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PCM 2010 : The 2010 Pacific-Rim Conference on MultimediaConference Series : Pacific Rim Conference on Multimedia | |||||||||||||||
Link: http://pcm2010.fudan.edu.cn | |||||||||||||||
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Call For Papers | |||||||||||||||
THE PCM CONFERENCE
Pacific-Rim Conference on Multimedia (PCM) is a major annual international conference organized as a forum for the dissemination of state-of-the-art technological advances and research results in the fields of theoretical, experimental, and applied multimedia analysis and processing. The proceedings of the conference will be included in the ISI Web of Knowledge and indexed by EI. PCM2010 is the 11th conference in this highly successful and increasingly influential series and will be held from 21st to 24th September 2010 in the World Expo 2010 city Shanghai, China. The technical program will feature opening keynote addresses, invited plenary talks, tutorials, special sessions, and technical presentations of refereed papers. IMPORTANT DATES April 12, 2010: Paper Submission May 24, 2010: Notification June 7, 2010: Camera-Ready Paper June 14, 2010: Registration Deadline September 21-24,2010: Conference TRACKS High quality original papers are solicited for, but not limited to, the following tracks: Multimedia analysis and retrieval: Including multimedia semantic understanding, modeling and representation, multi-modality fusion and analysis, multimedia content description and indexing, content-based image/video/audio/music retrieval, large-scale cross-media indexing and retrieval. Multimedia security rights and management: Including robust watermarking of multimedia, authentication of multimedia, informational-theoretical aspects of data hiding, steganography and steganalysis, forensic analysis of digital multimedia, watermarking quality evaluations and benchmarks, content management. Multimedia compression and optimization: Image and video compression, including JPEG2000, MPEG-4/H.264/AVS, preprocessing, postprocessing, scalable video coding, IPTV, HDTV, transcoding, distributed video coding, multi-view coding, 3DTV, super resolution, demosaicking, denoising, deinterlacing, fast algorithms, speech and audio coding, MP3, AAC, AMR, perceptual masking, pre/post-processing, virtual surround, emerging techniques, etc. Multimedia communication and networking: Including media streaming, mobile multimedia, multimedia content distribution, wireless multimedia, content-aware multimedia communications, peer-to-peer data streaming, Internet protocols, multimedia services, operating systems, middleware and QoS. Multimedia systems and applications: Including user interfaces, digital library, multi-modal interaction and integration, distributed collaboration, multimedia authoring, digital protection and restoration of rare cultural relic, multimedia in e-learning and education, multimedia hardware and VLSI, animation and entertainments, personal media, networked appliances, wearable computing, ubiquitous multimedia, entertainment computing, virtual environments, and multimedia processing for social media applications such as multimedia content-sharing, social networking, collaborating, blogging and gamming on the web. |
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