should not exceed the length of 8 pages, including references, and must be prepared following the following format: https://gamification.world/wp-content/uploads/2015/05/gEducation-2015-template.doc

To submit a paper, send it (with author names and affiliations) in the EasyChair page we have prepare to receive all the contributions: https://easychair.org/conferences/?conf=gwc2015

Each PC member will review and comment the papers through EasyChair and the best papers according to their votes will be chosen to be presented at the workshop. Each paper will be given, at least, 3 reviews. The best paper award will be assigned to the best rated paper.

All the accepted papers will be included in the online workshop proceedings at CEUR workshop proceedings (http://CEUR-WS.org).

At least one author must be registered at the workshop for each accepted paper.

Topics of Interest

gEducation Workshop is an extraordinary place to present on-going works on the application of gamification in the classroom or in e-learning environments. Topics of interest include, but are not limited to:

Tools for education
Gamification in education
Techniques and strategies
Frameworks
Collaborative learning
Innovative methodologies
Success stories
User experiences and gamification in the classrooms
Management of gamified classrooms
Useful resources for educators
Gamification for different learning levels
Styles of gamification in educational environment
E-learning
Important Dates

Submission deadline: July 14th 2015
Notifications: September 14th 2015
Workshop: November 13th 2015
Program Committee

The program committee is formed by leading experts on the application of gamification in educational environments.

Mikkel Lodahl (Vinden Djurs)
Christos Gatzidis (Bournemouth University)
Corné van Delft (HKU – Games&Interactie)
Ruth S. Contreras Espinosa (Universidad de Vic)
Eva Villegas (La Salle-Universitat Ramon Llull)
Panagiotis Zaharias (ASPETE, Usability247)
Iván Cantador (Universidad Autónoma de Madrid)
Flavio Escribano (ArsGames)
María Rubio (Gamestar(t))
Guillermo Castilla (Universidad Europea)
Manuel Fernández-Utrilla (Universidad Europea)
More to be confirmed…

Related Resources

EduTeach 2025   9th Canadian Conference on Advances in Education, Teaching & Technology 2025
Philosophical Approaches to Games and Ga 2024   Call For Papers - Philosophical Approaches to Games and Gamification: Ethical, Aesthetic, Technological and Political Perspectives
AP-EduTeach 2025   7th Asia-Pacific Conference on Education, Teaching & Technology 2025
IEEE-EI/Scopus-IECA 2025   2025 2nd International Conference on Informatics Education and Computer Technology Applications -IEEE Xplore/EI/Scopus
SPT 2024   International Conference on Signal Processing Trends
ICEMT--EI 2025   2025 The 9th International Conference on Education and Multimedia Technology (ICEMT 2025)
PCE 2025   The 4th Paris Conference on Education (PCE2025)
IJHAS 2024   International Journal of Humanities, Art and Social Studies
SVC 2025   6th International Conference on Signal Processing, VLSI Design & Communication Systems
GLECC 2025   GLECC 2025 - International Conference on Globalisation in Languages, Education, Culture, and Communication